Sonic Bosses with Missed Potential
#46
Posted 09 August 2012 - 12:59 PM
#47
Posted 11 August 2012 - 06:56 AM
Kampfer, on 03 August 2012 - 03:45 PM, said:
The only problem with what you describe is if they were unchanged, it would take half of forever to destroy them. Look at Palmtree Panic's boss. If you don't sacrifice a hit or have invincibility, you're looking at a 30-40 second wait to get the first hit on him. Do you really want to wait through that pattern just to get your one hit, only to have to repeat it two more times before you can make it go any faster? Same for Metallic Madness. The bosses would have destroyed the reception of the entire game, and instead of being hailed as 'the best Sonic game', it would be seen as the classic generation's Sonic '06.
Part of the reason the bosses were so much different is that they were more puzzle than straight-up fight. Making them take longer would have wrecked the entire idea, IMO.
#48
Posted 11 August 2012 - 07:03 AM
First time you encounter them, it might take you a little more until you figure out their pattern, then they can be beat in seconds... just like the levels.
And yes, the final boss in Sonic CD can be beat without getting hit. =P
#49
Posted 05 September 2012 - 12:03 PM
#51
Posted 05 September 2012 - 01:59 PM
On the Metal Sonic race matter, I think it's too damn fine being a race. I find it stupid to make it a race-fight, just like Final Rush. Why in the world are you running if you're not going anywhere? It was fun in Sonic Advance 2, but mostly because they were never meant to be races in any way (the rest of the game was). It could be longer, perhaps, and with more twists and tricks, but I think it's amazing the way it is and was actually dumbed down in Generations.
There is also Labyrinth Zone boss. Not that it's wasted potential, since it accomplishes what it tries very well, but it's something we haven't seen in a while. I mean, making a boss out of the level design. Bosses tend to be machines operating on their own, but I find it the most interesting when they use elements of the scenery to attack Sonic, since it makes it all more immersive and ominous. Like Lava Reef Act 2.
#52
Posted 05 September 2012 - 04:30 PM
ICEknight, on 11 August 2012 - 07:03 AM, said:
First time you encounter them, it might take you a little more until you figure out their pattern, then they can be beat in seconds... just like the levels.
And yes, the final boss in Sonic CD can be beat without getting hit. =P
Actually, I'm the opposite. I find I'm a bit disappointed in bosses that can be trashed in 5 seconds or less. I want a bit more of a challenge damn it!
Then again, I think Labyrinth Zone's boss is pretty easy so my opinion probably doesn't hold much merit
#53
Posted 07 September 2012 - 12:01 AM
Sky Sanctuary's Mecha Sonic was underwhelming and unoriginal...
All of Sonic CD's bosses sucked... with the exception of Tidal Tempest. Quartz Quadrant had a nice idea... but Sonic Classic by hez got it right.
Sonic 2 EHZ boss was a joke.
Sonic Heroes bosses can go die in a pit of fire.
Those are my candidates.
#54
Posted 07 September 2012 - 12:40 AM
KingofHarts, on 07 September 2012 - 12:01 AM, said:
Sky Sanctuary's Mecha Sonic was underwhelming and unoriginal...
All of Sonic CD's bosses sucked... with the exception of Tidal Tempest. Quartz Quadrant had a nice idea... but Sonic Classic by hez got it right.
Sonic 2 EHZ boss was a joke.
Sonic Heroes bosses can go die in a pit of fire.
Those are my candidates.
The mere fact that half the stages in Heroes had mook rushes instead of boss fights is sad enough, but the actual bosses were pretty bland and lackluster as well.
I was also not expecting the Knuckles fight to be so anticlimactic, after all of his dickery throughout the game.
Oh, and for some reason until now, I've never questioned why the heck Eggman attacks you with a drill in EHZ in the first place. He actually doesn't use it for anything that one would use a drill for, like digging or burrowing. Perhaps Sonic just interrupting what Eggman was about to go and do to Emerald Hill?
#56
Posted 20 October 2012 - 04:54 PM
TheInvisibleSun, on 07 September 2012 - 12:40 AM, said:
he ovesly made the car first
then relised he had no way to hurt sonic
so he grabed a spear drill from his mcz machin
and slapped in front
hes a genuis
#57
Posted 20 October 2012 - 05:03 PM

#58
Posted 21 October 2012 - 05:33 PM
The bosses in colors, the ones that I can remember at least, were mostly pathetic bosses that went down with a few hits without a fight. These have the most wasted potential that I've seen.
Palas, on 05 September 2012 - 01:59 PM, said:
I agree with this, I personally found the race in the 3DS version better than the one in the Console version of Generations because it seemed to fit the premise of Metal Sonic in the first place. A creation of Eggman's to match Sonic in every aspect including speed.
#59
Posted 21 October 2012 - 06:08 PM
I already figured out another attack the "Ferris Wheel" bosses could have done, which would have made the boss more challenging. When they get hit, they would spin the wheel around really fast forcing you to run on the wheel, the platforms and balls would be unusable at this point. Then he would throw spikes or something along the wheel forcing you to jump and dodge the oncoming stuff. After around 10 seconds, the boss would revert to its normal fighting tactics.
That alone makes this more of an actual boss fight, and less of "home-attack to win".
Don't get me wrong, simple bosses are ok if they are executed correctly. The bosses in Sonic Colors just weren't.
#60
Posted 22 October 2012 - 10:24 PM
The Tidal tempest boss had way more potential then what was given. The Palm tree panic fight was either a pointless button masher or if you ran all the way to the right,
a simple waste of time and whoever designed the collision chaos boss layout can burn in hell for all I care. While I feel Like Sonic 3 had the best bosses in a 2d game, Sonic
cd is my favorite Sonic game ever made, but that is a discussion left for a diffrent topic
3d sonic games always have crappy, broken bosses, my least favorite being the silver 06 fight. Great potential for a character completly thrown down the toilet.
Now sonic generations kinda broke this record until time eater. What a crappy boss. The best, however has to be the final SA fight as Sonic. it actually felt like a real sonic
game!

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