Flattered to see you went with TGC's shield idea, and really looking forward to playing this for the channel again with all the navigational improvements!
Sonic 1 Color Contrast Beta 4.3
#92
Posted 26 July 2014 - 03:08 PM
Josh, on 24 July 2014 - 09:35 AM, said:
Flattered to see you went with TGC's shield idea, and really looking forward to playing this for the channel again with all the navigational improvements!
Well, I didn't quite go with the idea in the video (which if I recall was the 'rotating shield arrow', right? I wish the video didn't get deleted in all that mess before; I don't quite remember), but that day you guys definitely got me thinking about making some way to drop hints, so I decided to add the arrows near the monitors. The shield thing though could be really difficult to do, because the shield would require 7 new frames, that would change depending Sonic's location in respect to specific monitor coordinates per act. One day, I'll give a more serious effort in making it happen, but I don't have much time before the contest, unfortunately.
Speaking of improvements, I updated the HUD:
Knucklez, on 21 August 2013 - 06:39 PM, said:
If you disabled the TimeOver, then why have a time in the HUD at all? Granted, time does contribute to your score. So perhaps have the timer running elsewhere, just not visibly? And at the end of each act, see your 'mystery' time and receive a score respective to your time. I don't know. I think its a good idea.
The HUD now shows how many monitors you've collected out of the total for the level in place of the time. When you reach the end of the stage, it changes to display your time, and time bonus.
#93
Posted 01 August 2014 - 02:55 PM
Added this yesterday. This option comes up at the very beginning of Classic Mode, but before starting each act in Adventure Mode. I felt conflicted about the difficulty a bit, but wasn't sure whether to add this as an option or not. When people commented on the hint arrows, it reminded me that there were people interested in the difficult game, so I decided to prioritize it and add the feature for the contest release.
#95
Posted 31 December 2014 - 06:38 PM
Anyone else tired of the Sonic 1 Special Stages?
New Special Stage gimmick. Collect Rings to gradually restore color to the Special Zone! Collect enough, and switches will direct you to the emerald. Fall short, and they kick you out of the stage. As this is a test layout, I do plan to make them a bit bigger (with platforming sections and what not), and with signage that tells you what to do.
Also added this to the Hint Menu, so people know that they can go back to the hub as they please in Adventure Mode without soft resetting:
New Special Stage gimmick. Collect Rings to gradually restore color to the Special Zone! Collect enough, and switches will direct you to the emerald. Fall short, and they kick you out of the stage. As this is a test layout, I do plan to make them a bit bigger (with platforming sections and what not), and with signage that tells you what to do.
Also added this to the Hint Menu, so people know that they can go back to the hub as they please in Adventure Mode without soft resetting:
This post has been edited by TheInvisibleSun: 31 December 2014 - 06:42 PM
#96
Posted 31 December 2014 - 07:39 PM
The new Special Zone style looks promising! And yes, I am sick of those stages, haha. The hint menu addition is gonna be really helpful to new players, too.

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