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Generations PC Unleashed Porting - Dragon Road Demo Blue Hedgehog runs through the entire Great Wall of China at 60 FPS

#136 User is offline Mykonos 

Posted 19 March 2013 - 11:42 PM

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Have no hope of playing this for ages but I just wanted to chime in and say that music. THAT MUSIC! Also love how the trailer kinda threwback to that E3 Unleashed trailer where four different squares were showing footage at once. Don't know if that was intended or if anyone else would have caught that but I know I sure did. :thumbsup:

EDIT: On that note, I had my suspicions...went back and checked out the E3 trailer again. Footage throughout is very similar, now that is very clever. :v:
This post has been edited by Mykonos: 19 March 2013 - 11:58 PM

#137 User is offline Chimera 

Posted 20 March 2013 - 12:28 AM

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I

You

You noticed.

Someone noticed my hard work ;-; <3<3<3

#138 User is offline RGamer2009 

Posted 20 March 2013 - 12:40 AM

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One of the greatest mods ever to come out of the Sonic Fandom.

It is polished, expertly crafted, and a blast to play. The Generations controls excel where Unleashed's failed, and make these levels fun to play instead of fighting the controls to get past that one obstacle. The Werehog and medal collecting are gone, and not only can you play as Super Sonic in these stages,
Spoiler


This is what Generations DLC should have been. It's that good. Congrats Dario, Chimera, Falk, and all the rest of your team! This is truly an achievement to behold!

EDIT: I also noticed that video editing was similar to the E3 trailer of Unleashed. Very well done.
This post has been edited by RGamer2009: 20 March 2013 - 12:42 AM

#139 User is offline Mykonos 

Posted 20 March 2013 - 12:42 AM

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View PostChimera, on 20 March 2013 - 12:28 AM, said:

I

You

You noticed.

Someone noticed my hard work ;-; <3<3<3


I pored over the Unleashed trailers like religious texts after not playing any games since Heroes, what can I say? Haha!

#140 User is offline Josh 

Posted 20 March 2013 - 04:40 AM

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Hey, I found Professor Pickle!

Still looking for that red-hatted man mentioned in the HUB, though...

EDIT: Got what I assume is a bug to report:

Spoiler

This post has been edited by Josh: 20 March 2013 - 05:14 AM

#141 User is offline Trunks 

Posted 20 March 2013 - 05:45 AM

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I can't wait to give it a shot. I've been seeding it to everyone, but I have to head to Boston to set up for PAX today. Oh well, when I get back, I'll finally play Sonic Unleashed the way it was meant to be played.

Without the werehog.

#142 User is offline Infiniti 

Posted 20 March 2013 - 05:59 AM

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View PostDario FF, on 19 March 2013 - 10:37 PM, said:

We'll make another thread tomorrow

Well since Dario's new topic is not up yet, I'll just post this here:

To be honest, I never really followed the Generations modding topic that much. I felt if I was looking at it all the time it might take away the appeal of wanting to play it (a bit like when the community had pretty-much seen everything on Sonic Heroes, before it's release). And I was right to do this. I NEVER played unleashed, NEVER watched any/much footage of it after the initial trailer was out and NEVER thought the day-time stages would be this good!

I'm blown away by this project, that's all I can say. I thought the mod would replace stages in Generations itself. Instead, I'm presented with a gorgeous new world hub and new music to go with it!
I was also surprised to see red rings and unlocks, present in the mod, but are they tied to Generations and it's 'Red Ring Collector' Achievement or are these something else for us to do? (Yea, I've still got red rings to find in Generations)

My hats off to the team behind this, you know who you are and you deserve all the praise you've got coming from the community and anyone else that downloads/plays this!

#143 User is offline W.A.C. 

Posted 20 March 2013 - 06:33 AM

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So I just played through this and I'm damn impressed. There were some weird bugs like the lighting changes in the snow level and some occasional odd camera moments, but overall this is an impressive feat for a project that's only been in development for a little over a year. There is one aspect that disappointed me though. No Eggman Land. :( I haven't played through the entirety of the PS3 version of Unleashed because I don't own it, but would that stage be that difficult to implement? o_O

Spoiler


Edit-

Worth mentioning I'm surprised how much better the level design is in Sonic Generations. o_O
This post has been edited by W.A.C.: 20 March 2013 - 06:34 AM

#144 User is offline Azu 

Posted 20 March 2013 - 06:53 AM

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I'm disappointed that Eggman Land wasn't in it, but I understand that some of the stuff in Eggman Land couldn't be replicated.

#145 User is offline Dario FF 

Posted 20 March 2013 - 08:39 AM

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New thread is up.

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