Just gonna post some Max Scripts I think might help with some 3D Level Designs.
Name:
Function Sculptor
Versions: Max 2012+
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Function Sculptor is a scripted plugin that deforms meshes, polys or splines according to an arbitrary, user-input function. This allows easy creation of an endless variety of smooth, precisely curved surfaces. It also enables the mathematically precise curving of splines for extrusions, path-deforms and lofts.
Name:
Geometry Projection
Versions: Max 2012+(?)
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"Geometry projection" projects one or several objects or it's vertex selection on another along global or local x,y or z axis.
Name:
SuperExtruder
Versions: Max 2009-2011
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This tool will extrude the selected face on a editpoly object with a spline that you can easily controls.
By the look of the video, this could work great for Sonic levels.
Name:
Sweep Profile
Versions: Max 2009 SP2+
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script for a quick and convenient applying of profiles to shape with a modifier Sweep.
Name:
GhostTown Lite
Versions: Max 2011 and 2012(?)
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A city generator and tool for creating urban environments.
*Great for city/rooftop type levels.
Name:
Stone Placement Tools
Versions: Max 2011(?)
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This script collects some utilities for the creation of stone walls, stone pavements and an irregular stone pattern to simulate both walls and floors.
Name:
Rock Generator
Versions: Max 2011 and 2012(?)
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A city generator and tool for creating urban environments..
*Not sure about these two. They seem to work in 2011, but might before 2008-2009. I've tired them in 2012 an I gotten a few errors, but it did work.
Name:
Spline Toolbox
Versions: Max 2010+
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Adds addition spline tools.
Name:
Deformed Edges
Versions: Max 2010+
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With this tool user can deform selected edges of Editable Poly objects.
This will give your model a more natural look with raw edges.
For example: wooden or concrete pillars or walls, pieces of clay or ice, rude metal etc.
Would be awesome for rocky environments.
Name:
Arrangement
Versions: Max 2009+
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his scripted utility allows you:
- dispose selected object along a path,
- create simple lofts (with constant cross-section, without any deformation),
- distribute selected object to a group of other objects
Name:
SplineRig
Versions: Max 2009+ (?)
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A spline based rig. An alternative approach to using PathDeform with more control over twist and scale.
This looks like what I've been waiting for.
Name:
Pulldownit
Versions: Max 2008-2011
Quote
Pull Down it! is a brand new dynamics solver which allows for the creation of fractures as well as massive rigid bodies simulation. By using its technology digital artist are able to simulate fast and easily scenes made up of thousands of objects and collapse buildings, bridges or any kind of brittle material.
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Also, this might not help with level design, but it might help with vidoes or aniamted logos.
Name:
SplineRig
Versions: Max 2009+ (?)
Quote
Bring your project to life with SplineSync. A true multi-dimensional spline generator which sends sound waves through your objects and generates a audio-synced curves like you have never seen before. Use it for music videos, motion graphics, commercials, abstract art, visual fx and more.
This post has been edited by Azu: 01 September 2012 - 08:58 PM