Sonic and Sega Retro Message Board: Sonic the Hedgehog (8 bit) HD - Sonic and Sega Retro Message Board

Jump to content

Hey there, Guest!  (Log In · Register) Help
  • 3 Pages +
  • 1
  • 2
  • 3
    Locked
    Locked Forum

Sonic the Hedgehog (8 bit) HD An HD overhaul of Bridge zone's art, and more!

#16 User is offline Jayextee 

Posted 13 July 2012 - 10:21 AM

  • Comic Mischief
  • Posts: 3072
  • Joined: 22-October 07
  • Gender:Male
  • Location:Kathmandu, Nepal
  • Project:Who knows? Toss a coin, will ya?
  • Wiki edits:27
Amidst the obvious S2HD comparison and related bitching, I offer some counsel that you really should take heed of;

Get all the assets done.

Complete, but not finished. That is to say, only when you have every single asset present in HD should you run through them with a fine-tooth comb. The reasons for this are as follows;

  • Should the project enter dire straights after this, at least the assets got 'done' and it can be released; albeit not compliant with the original vision.
  • It's far easier to get a single item 'perfect' when seeing how it fits in the context of every other item it is seen with.
  • A prospective audience will actually see some progress instead of a single tree being bitched about for months.


Second option there was why, back in the day, I tried and tried and tried to get the S2HD team to make mockups and full-screen concepts before even attempting a single HD asset. They wouldn't listen, even though it's standard fare for professional studios to do exactly this. But they're not a professional studio and neither are you. If you just want to draw stuff, do it. Then move on. You can return to it at any time to get it right, just don't spend months on that one painted rock (which was nice enough, but not detailed enough to be considered 'HD' in my eyes) or something.

Having offered my counsel, I will watch this project with the same bated breath, but also trepidation. Until I see real progress, I can't call this.

#17 User is offline Blivsey 

Posted 13 July 2012 - 10:44 AM

  • Charismatic Sonicaholic
  • Posts: 591
  • Joined: 20-September 11
  • Gender:Male
  • Location:Ioway
  • Project:Throwing my support behind others' projects (aka none)
I really don't get the use of the term "HD" in pretty much anything Retro calls HD. Yeah, I could load S1MS up in an emulator, blow the resolution to supersize, and record a high-quality video. Yeah, that's kinda HD. That's not what any of these projects are actually doing, though! There's a better term we should be using here:

Sonic 1 Master System Redrawn

See, you can call it HD but it'll mean jack-shit. What have all these projects been doing recently? Taking the assets and redrawing them for a higher, more modern look. Read: the term "HD" means almost nothing to Sonic Retro and it shouldn't be in your project's title.

#18 User is offline jasonchrist 

Posted 13 July 2012 - 10:55 AM

  • Give Us A Wank
  • Posts: 1893
  • Joined: 22-July 08
  • Gender:Male
  • Project:Sonic Classic Hybrid Project

View PostBlivsey, on 13 July 2012 - 10:44 AM, said:

I really don't get the use of the term "HD" in pretty much anything Retro calls HD. Yeah, I could load S1MS up in an emulator, blow the resolution to supersize, and record a high-quality video. Yeah, that's kinda HD. That's not what any of these projects are actually doing, though! There's a better term we should be using here:

Sonic 1 Master System Redrawn

See, you can call it HD but it'll mean jack-shit. What have all these projects been doing recently? Taking the assets and redrawing them for a higher, more modern look. Read: the term "HD" means almost nothing to Sonic Retro and it shouldn't be in your project's title.

True enough, but then again Sega themselves aren't above putting in names and (more importantly) numbers into their titles that shouldn't be there.

#19 User is offline Lobotomy 

Posted 13 July 2012 - 10:57 AM

  • VERY PLEASED TO EXCITING NEW
  • Posts: 3799
  • Joined: 22-March 06
  • Gender:Male
  • Location:Traverse City
  • Project:Fixing Generations FOREVER, Project: In Silico, Unleashed PC Beautification.
  • Wiki edits:94

View PostBlivsey, on 13 July 2012 - 10:44 AM, said:

I really don't get the use of the term "HD" in pretty much anything Retro calls HD. Yeah, I could load S1MS up in an emulator, blow the resolution to supersize, and record a high-quality video. Yeah, that's kinda HD. That's not what any of these projects are actually doing, though! There's a better term we should be using here:

Sonic 1 Master System Redrawn

See, you can call it HD but it'll mean jack-shit. What have all these projects been doing recently? Taking the assets and redrawing them for a higher, more modern look. Read: the term "HD" means almost nothing to Sonic Retro and it shouldn't be in your project's title.




THISTHISTHISTHISTHISTHISTHISTHISTHISTHISTHISTHISTHISTHISTHISTHISTHISTHISTHISTHISTHIS.

Simply doing what S2HD team tried doing is not enough. Upscaling and applying gradients and photoshop filters is no way to go about remaking a game in a higher resolution. And yes, that's what you're going for, don't even try to lie to about it.

Find yourself a nice artist who is capable of animating fluidly, and make a work of art out of this, instead of further crowding the fangame scene with more of the same.

As far as the engine is concerned, to avoid LOsing the ability to continue when some asswipe pulls his engine out from under your feet, make DAMN sure everyone on the team has a copy of the source code. Set up a subversion for that shit.
This post has been edited by Lobotomy: 13 July 2012 - 11:00 AM

#20 User is offline jasonchrist 

Posted 13 July 2012 - 11:12 AM

  • Give Us A Wank
  • Posts: 1893
  • Joined: 22-July 08
  • Gender:Male
  • Project:Sonic Classic Hybrid Project
I'm not fucked personally as long as one of these projects gets *deeeeep breath* finished.

#21 User is offline Robotnikclause 

Posted 13 July 2012 - 11:54 AM

  • Posts: 20
  • Joined: 05-June 12
  • Gender:Male
  • Location:Travis AFB, California
  • Project:Sonic the Hedgehog 3 Game Gear
I'm seeing a lot of requests asking us to finish. That's funny. I thought that was my plan in the first place?

Look, I get the worry about anything that has "HD" behind it. They take a lot of time yeah, but I can assure we have not LOst any progress from any selfish perfectionists. Nobody is like that on the team, and if one joins, they will be dropped just as quickly.

#22 User is offline Joltanz Mantis 

Posted 13 July 2012 - 01:07 PM

  • !
  • Posts: 188
  • Joined: 01-May 12
  • Gender:Male
  • Location:Canadia

View PostRobotnikclause, on 13 July 2012 - 11:54 AM, said:

I'm seeing a lot of requests asking us to finish. That's funny. I thought that was my plan in the first place?

Look, I get the worry about anything that has "HD" behind it. They take a lot of time yeah, but I can assure we have not LOst any progress from any selfish perfectionists. Nobody is like that on the team, and if one joins, they will be dropped just as quickly.

Shit can go wrong. They're just trying to help. It's not really funny, it's just that there have been quite a lot of HD remakes after S2HD which, like it, never went anywhere or are on hiatus for stupid reasons.
You should thank them for being concerned instead of laughing.

#23 User is offline Flipside 

Posted 13 July 2012 - 01:29 PM

  • Posts: 32
  • Joined: 07-June 12
  • Gender:Male
Wow, I didn't know this was a real thing. I just saw a youtube video with one weird looking photoshopped "HD" sonic stace. I might have read the posts on your site wrong, but it seems to be dependent on the Sonic 3 HD engine. They also want to addapt it to the "New Sonic 2 HD."

So the 8 bit version has different hit detection I think. Are the physics going to be changed for these levels? I think Sonic is smaller in 8 bit, but maybe you can stretch the levels to compensate.

It would be cool if you could go super sonic after collecting both the 16 and 8 bit emeralds.

I still haven't seen that much official art though. Sonic's vector stance was really awesome, but I'd think his eyes would be black like in generations. (opposed to brown)

Your website looks kind of... lonely though.

#24 User is offline minichapman 

Posted 13 July 2012 - 01:40 PM

  • I never contradict myself, but I do sometimes.
  • Posts: 469
  • Joined: 03-April 10
  • Gender:Male
  • Location:United Kingdom
  • Project:Being drunk.
  • Wiki edits:1
You know what? Sod it. I'm gonna do a HD remake of Sonic Spinball.

#25 User is offline The Game Collector 

Posted 13 July 2012 - 01:53 PM

  • Posts: 806
  • Joined: 24-August 08
  • Gender:Male
  • Location:Washington State, USA
  • Project:helping a local rock band; still a big Sonic & video game fan

View Postminichapman, on 13 July 2012 - 01:40 PM, said:

You know what? Sod it. I'm gonna do a HD remake of Sonic Spinball.


That would actually be really cool. I've never seen anyone even hack that game yet. Not even any sprite hacks like Knuckles Spinball.

#26 User is offline Overlord 

Posted 13 July 2012 - 02:48 PM

  • Cat-herder
  • Posts: 14494
  • Joined: 12-January 03
  • Gender:Male
  • Location:Berkshire, England
  • Project:VGDB
  • Wiki edits:3,204

View PostJayextee, on 13 July 2012 - 10:21 AM, said:

Amidst the obvious S2HD comparison and related bitching, I offer some counsel that you really should take heed of;

Get all the assets done.

Complete, but not finished. That is to say, only when you have every single asset present in HD should you run through them with a fine-tooth comb. The reasons for this are as follows;

  • Should the project enter dire straights after this, at least the assets got 'done' and it can be released; albeit not compliant with the original vision.
  • It's far easier to get a single item 'perfect' when seeing how it fits in the context of every other item it is seen with.
  • A prospective audience will actually see some progress instead of a single tree being bitched about for months.


Second option there was why, back in the day, I tried and tried and tried to get the S2HD team to make mockups and full-screen concepts before even attempting a single HD asset. They wouldn't listen, even though it's standard fare for professional studios to do exactly this. But they're not a professional studio and neither are you. If you just want to draw stuff, do it. Then move on. You can return to it at any time to get it right, just don't spend months on that one painted rock (which was nice enough, but not detailed enough to be considered 'HD' in my eyes) or something.

Having offered my counsel, I will watch this project with the same bated breath, but also trepidation. Until I see real progress, I can't call this.



View PostBlivsey, on 13 July 2012 - 10:44 AM, said:

I really don't get the use of the term "HD" in pretty much anything Retro calls HD. Yeah, I could load S1MS up in an emulator, blow the resolution to supersize, and record a high-quality video. Yeah, that's kinda HD. That's not what any of these projects are actually doing, though! There's a better term we should be using here:

Sonic 1 Master System Redrawn

See, you can call it HD but it'll mean jack-shit. What have all these projects been doing recently? Taking the assets and redrawing them for a higher, more modern look. Read: the term "HD" means almost nothing to Sonic Retro and it shouldn't be in your project's title.


These are the only 2 good posts in this thread. Pay close attention to both of them, and I'd advise not posting too much about this project until you actually have something to show. Best of luck!

#27 User is offline Robotnikclause 

Posted 13 July 2012 - 03:45 PM

  • Posts: 20
  • Joined: 05-June 12
  • Gender:Male
  • Location:Travis AFB, California
  • Project:Sonic the Hedgehog 3 Game Gear

View PostFlipside, on 13 July 2012 - 01:29 PM, said:

Wow, I didn't know this was a real thing. I just saw a youtube video with one weird looking photoshopped "HD" sonic stace. I might have read the posts on your site wrong, but it seems to be dependent on the Sonic 3 HD engine. They also want to addapt it to the "New Sonic 2 HD."

So the 8 bit version has different hit detection I think. Are the physics going to be changed for these levels? I think Sonic is smaller in 8 bit, but maybe you can stretch the levels to compensate.

It would be cool if you could go super sonic after collecting both the 16 and 8 bit emeralds.

I still haven't seen that much official art though. Sonic's vector stance was really awesome, but I'd think his eyes would be black like in generations. (opposed to brown)

Your website looks kind of... lonely though.

About Super Sonic. The 7th chaos emerald will probably (not promising anything though) be in the game.

Ok, that's enough spoilers. I'll just stop talking now.
This post has been edited by Robotnikclause: 13 July 2012 - 04:16 PM

#28 User is offline Sparks 

Posted 13 July 2012 - 04:31 PM

  • Posts: 2559
  • Joined: 27-June 05
  • Gender:Male
  • Project:Gold's Curse
  • Wiki edits:21

View PostRobotnikclause, on 13 July 2012 - 03:45 PM, said:

View PostFlipside, on 13 July 2012 - 01:29 PM, said:

Wow, I didn't know this was a real thing. I just saw a youtube video with one weird looking photoshopped "HD" sonic stace. I might have read the posts on your site wrong, but it seems to be dependent on the Sonic 3 HD engine. They also want to addapt it to the "New Sonic 2 HD."

So the 8 bit version has different hit detection I think. Are the physics going to be changed for these levels? I think Sonic is smaller in 8 bit, but maybe you can stretch the levels to compensate.

It would be cool if you could go super sonic after collecting both the 16 and 8 bit emeralds.

I still haven't seen that much official art though. Sonic's vector stance was really awesome, but I'd think his eyes would be black like in generations. (opposed to brown)

Your website looks kind of... lonely though.

About Super Sonic. The 7th chaos emerald will probably (not promising anything though) be in the game.

Ok, that's enough spoilers. I'll just stop talking now.
Since when is Super Sonic, or 7 emeralds a spoiler? :v:

#29 User is offline Robotnikclause 

Posted 13 July 2012 - 04:35 PM

  • Posts: 20
  • Joined: 05-June 12
  • Gender:Male
  • Location:Travis AFB, California
  • Project:Sonic the Hedgehog 3 Game Gear

View PostSparks, on 13 July 2012 - 04:31 PM, said:

View PostRobotnikclause, on 13 July 2012 - 03:45 PM, said:

View PostFlipside, on 13 July 2012 - 01:29 PM, said:

Wow, I didn't know this was a real thing. I just saw a youtube video with one weird looking photoshopped "HD" sonic stace. I might have read the posts on your site wrong, but it seems to be dependent on the Sonic 3 HD engine. They also want to addapt it to the "New Sonic 2 HD."

So the 8 bit version has different hit detection I think. Are the physics going to be changed for these levels? I think Sonic is smaller in 8 bit, but maybe you can stretch the levels to compensate.

It would be cool if you could go super sonic after collecting both the 16 and 8 bit emeralds.

I still haven't seen that much official art though. Sonic's vector stance was really awesome, but I'd think his eyes would be black like in generations. (opposed to brown)

Your website looks kind of... lonely though.

About Super Sonic. The 7th chaos emerald will probably (not promising anything though) be in the game.

Ok, that's enough spoilers. I'll just stop talking now.
Since when is Super Sonic, or 7 emeralds a spoiler? :v:

He wasn't in the original game, so...... I don't think people are expecting very many changes from the original game.

#30 User is offline TheInvisibleSun 

Posted 13 July 2012 - 06:40 PM

  • OVER THE TOP TECHNO-BLAST
  • Posts: 1228
  • Joined: 09-December 09
  • Gender:Male
  • Location:Buffalo, NY, USA
  • Project:Sonic 1 Color Contrast

View PostRobotnikclause, on 13 July 2012 - 11:54 AM, said:

I'm seeing a lot of requests asking us to finish. That's funny. I thought that was my plan in the first place?

Look, I get the worry about anything that has "HD" behind it. They take a lot of time yeah, but I can assure we have not LOst any progress from any selfish perfectionists. Nobody is like that on the team, and if one joins, they will be dropped just as quickly.


I see what you did there...

:ohdear:

  • 3 Pages +
  • 1
  • 2
  • 3
    Locked
    Locked Forum

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users