Sonic 1 Color Contrast Beta 4.3
#76
Posted 21 August 2013 - 06:39 PM
#77
Posted 22 August 2013 - 05:30 PM
Knucklez, on 21 August 2013 - 06:39 PM, said:
Hmm, this is something to consider. Maybe in the future, I can eliminate the Time and Time Bonus text altogether, and actually show the point bonus you get for getting every monitor, and maybe even have a counter in the HUD displaying how many monitors you found, and how many you have left to find (maybe like this: "COLORS 0/6"). Interesting idea...
UPDATE:
Beta 4.2 Build
-Fixes Restart Monitor/Boss Glitch, that JoenickSRB found.
So yeah, this'll be the last update until around Mid-December/Christmas, because classes are starting Monday.
Enjoy!
*edit* Also fixed the credits on the Wiki Page, and updated the "Current Version" link on the first post.
#78
Posted 22 August 2013 - 06:54 PM
TheInvisibleSun, on 22 August 2013 - 05:30 PM, said:
Sounds good to me.
#79
Posted 22 August 2013 - 07:25 PM
He was entirely too sleep-deprived to be exploring by this point. xD As we said, I think this is REALLY well done and an impressive technical achievement. But it accentuates an aspect of the game that I personally never found very enjoyable. And that's fine! I wouldn't change a thing about the way you've designed this, because the great thing about the classic Sonic games is that there are lots of different ways to enjoy them. Implementing some sort of hint system as an option would most likely be what it'd take for me to really enjoy it, though.
Still, I do love what you've done with the hack.
#80
Posted 23 August 2013 - 01:00 PM
#81
Posted 23 August 2013 - 08:49 PM
That said I can never find ANY of the Act 2's.... can only find the Act 1, Act 3, and Zone portals. LOL maybe I'm blind
#82
Posted 24 August 2013 - 06:33 PM
KingofHarts, on 23 August 2013 - 08:49 PM, said:
That said I can never find ANY of the Act 2's.... can only find the Act 1, Act 3, and Zone portals. LOL maybe I'm blind
Technically, the Hubs are the Act 2's in the actual disassembly code. At first, the hub used the Act 2 Title Card, but having no Act label seemed more appropriate. However, if you have found any of the secret unlockable acts yet, you'll notice that I re-used the Act 2 title card there. I guess I intentionally left it that way as sort of an underhanded way to induce exploration.
So to access the secret acts, you must fully restore both acts and the hub (for the hub restore to actually save, you have to leave and come back to it either through an act or another zone), then look around the hub and find the now activated Giant Ring. Since it seems like no one has found any of them, here are the locations:
Green Hill - In the underground area to the right where the Music Monitor is.
Marble - In the underground area all the way to the right, through the secret tunnel (past the C Monitor room).
Spring Yard - At the end of the bottom path to the right of the Act 3 entrance, in the same room as the C monitor.
#83
Posted 05 September 2013 - 07:30 PM
If your interested in joining in as a co-commentator, just PM me.
(If this is against the rules, I accept the punishment, just getting the word out is all)
http://www.twitch.tv...tworktm/profile
EDIT: X-Split is being a little bitch, cant work out the problems, livestream botched. Apologies for the useless post...
#84
Posted 13 November 2013 - 09:40 PM
MegaGwolf reviewed your hack for the Sonic Hack Showcase!
#85
Posted 14 November 2013 - 12:26 AM
The correlation with Sonic Paint is also an interesting topic as well; to be honest, when I first saw the the topic for Sonic Paint, I thought that Markey had went ahead and made a hack that would've made mine totally obsolete! It does make me curious though, if it is even possible to do such a thing (as in Sonic "painting" a new palette onto the screen continuously like that). One day I'll give that bit of speculation an honest attempt though.
#86
Posted 24 December 2013 - 11:50 PM
There was a pretty bad bug in the 'Not Quite Hyper Sonic' Transformation (which essentially crashed the game upon getting a game over, or getting to the ending after transforming at any point), and I fixed it recently. So I decided to release an update with the fixed transformation, and a few other minor fixes/edits as well.
Download
#87
Posted 23 January 2014 - 01:11 PM

New Hi-Jump Shield Art and animation. (Arrow art created by VAdaPEGA)
I've also added a 'Classic Mode' level order option. It's working correctly, but I need to make an actual Start Menu to make it more easily accessible. 'Classic Mode' lacks the hubs as well as the unlockable acts, but does not require the hubs to be restored to get Final Zone Act 2 and the good ending. Since the other stage layouts are currently incomplete (SLZ, LZ, SBZ), it is only accessible through enabling debug mode for now (and will probably stay that way until the next contest).
#88
Posted 24 January 2014 - 12:37 PM
TheInvisibleSun, on 23 January 2014 - 01:11 PM, said:
Speaking of layouts. I AM still working on what I said I would... albeit at a slow pace. I apologize if I am holding you up, and if you are unable to wait for me, please lemme know.
#89
Posted 04 February 2014 - 01:18 AM
KingofHarts, on 24 January 2014 - 12:37 PM, said:
TheInvisibleSun, on 23 January 2014 - 01:11 PM, said:
Speaking of layouts. I AM still working on what I said I would... albeit at a slow pace. I apologize if I am holding you up, and if you are unable to wait for me, please lemme know.
You're not holding me up at all! Actually, I was having design issues myself with the zone. However, I currently can't work on the project (and won't be able to for a while), so take your time with it.
#90
Posted 23 July 2014 - 11:39 PM
Fully implemented Classic Mode; goes through each normal act in order, with no hubs. Since there are currently only 6 acts in this option (LZ, SLZ, and SBZ are still unfinished at the moment) players automatically access the extra act through this mode (this is until every zone in the game is eventually implemented).
Newly implemented 'Hint Arrows'. Next to each Color monitor, are arrows that point in the direction of another monitor (in one of 8 directions), with said monitor's icon. Hopefully, this would make game a bit more intuitive to play, and a bit less difficult.
Even though I won't have the other zones complete, hopefully (by the time the contest deadline hits) I should be able to include a couple more little features that help make the hack more accessible.

00