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Sonic Bosses with Missed Potential

#31 User is offline Falk 

Posted 03 August 2012 - 06:40 PM

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Time Eater was doubly disappointing and a real let-down considering how awesome the game was right up till that point. The pointless little platforming section in the hub world didn't help, either. I know there's a need to build some tension before the ultimate fight, but yeah.

#32 User is offline Uberham 

Posted 03 August 2012 - 07:53 PM

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On a slightly related argument, if you're gonna put a pinball level in a game, make it:

A) behave properly, like a pinball should.
B) not make it fucking suck. (see: duke nukem forever)

Understanding the games physics is not the problem, expecting a different genre of game to operate on your "designed for high speed platforming action" engine fucking is.

The SCD pinball sucks. everyone knows it does, OK it's the best they could do with the engine they had, but it still sucks. anyone who slags it should not be subjected to a wordfilter because sega are fucking spastics.
This post has been edited by Uberham: 03 August 2012 - 07:54 PM

#33 User is offline Joltanz Mantis 

Posted 03 August 2012 - 08:56 PM

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View PostDark Sonic, on 03 August 2012 - 06:40 PM, said:

View PostJoltanz Mantis, on 03 August 2012 - 06:34 PM, said:

View PostDark Sonic, on 03 August 2012 - 06:22 PM, said:

This. SA2 never has Sonic fighting Robotnik thanks to that rival system and it's quite disappointing. Where's the giant mech? No where.

Egg Golem? :v:

Ok fine, where was the GOOD giant mech?

I don't see why you'd want giant mechs, since Eggmobiles are more interesting.

People complain about not having bosses every zone anymore, but you've got to understand that the bosses are much more complicated now. Most of the Sonic 1 bosses had one, or two attacks and lasted under a minute. You could have a boss every zone, but it would have to be simpler. To me, that would be a plus since I don't really enjoy bosses that drag on. Egg Dragoon! :argh:

#34 User is offline K2J 

Posted 03 August 2012 - 10:06 PM

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In Sonic Heroes, I've never beaten Egg Albatross with anyone but the speed character. As shoddy as the team system is, if you're going to make it your gimmick, make it your gimmick. Don't force me to fight a 200 HP boss with just a homing attack, occasionally getting hit with bullets and falling to my death in a pit between the two paths.
This post has been edited by K2J: 03 August 2012 - 11:48 PM

#35 User is offline Dr. Mecha 

Posted 03 August 2012 - 10:22 PM

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Metal. Sonic. Kai.

Especially with that gaping jaws of his

#36 User is offline Vaiz 

Posted 04 August 2012 - 04:12 AM

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View PostK2J, on 03 August 2012 - 10:06 PM, said:

In Sonic Heroes, I've never beaten Egg Albatross with anyone but the speed character. As shoddy as the team system is, if you're going to make it your gimmick, make it your gimmick. Don't force me to fight a 200 HP boss with just a homing attack, occasionally getting hit with bullets and falling to my death in a pit between the two paths.


I used knuckles to cheese my team blast gauge and then fuck him with that.

#37 User is offline Hybrid Project Alpha 

Posted 04 August 2012 - 10:43 AM

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Sonic Colors, half the bosses are literally just fighting the same boss you fought 2 levels ago over again

#38 User is offline Myriad 

Posted 04 August 2012 - 11:10 AM

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View PostDr. Mecha, on 03 August 2012 - 10:22 PM, said:

Metal. Sonic. Kai.

Especially with that gaping jaws of his


Indeed, the boss may have been decent, but with such a mega fucking awesome sprite, it was terribly underwhelming. It needed more lasers, lasers make everything better.

#39 User is offline The Angry Colossal 

Posted 04 August 2012 - 11:41 AM

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I'm gonna go out on a limb and say a lot of the Genesis-era bosses came short of their potential. With a few exceptions, most of them feel like afterthoughts tacked on to the level, with static, unchanging patterns. Even something as minor as having them speed up every 2-3 hits would make them a lot more challenging and interesting.

#40 User is offline jasonchrist 

Posted 04 August 2012 - 12:03 PM

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Scrap Brain 3 should've had a boss of its own.

#41 User is offline Dr. Mecha 

Posted 04 August 2012 - 12:48 PM

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View PostMyriad, on 04 August 2012 - 11:10 AM, said:

View PostDr. Mecha, on 03 August 2012 - 10:22 PM, said:

Metal. Sonic. Kai.

Especially with that gaping jaws of his


Indeed, the boss may have been decent, but with such a mega fucking awesome sprite, it was terribly underwhelming. It needed more lasers, lasers make everything better.

Doesn't he already have a laser on his gut, the one he use once he lost all of his limbs?

#42 User is offline Dark Sonic 

Posted 04 August 2012 - 02:19 PM

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View Postjasonchrist, on 04 August 2012 - 12:03 PM, said:

Scrap Brain 3 should've had a boss of its own.

Probably would have just been another Labyrinth chase, so I'm glad it didn't exist. That boss was awful enough.

#43 User is offline Hukos 

Posted 05 August 2012 - 07:08 PM

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View PostDark Sonic, on 04 August 2012 - 02:19 PM, said:

View Postjasonchrist, on 04 August 2012 - 12:03 PM, said:

Scrap Brain 3 should've had a boss of its own.

Probably would have just been another Labyrinth chase, so I'm glad it didn't exist. That boss was awful enough.

Oh come on, that boss isn't that hard. It's a huge spike from how piss easy the other bosses in the game are, but if you're smart, then the Labyrinth Chase is not hard, at all. Hell, I can beat Robotnik in the maze without too much trouble.

That being said, I assumed Final Zone boss is just an extension of SB3, given it comes like 2 seconds after you've beaten the level.

#44 User is offline TheInvisibleSun 

Posted 05 August 2012 - 07:09 PM

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View Postjasonchrist, on 04 August 2012 - 12:03 PM, said:

Scrap Brain 3 should've had a boss of its own.


I think I'd rather have a boss for Scrap Brain Act 2, then have Eggman run away behind the barrier after the fight, sending you to Act 3.
This post has been edited by TheInvisibleSun: 05 August 2012 - 07:09 PM

#45 User is offline E-122-Psi 

Posted 05 August 2012 - 07:47 PM

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I agree with the comment on the rival fights in SA1. They were ridiculously dumbed down (the fact Sonic X makes them so dynamic in their adaption only furthers this, Gamma flies around blasting the Egg Carrier apart to destroy Sonic, all the while Amy is screaming at them to stop, how epic would have that been in a game?).

Also the E-Series fights in the same game, they would have been awesome with some more intelligent AI, but only Zeta and Beta MK II offer any challenge.

I suppose Big's fight with Chaos 6 too. It's ridiculously brief. I know not a lot liked the fishing levels, but if they're gonna make it into a boss, they may as well have went the whole way with it. Better yet, Big should have had Sky Chase as a final level. :D

Knuckles in S3K I think should have been more challenging as well. This is the guy that's been driving you crazy and showing whose boss throughout the entire game. The fight should have been epic and ultra satisfying. What does he do? Stand there and glide every once in a while.

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