Sonic and Sega Retro Message Board: Sonic Bosses with Missed Potential - Sonic and Sega Retro Message Board

Jump to content

Hey there, Guest!  (Log In · Register) Help
  • 4 Pages +
  • ◄ First
  • 2
  • 3
  • 4
    Locked
    Locked Forum

Sonic Bosses with Missed Potential

#46 User is offline BystanderLC 

Posted 09 August 2012 - 12:59 PM

  • Posts: 58
  • Joined: 05-July 11
Sonic Generation Bosses were dissappointing for me. Metal Sonic was awesome. Perfect Chaos was not a Sandbox arena. Shadow has no real way of hitting or killing you. I imagined a lot more use of Chaos Control, Chaos Spear, and Sonic Wind. Egg Dragoon needs to be more menacing. I never noticed any differences in the hard mode of the bosses.

#47 User is offline Tiberious 

Posted 11 August 2012 - 06:56 AM

  • Yeah, I'm furry. Got a problem?
  • Posts: 559
  • Joined: 18-August 03
  • Wiki edits:1

View PostKampfer, on 03 August 2012 - 03:45 PM, said:

As for the Sonic CD bosses, I think they could have been better had they required more hits. For example, needing 3 hits to remove each bumpers from the first boss and two more to secure the kill (8 total), and maybe for Tidal Tempest have Eggman regenerate some bubbles after each hit instead of making it a one hit kill, but making it easier to hit the boss. I do like Metal Sonic and Quarts Quadrant's concept without any changes, though.


The only problem with what you describe is if they were unchanged, it would take half of forever to destroy them. Look at Palmtree Panic's boss. If you don't sacrifice a hit or have invincibility, you're looking at a 30-40 second wait to get the first hit on him. Do you really want to wait through that pattern just to get your one hit, only to have to repeat it two more times before you can make it go any faster? Same for Metallic Madness. The bosses would have destroyed the reception of the entire game, and instead of being hailed as 'the best Sonic game', it would be seen as the classic generation's Sonic '06.

Part of the reason the bosses were so much different is that they were more puzzle than straight-up fight. Making them take longer would have wrecked the entire idea, IMO.

#48 User is offline ICEknight 

Posted 11 August 2012 - 07:03 AM

  • Posts: 9289
  • Joined: 11-January 03
  • Gender:Male
  • Location:Spain
  • Wiki edits:18
I hate bosses that drag out for way too much, so I think most of the classics are fine in that aspect.


First time you encounter them, it might take you a little more until you figure out their pattern, then they can be beat in seconds... just like the levels.



And yes, the final boss in Sonic CD can be beat without getting hit. =P
This post has been edited by ICEknight: 11 August 2012 - 07:07 AM

#49 User is offline Dakt 

Posted 05 September 2012 - 12:03 PM

  • Posts: 8
  • Joined: 30-August 12
  • Gender:Male
That final boss from Sonic Spinball. It really seemed like it could have been so much more, but it was virtually identical to how the rest of the game is played, and went on far too long. If we're talking 3D games, going to have to give every boss from SA2 a mention. Every single one of them felt broken and glitchy, especially the Egg Golem and the Robotnik battle with Tales.

#50 User is offline TheKazeblade 

Posted 05 September 2012 - 12:13 PM

  • "Our Life is More than a Side-Effect"
  • Posts: 2053
  • Joined: 05-April 10
  • Gender:Male
  • Location:West Coast, US

View PostDark Sonic, on 03 August 2012 - 06:40 PM, said:

Ok fine, where was the GOOD giant mech?


Posted Image

:v:

#51 User is offline Palas 

Posted 05 September 2012 - 01:59 PM

  • Don't lose your temper so quickly.
  • Posts: 189
  • Joined: 06-September 08
  • Gender:Male
Oh. I was going to mention Collision Chaos' boss. But, yes, I think the bosses in Sonic CD have an amazing wasted potential. All of the "use-its-own-strength-against-it" concept is brilliant, especially so in Quartz Quadrant and Wacky Workbench. But they are almost scripted, hit-and-miss interactive cutscenes.

On the Metal Sonic race matter, I think it's too damn fine being a race. I find it stupid to make it a race-fight, just like Final Rush. Why in the world are you running if you're not going anywhere? It was fun in Sonic Advance 2, but mostly because they were never meant to be races in any way (the rest of the game was). It could be longer, perhaps, and with more twists and tricks, but I think it's amazing the way it is and was actually dumbed down in Generations.

There is also Labyrinth Zone boss. Not that it's wasted potential, since it accomplishes what it tries very well, but it's something we haven't seen in a while. I mean, making a boss out of the level design. Bosses tend to be machines operating on their own, but I find it the most interesting when they use elements of the scenery to attack Sonic, since it makes it all more immersive and ominous. Like Lava Reef Act 2.
This post has been edited by Palas: 05 September 2012 - 01:59 PM

#52 User is offline Hukos 

Posted 05 September 2012 - 04:30 PM

  • Posts: 385
  • Joined: 11-May 12
  • Gender:Male

View PostICEknight, on 11 August 2012 - 07:03 AM, said:

I hate bosses that drag out for way too much, so I think most of the classics are fine in that aspect.


First time you encounter them, it might take you a little more until you figure out their pattern, then they can be beat in seconds... just like the levels.



And yes, the final boss in Sonic CD can be beat without getting hit. =P


Actually, I'm the opposite. I find I'm a bit disappointed in bosses that can be trashed in 5 seconds or less. I want a bit more of a challenge damn it!

Then again, I think Labyrinth Zone's boss is pretty easy so my opinion probably doesn't hold much merit :v:

#53 User is offline KingofHarts 

Posted 07 September 2012 - 12:01 AM

  • Call me back when people stop shitting in the punch bowl...
  • Posts: 1480
  • Joined: 07-August 10
  • Gender:Male
  • Wiki edits:1
52 posts in and no mention of the anticlimactic fight with Knuckles from Sonic 3K? Was it that horrible that it isn't even in people's minds?
Sky Sanctuary's Mecha Sonic was underwhelming and unoriginal...
All of Sonic CD's bosses sucked... with the exception of Tidal Tempest. Quartz Quadrant had a nice idea... but Sonic Classic by hez got it right.
Sonic 2 EHZ boss was a joke.
Sonic Heroes bosses can go die in a pit of fire.

Those are my candidates.

#54 User is offline TheInvisibleSun 

Posted 07 September 2012 - 12:40 AM

  • OVER THE TOP TECHNO-BLAST
  • Posts: 1228
  • Joined: 09-December 09
  • Gender:Male
  • Location:Buffalo, NY, USA
  • Project:Sonic 1 Color Contrast

View PostKingofHarts, on 07 September 2012 - 12:01 AM, said:

52 posts in and no mention of the anticlimactic fight with Knuckles from Sonic 3K? Was it that horrible that it isn't even in people's minds?
Sky Sanctuary's Mecha Sonic was underwhelming and unoriginal...
All of Sonic CD's bosses sucked... with the exception of Tidal Tempest. Quartz Quadrant had a nice idea... but Sonic Classic by hez got it right.
Sonic 2 EHZ boss was a joke.
Sonic Heroes bosses can go die in a pit of fire.

Those are my candidates.


The mere fact that half the stages in Heroes had mook rushes instead of boss fights is sad enough, but the actual bosses were pretty bland and lackluster as well.

I was also not expecting the Knuckles fight to be so anticlimactic, after all of his dickery throughout the game.

Oh, and for some reason until now, I've never questioned why the heck Eggman attacks you with a drill in EHZ in the first place. He actually doesn't use it for anything that one would use a drill for, like digging or burrowing. Perhaps Sonic just interrupting what Eggman was about to go and do to Emerald Hill?
This post has been edited by TheInvisibleSun: 07 September 2012 - 12:41 AM

#55 User is offline SomeSortOfRobot 

Posted 07 September 2012 - 01:44 AM

  • Posts: 638
  • Joined: 27-August 10
  • Gender:Male
  • Location:Mid-Southern US
  • Project:http://lucy-comic.com/
Final Hazard.

Just...


Yeah.

#56 User is offline Vaiyt 

Posted 20 October 2012 - 04:54 PM

  • Oglio p'ru çeu
  • Posts: 185
  • Joined: 24-December 08
  • Gender:Male
  • Location:the verge of insanity

View PostTheInvisibleSun, on 07 September 2012 - 12:40 AM, said:

Oh, and for some reason until now, I've never questioned why the heck Eggman attacks you with a drill in EHZ in the first place. He actually doesn't use it for anything that one would use a drill for, like digging or burrowing. Perhaps Sonic just interrupting what Eggman was about to go and do to Emerald Hill?

medoner TheInvisibleSun pls

he ovesly made the car first

then relised he had no way to hurt sonic

so he grabed a spear drill from his mcz machin

and slapped in front

hes a genuis

#57 User is online TimmiT 

Posted 20 October 2012 - 05:03 PM

  • Sports tape == toilet paper
  • Posts: 8236
  • Joined: 09-July 08
  • Gender:Male
  • Location:The Netherlands
  • Project:College
  • Wiki edits:8
Every boss in in Sonic 4 Episode 2 except the final boss which is actually pretty cool. Mostly because I actually really like the designs of the bosses, they look big and menacing but they don't actually do anything interesting:
Posted Image
Posted Image

#58 User is offline LordMetallix 

Posted 21 October 2012 - 05:33 PM

  • Posts: 19
  • Joined: 06-July 12
  • Gender:Male
  • Location:United States
To be honest I love the uniqueness of bosses from Unleashed and Sonic 4 Ep 2, they actually lived up to their potential in my opinion. I loved the fights against the Egg Dragoon, the Egg Lancer, the Egg Heart, and the Egg SerpentLeaf. They all felt like fresh new bosses and styles and I thoroughly enjoyed them.

The bosses in colors, the ones that I can remember at least, were mostly pathetic bosses that went down with a few hits without a fight. These have the most wasted potential that I've seen.

View PostPalas, on 05 September 2012 - 01:59 PM, said:

On the Metal Sonic race matter, I think it's too damn fine being a race. I find it stupid to make it a race-fight, just like Final Rush. Why in the world are you running if you're not going anywhere? It was fun in Sonic Advance 2, but mostly because they were never meant to be races in any way (the rest of the game was). It could be longer, perhaps, and with more twists and tricks, but I think it's amazing the way it is and was actually dumbed down in Generations.


I agree with this, I personally found the race in the 3DS version better than the one in the Console version of Generations because it seemed to fit the premise of Metal Sonic in the first place. A creation of Eggman's to match Sonic in every aspect including speed.
This post has been edited by LordMetallix: 21 October 2012 - 06:05 PM

#59 User is offline RGamer2009 

Posted 21 October 2012 - 06:08 PM

  • True Blue
  • Posts: 2434
  • Joined: 27-November 08
  • Gender:Male
  • Location:Wherever life takes me...
  • Wiki edits:3,086
Sonic Colors. The bosses are so easy it would take a child mere seconds to solve.

I already figured out another attack the "Ferris Wheel" bosses could have done, which would have made the boss more challenging. When they get hit, they would spin the wheel around really fast forcing you to run on the wheel, the platforms and balls would be unusable at this point. Then he would throw spikes or something along the wheel forcing you to jump and dodge the oncoming stuff. After around 10 seconds, the boss would revert to its normal fighting tactics.

That alone makes this more of an actual boss fight, and less of "home-attack to win".

Don't get me wrong, simple bosses are ok if they are executed correctly. The bosses in Sonic Colors just weren't.

#60 User is offline BluGenesi 

Posted 22 October 2012 - 10:24 PM

  • Posts: 20
  • Joined: 16-September 12
  • Gender:Male
  • Location:Canada, eh
  • Project:Making films
Sonic Cd is a mixed bag for me. I feel like the metal sonic race was just amazing, and the Quartz Quadrant Treadmill was great too, with Wacky workbench being ok at best.
The Tidal tempest boss had way more potential then what was given. The Palm tree panic fight was either a pointless button masher or if you ran all the way to the right,
a simple waste of time and whoever designed the collision chaos boss layout can burn in hell for all I care. While I feel Like Sonic 3 had the best bosses in a 2d game, Sonic
cd is my favorite Sonic game ever made, but that is a discussion left for a diffrent topic

3d sonic games always have crappy, broken bosses, my least favorite being the silver 06 fight. Great potential for a character completly thrown down the toilet.
Now sonic generations kinda broke this record until time eater. What a crappy boss. The best, however has to be the final SA fight as Sonic. it actually felt like a real sonic
game!

  • 4 Pages +
  • ◄ First
  • 2
  • 3
  • 4
    Locked
    Locked Forum

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users