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Sonic Melponterations fan-made Sonic Generations "expansion pack"

#1 User is offline Melpontro 

Posted 23 July 2012 - 05:48 PM

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Posted Image

Current release: beta 0.1. Download it!

Sonic Melponterations will be a three-level "expansion pack" for Sonic Generations, adding a new stage for each of the three eras in the game, each originally from a game previously not represented. The stages are entirely new, not just model imports.

Classic Era: Ice Cap (originally from Sonic 3)
Progress: Act 1: 0% • Act 2: 0% • Music: 55%
Music: Act 1 • Act 2 • Hub World Entrance

Adventure Era: Sky Troops (originally from Shadow the Hedgehog)
Progress: Act 1: 1% • Act 2: 40% • Music: 100%
Music: Act 1 • Act 2 • Hub World Entrance

Modern Era: Oil Desert (originally from Sonic 4: Episode 2)
Progress: Act 1: 0% • Act 2: 0% • Music: 55%
Music: Act 1 • Act 2 • Hub World Entrance

Right now we're currently working on Sky Troops. We've just released a beta featuring a little less than half of the modern stage (see above); check it out!

Here's a video:



And here's some screenshots (slightly out of date):

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And here's our ModDB page: http://www.moddb.com...melponterations



Feel free to post any comments and feedback you've got. We'll make sure to update this topic periodically with new information.
This post has been edited by Melpontro: 23 July 2012 - 05:50 PM

#2 User is offline P3DR0 

Posted 23 July 2012 - 06:05 PM

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Quote

Modern Era: Oil Desert (originally from Sonic 4: Episode 2)

And I wished it was Kingdom Valley. Oh wow, now I'm sad.
I mean, you did smart decisions at the first two eras, can't wait to see Ice Cap. But Oil Desert... :C


Also, downloading.

#3 User is offline Lord Nero 

Posted 23 July 2012 - 06:14 PM

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View PostP3DR0, on 23 July 2012 - 06:05 PM, said:

Quote

Modern Era: Oil Desert (originally from Sonic 4: Episode 2)

And I wished it was Kingdom Valley. Oh wow, now I'm sad.
I mean, you did smart decisions at the first two eras, can't wait to see Ice Cap. But Oil Desert... :C


Also, downloading.

He said each era would have a stage from a game not already represented, and Sonic 06 was.
Things like this really make me wish I had the PC version of the game, damn not having a job! :argh:

#4 User is offline Dario FF 

Posted 23 July 2012 - 06:17 PM

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Quote

He said each era would have a stage from a game not already represented, and Sonic 06 was.

But Ice Cap was in Sonic Adventure! :P

Oh what the hell everyone and their moms want Ice Cap anyway.
This post has been edited by Dario FF: 23 July 2012 - 06:17 PM

#5 User is offline Polygon Jim 

Posted 23 July 2012 - 06:21 PM

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View PostDario FF, on 23 July 2012 - 06:17 PM, said:

Quote

He said each era would have a stage from a game not already represented, and Sonic 06 was.

But Ice Cap was in Sonic Adventure! :P

Oh what the hell everyone and their moms want Ice Cap anyway.



No, we're basing Ice Cap off of Sonic Drift 2 which sadly was not represented in Generations.

#6 User is offline Lord Nero 

Posted 23 July 2012 - 06:21 PM

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View PostDario FF, on 23 July 2012 - 06:17 PM, said:

Quote

He said each era would have a stage from a game not already represented, and Sonic 06 was.

But Ice Cap was in Sonic Adventure! :P

Oh what the hell everyone and their moms want Ice Cap anyway.


Fuck, I laughed.

That does bring up a good point, will Act 2 have more to do with the SA1 version like many thought up prior to the level leaks Melpontro, or will it still be based mainly off of the Sonic 3 version?

#7 User is offline Kharen 

Posted 23 July 2012 - 07:45 PM

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Are you adding more background elements to the Sky Troops level once you finish the actual level part of it? It looks fun and everything, but seems very empty compared to the vanilla Generations levels. Also, how did you pick the levels to add? I mean, Generations didn't have an ice-themed level, or a desert-themed level, so those seem like natural picks. Sky Troops, as a sky/aerial-themed level seems like it's just filling in the same niche that Sky Sanctuary did.

Not that I'm complaining, I've been following all the videos you've been posting of this level, and I like it a lot. I'm just curious what made you pick the levels you did, other than the fact that they're from un-homaged (Is that a word? Spell check is complaining) games

#8 User is offline P3DR0 

Posted 23 July 2012 - 08:18 PM

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Quote

He said each era would have a stage from a game not already represented, and Sonic 06 was.

Whatever, Oil Desert is still the gayest pick of the three. Altought it would be kind of nice to see the water slide from Chemical Plant beeing used up once again.

Quote

But Ice Cap was in Sonic Adventure! :P

Oh what the hell everyone and their moms want Ice Cap anyway.

Ohhhh you.
Altought I would like to see Angel Island as much as Ice Cap, have to admit that you're right. I still don't get how Sky Sanctuary was chosen over Ice Cap, probably due the Death Egg boss coming right after it, but the last two bosses shout "fuck it" to this logic... So... Yeah, no excuses, I guess.


Quote

No, we're basing Ice Cap off of Sonic Drift 2 which sadly was not represented in Generations.

For some reason I imagined the Seaside Hill kart thing beeing used up in a section of the stage, just like in the Holoska from the original Unleashed.
This post has been edited by P3DR0: 23 July 2012 - 08:51 PM

#9 User is offline Hinchy 

Posted 23 July 2012 - 08:57 PM

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View PostKharen, on 23 July 2012 - 07:45 PM, said:

Are you adding more background elements to the Sky Troops level once you finish the actual level part of it? It looks fun and everything, but seems very empty compared to the vanilla Generations levels. Also, how did you pick the levels to add? I mean, Generations didn't have an ice-themed level, or a desert-themed level, so those seem like natural picks. Sky Troops, as a sky/aerial-themed level seems like it's just filling in the same niche that Sky Sanctuary did.

Not that I'm complaining, I've been following all the videos you've been posting of this level, and I like it a lot. I'm just curious what made you pick the levels you did, other than the fact that they're from un-homaged (Is that a word? Spell check is complaining) games


Yes, we'll be adding more background elements to the level for sure. As for your latter question:

How Sky Troops was picked is a bit of a story. We didn't intend Sonic Melponterations to end up blooming into the package we now are making yet, we were just going to do a single stage. We decided to do it from a game that wasn't represented already. So then, we decided to get smartassy about it, and chose to do a stage from Shadow the Hedgehog. Sky Troops ended up being our level choice because, as a bunch of floating islands with re-usable pieces, it'd be one of the easier stages to create as our first stage ever. When we realized that it fills the same level trope as Sky Sanctuary, we decided since it was already somewhat of a troll anyway, it'd be fine. But then, the reception was far more positive than either of us anticipated, which is when we changed gears slightly to make it "legit" and the idea to do the one-more-game's-stage-per-era "expansion pack" format came about.

Ice Cap was chosen because Sonic 3 is the most obvious hole in the game representation line-up. Even though it's kinda-sorta the same game as Sonic and Knuckles, Sega themselves never ever count it as a single game, so we didn't either. From those stages, we feel Ice Cap is the stage the most people would have liked. In addition, most of the other stages from Sonic 3 occupy niches already filled by Generations levels.

Oil Desert was picked because from the modern era, all else we had to choose from on consoles was the Storybook series, which, to be frank, don't exactly have inspirationally interesting levels for the most part. Sonic 4 Episode 1 is all rehash levels. Out of Sonic 4 Episode 2, we wouldn't want to do Sky Fortress because we already have a level that will feature flying Eggman ships. We'd have done White Park if we weren't already doing Ice Cap. And between Oil Desert and Sylvania Castle, Oil Desert seems like the obvious choice. Plus I do think it's a legitimately interesting level.

View PostLord Nero, on 23 July 2012 - 06:21 PM, said:

will Act 2 have more to do with the SA1 version like many thought up prior to the level leaks Melpontro, or will it still be based mainly off of the Sonic 3 version?
For starters, I'd like to mention that there was no "leaking" done. We released the information ourselves because we felt like it.

Anyway, it's mostly going to be based off Sonic 3, though there will be minor influence from the SA1 stage in both acts. That, and at the end of Modern Sonic's stage, he'll get on a snowboard and the music will change to "Be Cool, Be Wild, and Be Groovy". :v:

View PostP3DR0, on 23 July 2012 - 08:18 PM, said:

Oil Desert is still the gayest pick of the three.



This post has been edited by Hinchy: 27 July 2012 - 11:04 PM

#10 User is offline TommoPuppy 

Posted 23 July 2012 - 09:36 PM

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I uh...

http://steamcommunit...012051050279734

Yeah. Not sure how that happened.

For a beta though it's really good! The level design in the spiral section is a little confusing though, and also because the spline is so blocky it causes collission issues where diagonal-down spring near the top will sometimes send me off course and possibly off the stage, plus it's kinda jarring to look at too.

You must teach me your custom enemy importing magic! I can't seem to work it out.


As for Ice Cap and Oil Desert. I don't know about you guys, but I think those are absolutely excellent choices.
This post has been edited by TommoPuppy: 23 July 2012 - 09:41 PM

#11 User is offline Glaber 

Posted 23 July 2012 - 11:17 PM

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Quick question about Oil Desert, how are you getting the badnik models for it? Last I knew all S4 E2 models were un-ripped (This statement doesn't cover episode Metal)

#12 User is offline Hinchy 

Posted 24 July 2012 - 05:15 PM

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View PostGlaber, on 23 July 2012 - 11:17 PM, said:

Quick question about Oil Desert, how are you getting the badnik models for it? Last I knew all S4 E2 models were un-ripped (This statement doesn't cover episode Metal)
Not entirely sure. If we have to do some custom models we will. We'll be ripping Bubbles from Sonic 4: Episode 1 with the iPad textures.

#13 User is offline Polygon Jim 

Posted 24 July 2012 - 06:27 PM

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Ignore Hinchy because he's an idiot. We are just going to be normal human beings and rip the correct bubbles model/textures from Episode 2.

#14 User is offline Trunks 

Posted 24 July 2012 - 06:30 PM

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Well, it's goofy and immature in presentation, but it's fun, and to me, that's what's important.

Good job, guys.

#15 User is offline KingofHarts 

Posted 25 July 2012 - 08:54 PM

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Am I really the only one who would have wanted Carnival Night Zone for Sonic 3? Don't get me wrong... Gameplay wise, there is SO much you can do with ICE CAP, but... visually... an HD Carnival Night Zone would be orgasm inducing for the eyes. The lights, the water, the sounds, and you already have the balloons anyway.

Looking forward to a S3 IceCap, SA IceCap, SU Holoska amalgamation though. Makes me want to get a new laptop that can run Generations faster...

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