I've attached the new version to the wiki page: here. I'd be grateful if people could give it a play through and let me know if they come across any show-stopper bugs.
Triple Trouble SMS The old topic was locked
#1
Posted 01 June 2012 - 06:56 PM
Since there's been some interest in this recently, I've spent some time getting the wiki version of Triple Trouble SMS running on actual hardware. Thanks go out to vingazole over at SMS Power for pointing out the hblank write timing issue.
I've attached the new version to the wiki page: here. I'd be grateful if people could give it a play through and let me know if they come across any show-stopper bugs.
I've attached the new version to the wiki page: here. I'd be grateful if people could give it a play through and let me know if they come across any show-stopper bugs.
This post has been edited by Glitch: 06 June 2012 - 03:07 PM
#2
Posted 01 June 2012 - 08:27 PM
It's so good to see this hack again. I'm playing it on the Wii though an emulator. Does that count as "actual hardware"?
#3
Posted 01 June 2012 - 08:43 PM
I'd say almost, since Genesis Plus GX is one of the most accurate emus out there, that I know.
#4
Posted 01 June 2012 - 08:51 PM
Machenstein, on 01 June 2012 - 08:27 PM, said:
It's so good to see this hack again. I'm playing it on the Wii though an emulator. Does that count as "actual hardware"?
#5
Posted 01 June 2012 - 11:17 PM
I'm so happy of seeing this! I hope it keeps being updated, untill making it like it should have been if it was originally on Master System as it was planned back in the day.
We need more 8 bits sonic hacks,there are never enough of them.
We need more 8 bits sonic hacks,there are never enough of them.
This post has been edited by ashthedragon: 01 June 2012 - 11:19 PM
#6
Posted 02 June 2012 - 12:02 AM
Damn I wish I had a flash cart to test this out for you Glitch, but unfortunately I don't plus I don't even own a Master System nor the Power Base Converter for the Genesis. >.> I'm glad you've revived your hack though. ^_^ This is an awesome achievement, I wouldn't mind porting a GG game to the SMS one day.
#7
Posted 02 June 2012 - 08:50 AM
This would go well on a DS (256x192) is the screen res of a DS.
Making a collection with Game Gear games expanded to the that res would be awesome awesome, please Sega do it hahah.
Making a collection with Game Gear games expanded to the that res would be awesome awesome, please Sega do it hahah.
#9
Posted 02 June 2012 - 09:51 AM
I usually do exactly that,when I want to play Triple Trouble, I play the SMS version on my Nintendo DS, using ApprenticeMinusDS, always!
#10
Posted 03 June 2012 - 12:23 AM
If only I had a master system flash cart handy!
Also, will you ever go and adjust the palettes? In the conversion process a whole bunch of stuff ended up the same color that shouldn't. I'd offer to do it myself but I don't actually know where those are.
Also, will you ever go and adjust the palettes? In the conversion process a whole bunch of stuff ended up the same color that shouldn't. I'd offer to do it myself but I don't actually know where those are.
#12
Posted 03 June 2012 - 08:49 AM
#13
Posted 03 June 2012 - 08:54 AM
I think the green is TOOO dark. Making it appear as if it's night. MJz is clearly Angel Island based. Not trying to deviate too much from it would be nice:
This post has been edited by Master Emerald: 03 June 2012 - 08:55 AM
#14
Posted 03 June 2012 - 09:11 AM
Master Emerald, on 03 June 2012 - 08:54 AM, said:
I think the green is TOOO dark. Making it appear as if it's night. MJz is clearly Angel Island based. Not trying to deviate too much from it would be nice:
The master system palette is too limited to achieve that effect. Believe it or not, the left hand side is one shade of green lighter than the right.
#15
Posted 03 June 2012 - 09:28 AM
Go for clarity over accuracy; the darker green is clearer against the foreground.

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