Sparks, on 20 May 2013 - 12:30 AM, said:
Tiller, on 19 May 2013 - 02:21 PM, said:
To be honest I would like to see how you guys went about making certain level and enemy gimmicks since I'm currently screwing around with Worlds and just barely beginning my project. I wouldn't use any of the assets or enemies as my own though, I would just be looking to learn how to get a handle on Worlds.
Bubble Bubbles are fucking genius.
Bubble Bubbles are fucking genius.
As for updates, Palmtree Parkway and Tidal Tubes look like they're going to Sonic Time Twisted. Electric Enclave is going to Sonic Edge. Strife is currently looking through enemies and gimmicks of interest. With the main zones going to Twisted, and various things being redesigned for Freedom Planet (to help make them original, and or get rid of the Sonic look) I don't think similar content should be a problem.
I'm thinking about making the remaining assets public and letting whoever wants what claim them. Keep in mind some stuff was contributed by other members so the works will be labeled and you'll still have to give credit to them. Sound like a good deal? It's mostly stuff like unused sprites and unfinished zones.
As for Amy, it looks like she might end up in a later release of Sonic Worlds Delta, to be used as a tutorial on how to make a character that isn't just a Sonic clone.
I would be delighted. I've only changed a few simple things here and there in the .5 version of Worlds to test how certain things work with the physics. I've only managed to add things like tiered speed for animation and details like dust trails. I found the lack of documentation a little disheartening but then again I haven't tried out Delta yet. I need to purchase MMF2 proper to use the plug ins I think. In particular I'm interested in how external forces can move the player character around, boss design, parallax, how mobius spirals work, and a possible option for widescreen, but my general knowledge is really lacking.
You know it might be smart to include a "real level" test act along with the standard test act with Worlds using some of the assets from Sonic Zero. More like a "this is what you can do with in a real coherent level" sort of feel rather than just a feature tour. Amy could be featured for how to make a unique character like you suggested. If there is more interest that is.
This post has been edited by Tiller: 20 May 2013 - 01:26 AM

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