Sonic and Sega Retro Message Board: Sonic Bosses with Missed Potential - Sonic and Sega Retro Message Board

Jump to content

Hey there, Guest!  (Log In · Register) Help
  • 4 Pages +
  • 1
  • 2
  • 3
  • 4
    Locked
    Locked Forum

Sonic Bosses with Missed Potential

#16 User is offline Blue Blood 

Posted 03 August 2012 - 03:20 PM

  • Posts: 3336
  • Joined: 15-January 05
  • Gender:Male
  • Wiki edits:6

View PostTheKazeblade, on 03 August 2012 - 02:54 PM, said:

View PostOverlord, on 03 August 2012 - 02:48 PM, said:


Time Eater was a really good idea but poorly executed. There should have been a few more objects from Sonic's past as the debris for a start, but minor nitpick. =P


Whoa, I didn't even notice that when I played. What kind of stuff is flying around?

Parts of the levels in Generations. The big pillars form Sky Sanctuary and some sort of blue container from Sky Sanctuary. It's easy to miss them.

#17 User is offline Elektro-Omega 

Posted 03 August 2012 - 03:33 PM

  • Mushroom Hill'in
  • Posts: 400
  • Joined: 23-February 10
  • Gender:Male
  • Location:UK
  • Project:-
While I agree that sonic CD had some missed potential with some of the bosses I feel that Tidal Tempest boss 2nd form is one of my favourite from any Sonic game. The boss has a shield of bubbles that you have to breathe off.

I agree with the time eater argument, you just can't tell if you are getting anywhere and the split second ring visibility makes it much harder.

echoing some things people have already said, I would love to see CCZ boss with Sonic 2 style pinball mechanics as opposed to CD's style.

#18 User is offline Kampfer 

Posted 03 August 2012 - 03:45 PM

  • Posts: 1606
  • Joined: 30-November 03
  • Gender:Male
The rival fights in Sonic Adventure 1. The fights against Knuckles and Gamma should have had been full scale fights, and not playable cut-scenes where you mash homing attack.

The only other one that comes to mind is the Death Egg Robot in Sonic Generations. That guy was a menace back in the day, and they could have thrown in the little Eggman bombs launching from the mech as an additional hazard as the fight went on.

As for the Sonic CD bosses, I think they could have been better had they required more hits. For example, needing 3 hits to remove each bumpers from the first boss and two more to secure the kill (8 total), and maybe for Tidal Tempest have Eggman regenerate some bubbles after each hit instead of making it a one hit kill, but making it easier to hit the boss. I do like Metal Sonic and Quarts Quadrant's concept without any changes, though.

#19 User is offline Dark Sonic 

Posted 03 August 2012 - 03:54 PM

  • Fresh coat of paint
  • Posts: 8454
  • Joined: 21-April 06
  • Gender:Male
  • Wiki edits:10

View PostJoltanz Mantis, on 03 August 2012 - 02:39 PM, said:

I specified that the ones in Generations were exceptions that I enjoyed.

I know, I'm agreeing with you XD

Oh yes and the Time Eater. Honestly I feel like an orchestral version of GHZ ala all the other recent games final bosses since Sonic 06 would have been quite epic as a final battle song (Or rather for each section the song could change to fit the rest of the rubble, so GHZ for classic, CE for dreamcast, and something like Planet Wisp for modern.) Or hell it could have easily been a compilation of past sonic theme songs, or past robotnik songs. Either way, it just seems strange that besides that one song in the white world hub, that was the only original composition in the entire game.

Also they should have flown through complete levels instead of just random chunks (might have been easier to see the fucking rings as well if they did that)
This post has been edited by Dark Sonic: 03 August 2012 - 03:57 PM

#20 User is offline GT Koopa 

Posted 03 August 2012 - 04:00 PM

  • Posts: 1531
  • Joined: 23-February 09
  • Gender:Male
  • Location:Elgin, IL
  • Project:Flicky Turncoat DX, T.L.W.S. Vs M.G.W.
  • Wiki edits:6
I love the Time Eater music, it is just the battle is not good. What does the time slow attack even do? If nothing, it ironically wastes time.

#21 User is offline Myriad 

Posted 03 August 2012 - 04:08 PM

  • Forgot what did.
  • Posts: 20
  • Joined: 30-July 12
  • Gender:Male
  • Project:Project: Blue Blur

View Postriomhaire, on 03 August 2012 - 02:25 PM, said:

I found the Metal Sonic race in Sonic CD rather underwhelming.

While I may still have found it tricky, I still thought it was very same-y. The traps were rather repetitive, and it was just a generic level layout.
This post has been edited by Myriad: 03 August 2012 - 04:08 PM

#22 User is offline Vaiz 

Posted 03 August 2012 - 04:16 PM

  • these beats are too strict.
  • Posts: 1242
  • Joined: 30-December 07
  • Gender:Male
  • Project:Internet.
  • Wiki edits:92
I always felt like Perfect Chaos was a little underwhelming. Understand, I didn't get to finally play Sonic Adventure until I played SADX in 2004. I had always heard of Perfect Chaos and seen pictures, as well as reading the Sonic Comic, etc, so Perfect Chaos had been built up as a fearsome, climactic battle in my mind. When I finally got there after enjoying my way through half the character stories and slaving my way through Amy, Knuckles, and Big, I was... underwhelmed. I don't know what exactly they could do to improve Perfect Chaos (I did not play the Generations version, I should probably get to that), but it never quite felt like it measured up to the apocalyptic proceeding cut scene or how terrifying Chaos was to me.

#23 User is offline Jen 

Posted 03 August 2012 - 04:46 PM

  • Posts: 891
  • Joined: 09-October 06
  • Gender:Female
  • Location:England
  • Project:Various drawings
  • Wiki edits:2
I'm gonna have to echo everyone who's said the Time Eater. Really, it was one of the only disappointing things in Generations. The execution was horrible because the boss arena was basically a mess - it's so hard to see the rings, and don't even get me started on that achievement where you had to beat the Time Eater without taking a hit (that took an age for me to get because it's often so difficult to see what's going on).

I think a lot of the more recent Sonic bosses have been let down by the fact that they're essentially Mushroom Hill's boss in 3D again and again. I mean really, there's only so many times you can do "let's chase Robotnik" until it starts becoming stale. At least with this style of boss in Generations there's a bit more variety to it.

#24 User is offline Caniad Bach 

Posted 03 August 2012 - 05:55 PM

  • Let's go make some CRAZY money!
  • Posts: 1576
  • Joined: 18-March 10
  • Gender:Male
  • Location:Cardiff
The last boss of Sonic 4 Episode 2. I was expecting a hard gruelling battle and it ended up being the nearly as easy as the first one. It was also a naff version of the first boss of Colours.

#25 User is offline Metal Knuckles 

Posted 03 August 2012 - 06:21 PM

  • HAVE SOME FUN WITH MIKU
  • Posts: 4371
  • Joined: 22-February 06
  • Gender:Male
  • Location:New Hampshire, USA
  • Project:Shadow Alpha, an awesome hack of Sonic 1
  • Wiki edits:10
The last fight against Robotnik in Sonic Adventure 2 should have been an actual Robotnik fight. Not running around in a cirlce until he comes into your sights. I would have even taken playing as Tails/Tornado, as long as Robotnik was in some sort of giant robot. The other rival fights were good, though.

Also, pretty much every boss from Sonic CD.

#26 User is offline Dark Sonic 

Posted 03 August 2012 - 06:22 PM

  • Fresh coat of paint
  • Posts: 8454
  • Joined: 21-April 06
  • Gender:Male
  • Wiki edits:10

View PostMetal Knuckles, on 03 August 2012 - 06:21 PM, said:

The last fight against Robotnik in Sonic Adventure 2 should have been an actual Robotnik fight. Not running around in a cirlce until he comes into your sights. I would have even taken playing as Tails/Tornado, as long as Robotnik was in some sort of giant robot. The other rival fights were good, though.

This. SA2 never has Sonic fighting Robotnik thanks to that rival system and it's quite disappointing. Where's the giant mech? No where.

#27 User is offline Dark Sonic 

Posted 03 August 2012 - 06:29 PM

  • Fresh coat of paint
  • Posts: 8454
  • Joined: 21-April 06
  • Gender:Male
  • Wiki edits:10
Wait.... what does that have to do with anything?

#28 User is offline Joltanz Mantis 

Posted 03 August 2012 - 06:34 PM

  • !
  • Posts: 188
  • Joined: 01-May 12
  • Gender:Male
  • Location:Canadia

View PostDark Sonic, on 03 August 2012 - 06:22 PM, said:

This. SA2 never has Sonic fighting Robotnik thanks to that rival system and it's quite disappointing. Where's the giant mech? No where.

Egg Golem? :v:

#29 User is offline Metal Knuckles 

Posted 03 August 2012 - 06:39 PM

  • HAVE SOME FUN WITH MIKU
  • Posts: 4371
  • Joined: 22-February 06
  • Gender:Male
  • Location:New Hampshire, USA
  • Project:Shadow Alpha, an awesome hack of Sonic 1
  • Wiki edits:10
Sans Robotnik.

...

Than who was pilot?

#30 User is offline Dark Sonic 

Posted 03 August 2012 - 06:40 PM

  • Fresh coat of paint
  • Posts: 8454
  • Joined: 21-April 06
  • Gender:Male
  • Wiki edits:10

View PostJoltanz Mantis, on 03 August 2012 - 06:34 PM, said:

View PostDark Sonic, on 03 August 2012 - 06:22 PM, said:

This. SA2 never has Sonic fighting Robotnik thanks to that rival system and it's quite disappointing. Where's the giant mech? No where.

Egg Golem? :v:

Ok fine, where was the GOOD giant mech?

  • 4 Pages +
  • 1
  • 2
  • 3
  • 4
    Locked
    Locked Forum

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users