ChaosRinger, on 28 June 2013 - 11:08 PM, said:
Awesome!
Do you plan on adding monitors/new spheres into the special stages to get a similar effect?
I've thought about this before and I might try it out, but its pretty low on the priority list at the moment. In the meantime though, I've implemented an effect that colorizes the cycled palettes once you've passed the ghost blocks (after they change into solid blocks). I might make a video of it another time.
KingofHarts, on 27 June 2013 - 02:22 AM, said:
Quote
Speaking of level designs, is anyone interested in designing some layouts for other acts/zones? I'm finding it to be incredibly time-consuming/difficult, so it would help considerably to have someone else on board.
What kind of things are you looking for in your level design? I could give it a go with one act...
No promises though... it's not my greatest strength either.
Well, just expansive, easily back-trackable stages with a decent range of easy to difficult hiding places for the monitors (but still a with loose point A to point B directionality, since the signpost is still the goal and all). Come to think of it though, it might be difficult to communicate specifically what kind of level design I'd need on a per-act/zone basis (not to mention my customized SonLVL ini files, edited for the extra acts and expanded monitor set), so I might end up doing them myself to avoid any complication. I could PM you with the relevant files, if you want; these would include the SonLVL ini's, and Monitor mapping and Art files, (or my entire disasm, so I can't possibly forget anything useful, like other modded objects), and you can send me back the new and improved layout, object position and start position files (and the new art file(s) for the stage if you draw any new chunks/blocks/tiles. However, I
am also looking for someone to do the new special stage layouts, if level design isn't exactly your thing.

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Also, a couple of small updates:
-All Hub Stages are back-trackable to the previous ones (meaning you can travel back to the Green Hill Hub from the one in Marble Zone).
-The clock stops while in the Hubs, to prevent Time Over while in them.
-As mentioned before, some of the colors in the Special Stages return once you pass the 'ghost' blocks.
-"SONIC TEAM PRESENTS" now reads "THEINVISIBLESUN PRESENTS". (X's are now edited to be V's)
-Marble's Hub layout is finished.
-I updated the wiki entry with the new monitor icons, screenshots, the recent Green Hill Zone Demo and updated information. Check it out:
Sonic_1_Color_Contrast
This post has been edited by TheInvisibleSun: 29 June 2013 - 08:19 PM