So I've been messing around with GBAmusRiper, (no that's not a typo), a semi-annoying tool with some very neat functions. (You kinda have to go out of your way to get it to work, but once you get the hang of it, its a breeze.) It does what most Sappy tools do, rips the midi and high quality samples that get butt-raped by the GBA's audio handler. The main difference with this one, however, is that it automatically compiles the samples into a soundfont and adjusts the midis to correspond with its appropriate, in-game, sample. As a result, you end up with a nearly identical song with a sound quality that is unimaginably superior to the original.
Here's a few dare to compare for you.
Now obviously with Sappy -> Midi conversions there's going to be a few quirks. Samples can be off just a bit from their originals possibly because they may not have been intended to be heard in such good quality. Pitch bending gets screwed a bit on the conversion, but that can be fixed with right knowledge of midis and a good ear, or so I've been told. I would have to venture to guess though that at least 95% of the songs I've converted end up working near perfectly.
Here are a few sets to get you going (Update: 9/24) FIXED THE SPACING ISSUES!!!:
Sonic Advance
Sonic Advance 2
Sonic Advance 3
Sonic Battle
Mother 3
Mother 1 & 2
Zelda Minish Cap (EU)
Zelda Minish Cap (US)
Zelda ALttP/Four Swords
Fire Emblem US
Fire Emblem Sacred Stones
Fire Emblem Fuuin no Tsurugi
Wario Land 4
Mega Man & Bass
Super Mario Advance (SMB2)
Yoshi's Tilt and Tumble
Dragon Ball Advanced Adventure (JP)
Kirby Nightmare in Dreamland
Kirby's Amazing Mirror
Advance Wars
Advance Wars 2
Game&Watch Gallery 4
Thunder PX's Stuff:
Megaman Zero (FIXED)
Mega Man Zero 2 -- This one seems to be okay however (keep in mind the SFX come first in both games for some reason)
Castlevania: Circle of the Moon
Castlevania: Harmony of Dissonance
Castlevania: Aria of Sorrow
Dragon Ball: Advance Adventure
Dragon Ball Z: Supersonic Warriors
Shining Force: Resurrection of the Dark Dragon
Fullmetal Alchemist
F-Zero Maximum Velocity
Gyakuten Saiban 1
Gyakuten Saiban 2 -- Like I mentioned before, this has a lot of GS1 tracks left over. GS2 tracks are after the sound effects
Gyakuten Saiban 3 -- Same deal here
Mega Man & Bass
Mega Man Battle Network
How to play them? Well if you don't have Foobar2000, get it. Then grab and install kode 54's MIDI Component. Once that's set, be sure to go to Preferences->Playback->Input->Midi Synthesizer Host and set it to BASSMIDI. Go to BASSMIDI's menu and select the appropriate soundfont for you're midis and you're all set to listen. Be sure to switch the soundfont over when you want to listen to a new set of midis.
Also for shits here's an .logg of Hot Crater Act 1.
Special thanks to BMF for showing me GBAmusRiper. :D
Here's a few dare to compare for you.
Now obviously with Sappy -> Midi conversions there's going to be a few quirks. Samples can be off just a bit from their originals possibly because they may not have been intended to be heard in such good quality. Pitch bending gets screwed a bit on the conversion, but that can be fixed with right knowledge of midis and a good ear, or so I've been told. I would have to venture to guess though that at least 95% of the songs I've converted end up working near perfectly.
Here are a few sets to get you going (Update: 9/24) FIXED THE SPACING ISSUES!!!:
Sonic Advance
Sonic Advance 2
Sonic Advance 3
Sonic Battle
Mother 3
Mother 1 & 2
Zelda Minish Cap (EU)
Zelda Minish Cap (US)
Zelda ALttP/Four Swords
Fire Emblem US
Fire Emblem Sacred Stones
Fire Emblem Fuuin no Tsurugi
Wario Land 4
Mega Man & Bass
Super Mario Advance (SMB2)
Yoshi's Tilt and Tumble
Dragon Ball Advanced Adventure (JP)
Kirby Nightmare in Dreamland
Kirby's Amazing Mirror
Advance Wars
Advance Wars 2
Game&Watch Gallery 4
Thunder PX's Stuff:
Megaman Zero (FIXED)
Mega Man Zero 2 -- This one seems to be okay however (keep in mind the SFX come first in both games for some reason)
Castlevania: Circle of the Moon
Castlevania: Harmony of Dissonance
Castlevania: Aria of Sorrow
Dragon Ball: Advance Adventure
Dragon Ball Z: Supersonic Warriors
Shining Force: Resurrection of the Dark Dragon
Fullmetal Alchemist
F-Zero Maximum Velocity
Gyakuten Saiban 1
Gyakuten Saiban 2 -- Like I mentioned before, this has a lot of GS1 tracks left over. GS2 tracks are after the sound effects
Gyakuten Saiban 3 -- Same deal here
Mega Man & Bass
Mega Man Battle Network
How to play them? Well if you don't have Foobar2000, get it. Then grab and install kode 54's MIDI Component. Once that's set, be sure to go to Preferences->Playback->Input->Midi Synthesizer Host and set it to BASSMIDI. Go to BASSMIDI's menu and select the appropriate soundfont for you're midis and you're all set to listen. Be sure to switch the soundfont over when you want to listen to a new set of midis.
Also for shits here's an .logg of Hot Crater Act 1.
Special thanks to BMF for showing me GBAmusRiper. :D
This post has been edited by Tanks: 25 September 2012 - 10:37 PM


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