Sonic 2 8-bit kinda sucks
#16
Posted 24 August 2012 - 01:21 PM
Personally I like the game, though yes the GG version is a pain in the ass. However, the first boss is pretty boring since you're only dodging a bomb... I think the levels are too short, and I was in the process of making them longer then I lost the source code to Sonic 2 Remixed, and never really worked on it again. :\ Other than that it's still an enjoyable game.
#19
Posted 24 August 2012 - 06:35 PM
My opinion on Sonic 2 8-bit is that it makes a terrible first impression. I really do believe this makes all the difference in the world. Both Sonic Team and Shigeru Miyamoto have spoken at length about the importance of starting strong, and I believe that Underground Zone is actually the most boring, weakest zone in the game, with Sky High Zone being the next most boring.
Had the game began with Green Hills Zone, I think a lot of the perception about the game would have changed. Past the first two zones, the game is ace IMO, especially on the Sega Master System. It's really not that different from the first game. Those first two zones are just garbage.
Had the game began with Green Hills Zone, I think a lot of the perception about the game would have changed. Past the first two zones, the game is ace IMO, especially on the Sega Master System. It's really not that different from the first game. Those first two zones are just garbage.
#20
Posted 24 August 2012 - 07:42 PM
Sonic 2 8 bit is meh until the last level, then it is shit.
I want to be able to pass a level via skill, not a fucking crapshoot and learning levels.
fuck you sonic 2.
I want to be able to pass a level via skill, not a fucking crapshoot and learning levels.
fuck you sonic 2.
This post has been edited by Uberham: 24 August 2012 - 07:43 PM
#21
Posted 24 August 2012 - 08:18 PM
I haven't really played enough of it to judge, but I don't really like it either. Which is a shame, because Sonic 1 8-bit is remarkable. It's really fun to play, especially the Game Gear version.
#22
Posted 24 August 2012 - 08:39 PM
I only had it on the Game Gear and it was pretty much the bane of my existence. Merely beating Underground Zone was a huge feat and then you would promptly get owned in Sky High. hahaha
I think it had the best soundtrack though out of the GG titles.
I think it had the best soundtrack though out of the GG titles.
#23
Posted 24 August 2012 - 09:01 PM
Sodaholic, on 24 August 2012 - 07:49 AM, said:
, the ALZ boss. It does nothing but blows a balloon up for you to pop in its face, and it just stands there doing this the entire time, never attacking you.
The seal bounces you away, then blows up its nose into a ball to attack. You have plenty enough time to get there, but ever wonder what would happen if you didn't pop it? The ball turns into BALL OF DEATH with an awkward bounce that bounces towards you quickly. Now this ball is like 4 times as big as the Underground Zone boss's balls, and you have little warning what is going on when it finally launches. Most of the time you will die.
Also the seal bouncing Sonic on its nose is humorous. Yes it is the easiest boss in Sonic 2 8-bit, but only if you keep up the pace.
#24
Posted 24 August 2012 - 09:39 PM
I personally like the main 8-bit Sonic games for the Master System and Game Gear, love Sonic 1 8-bit and I've beaten that game (with the good ending) multiple times. I can tell what kind of though process went into making Sonic 1, Chaos, and Triple Trouble, though Sonic 2 8-bit always striked me as one of the oddest games in the series, and one of the hardest. You can tell this game was made to be hard in the first place, but I do wonder why, sure Sonic 1 can be tough, Chaos and Triple Trouble has it's moments but Sonic 2 starts of being hard, and excluding some easy bosses, remains that way. This was Aspect's first go with Sonic, perhaps that has a factor to the reason, but maybe it was by choice that they wanted to make a harder Sonic game then the ones that were made so far, like how SMB the lost levels is a hard game for the fans and players of SMB, that's my reason for why the game turned out this way. But that's not a bad thing to me, I do like it when there's a game in the series that has that one tough game out of the lot that straight up attacks you, I like that sort of challange every once in awhile. I like the levels, and the odd choice of staring off Underground was definantly a big differ from the norm, which that alone give it a charm. Music is great to, no surprise there as this IS a Sonic game, also I perfer the boss theme of the Game Gear version. This was also the first game that gave you bosses that weren't Robotnik, saving him as the final boss, not to mention it gave us Mecha Sonic for the first time, a big plus in my book! It's not one of the best game in the series, and I can see why some people wouldn't like it, but I think it's a decent to pretty good game under the right mind frame.
I do wonder why they made this game before Sonic 2 for the Genesis came out though, or what an 8-bit Sonic 2 based off the Genesis game would be like (like Sonic 2 LD), and in that case what would the name of this game be if it wasn't called Sonic 2. My guess is that a Genesis based 8-bit Sonic 2 would replace some levels with the cut levels from the Genesis game, but that's just overthinking on my part. I can go one way or the other when it comes to the other 8-bit spin off games, but I really like the main series for the Master System and Game Gear.
I do wonder why they made this game before Sonic 2 for the Genesis came out though, or what an 8-bit Sonic 2 based off the Genesis game would be like (like Sonic 2 LD), and in that case what would the name of this game be if it wasn't called Sonic 2. My guess is that a Genesis based 8-bit Sonic 2 would replace some levels with the cut levels from the Genesis game, but that's just overthinking on my part. I can go one way or the other when it comes to the other 8-bit spin off games, but I really like the main series for the Master System and Game Gear.
#26
Posted 25 August 2012 - 03:52 AM
I don't dislike the game actually, I just find it incredibly difficult for all the wrong reasons and I bet me playing the Game Gear version doesn't help. I frustratingly got to Silver Sonic in one sitting, died on my last life and couldn't be bothered afterwards. There's nothing special about this game being the first release of Sonic 2 and that was due to circumstance and not intentional design from what I can gather. It's an okay game in its own right but its not universally appealing.
#27
Posted 25 August 2012 - 04:03 AM
The first 2 8 bit Sonics are fucking fantastic! Chaos is rather shit though.
#28
Posted 25 August 2012 - 06:46 AM
Sonic 2 8-bit CAN be fun....but only if you've played it enough times to memorise it all. Granted it is alright on it's own but unless you've learned specific traps and other things (emerald locations in later levels) it can get tedious rather quick. Also GHZ boss's spring/spike locations. That's a bit ridiculous if you haven't played it in a long while, no wonder it practically spoon feeds you lives in the other acts.
Sonic 1 8-bit on the other hand? Love it, a Master System favourite for me. My Master System II had it built-in XD
Sonic 1 8-bit on the other hand? Love it, a Master System favourite for me. My Master System II had it built-in XD
#29
Posted 25 August 2012 - 10:27 AM
The seal was my CNZ barrel. I never got past that point because I was always too aggressive and never gave it a chance to blow the balloon, and when I did wait, I was looking for a more obvious opening. By the time the internet told me how to handle it, I never felt like playing it again. It's the only non-educational classic title I haven't beaten. Good game
EDIT: Chaos needs more love. Painfully easy even for a Sonic game, but it had some awesome and original level tropes and the franchise's 4th best soundtrack. I thought it more resembled the MD titles than either of the 8-bit offerings.
EDIT: Chaos needs more love. Painfully easy even for a Sonic game, but it had some awesome and original level tropes and the franchise's 4th best soundtrack. I thought it more resembled the MD titles than either of the 8-bit offerings.
This post has been edited by Ritz: 25 August 2012 - 10:41 AM
#30
Posted 25 August 2012 - 10:36 AM
Yeah, this game was crazy. It was one of the 3 games I had for Game Gear, and Underground Zone was kind of a bitch. Although there was a guaranteed way that me and my siblings found of beating the first boss, even with the low resolution.
I don't know why, but the pattern the balls bounce (hehe) is somehow connected to the amount of lives you have. So each play-through, I'd grind to nine lives (not hard), and fight the boss standing in particular spots that they wouldn't hit (this was easy to figure out because of the lines on the slope). If I remember correctly, lives 9 and 8 have the same bounce pattern. If I didn't beat it in those attempts, then I'd restart. Of course, its been years since I've played, so I could be misremembering exactly how to predict where the balls would strike, but I know there was a way to predict where they would bounce.
How did I learn this? Like I said, one of the three games I had on Game Gear, and I spent a lot of time on the road as a kid and had a cigarette adapter for the power guzzler the Game Gear was. After Underground Zone, I could usually make it to Green Hills consistently. The only problem was that the boss always killed me mercilessly.
By the way, has anyone actually gotten Tails at the end of the act sign? The instruction booklet said it would give a continue, but I never got him to appear. Ever.
I don't know why, but the pattern the balls bounce (hehe) is somehow connected to the amount of lives you have. So each play-through, I'd grind to nine lives (not hard), and fight the boss standing in particular spots that they wouldn't hit (this was easy to figure out because of the lines on the slope). If I remember correctly, lives 9 and 8 have the same bounce pattern. If I didn't beat it in those attempts, then I'd restart. Of course, its been years since I've played, so I could be misremembering exactly how to predict where the balls would strike, but I know there was a way to predict where they would bounce.
How did I learn this? Like I said, one of the three games I had on Game Gear, and I spent a lot of time on the road as a kid and had a cigarette adapter for the power guzzler the Game Gear was. After Underground Zone, I could usually make it to Green Hills consistently. The only problem was that the boss always killed me mercilessly.
By the way, has anyone actually gotten Tails at the end of the act sign? The instruction booklet said it would give a continue, but I never got him to appear. Ever.

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