Get all the assets done.
Complete, but not finished. That is to say, only when you have every single asset present in HD should you run through them with a fine-tooth comb. The reasons for this are as follows;
- Should the project enter dire straights after this, at least the assets got 'done' and it can be released; albeit not compliant with the original vision.
- It's far easier to get a single item 'perfect' when seeing how it fits in the context of every other item it is seen with.
- A prospective audience will actually see some progress instead of a single tree being bitched about for months.
Second option there was why, back in the day, I tried and tried and tried to get the S2HD team to make mockups and full-screen concepts before even attempting a single HD asset. They wouldn't listen, even though it's standard fare for professional studios to do exactly this. But they're not a professional studio and neither are you. If you just want to draw stuff, do it. Then move on. You can return to it at any time to get it right, just don't spend months on that one painted rock (which was nice enough, but not detailed enough to be considered 'HD' in my eyes) or something.
Having offered my counsel, I will watch this project with the same bated breath, but also trepidation. Until I see real progress, I can't call this.


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