Sonic and Sega Retro Message Board: Yuji Naka doesn't think Sonic games are as fun anymore - Sonic and Sega Retro Message Board

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Yuji Naka doesn't think Sonic games are as fun anymore Too easy he believes

#1 User is offline Dark Sonic 

Posted 18 May 2012 - 01:58 PM

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http://www.gamesindu...gends-yuji-naka

Interesting. It also says how he wouldn't mind going back in and helping out with a Sonic game or possibly a NiGHTS game. He believes that Sonic games should be a bit harder. Personally while I appreciate what he was saying, I don't think he put the games in that great of a direction towards the end of his Sonic making days. Now, if he would like to take a crack at a legit 2D Sonic platformer again, by all means give it a go. I would love to see those physics back in the game.

Maybe instead of Dimps Sega should outsource their Sonic projects to Prope. I mean the guy did help make the series he probably has a better idea of how a Sonic game works than a company that primarily makes fighting games.
This post has been edited by Dark Sonic: 18 May 2012 - 02:00 PM

#2 User is offline KingofHarts 

Posted 18 May 2012 - 02:04 PM

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To be honest, I'm more interested in the supposed "new direction" of Sonic.

Aside from hacking and fangames... I really don't wanna see any more Classic Sonic. They are relying too much on it, and the 2D style gameplay. I'm actually getting somewhat bored, and the Sonic Generations' Modern Sonic has me more intrigued in SEGA's potential in really getting 3D Sonic done right.

If we are talking portables... then that's different. By all means, throw some 2D in there somewhere.

#3 User is offline Sparks 

Posted 18 May 2012 - 02:06 PM

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View PostKingofHarts, on 18 May 2012 - 02:04 PM, said:

To be honest, I'm more interested in the supposed "new direction" of Sonic.

Aside from hacking and fangames... I really don't wanna see any more Classic Sonic. They are relying too much on it, and the 2D style gameplay. I'm actually getting somewhat bored, and the Sonic Generations' Modern Sonic has me more intrigued in SEGA's potential in really getting 3D Sonic done right.

If we are talking portables... then that's different. By all means, throw some 2D in there somewhere.
Classic Sonic gameplay is fine when they do it right, and then balance it out with a 3D title as well, not unlike how during the early 2000s we were getting Sonic Adventure, Adventure 2, Heroes, and the Advance trilogy at the same time.

#4 User is offline OSM 

Posted 18 May 2012 - 02:21 PM

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I thought Colors was pretty damn good.

Not sure I really want Naka back, wasn't he affiliated with Heroes, Shadow, and 06? I do like that he believes Sonic only requires one button to be enjoyable.

#5 User is online synchronizer 

Posted 18 May 2012 - 02:46 PM

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I agree with Yuji Naka absolutely. Companies of the present tend to sacrifice challenge and difficulty for attracting wide consumer audiences, thus resulting in extremely easy games that tend to guide the player too much, or tend to be afraid to be challenging. It's rather disheartening.

#6 User is offline Turbohog 

Posted 18 May 2012 - 03:10 PM

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I agree the games are too easy. The last time I played a difficult level in a Sonic game was probably Crazy Gadget in Adventure 2. I love Naka, but he let the games get pretty crappy, culminating in him leaving Sega and sonicteam during the production of Sonic 06.

#7 User is offline Jason 

Posted 18 May 2012 - 03:16 PM

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Quote

"Actually, when Prope was originally formed we were working on large titles, hoping to create something that's never been seen in the industry before. Unfortunately, those 2 titles were cancelled in mid-development and never made public," he revealed.


I guess that means Rodea The Sky Soldier was one of them... :argh: .

#8 User is offline TimmiT 

Posted 18 May 2012 - 03:30 PM

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View PostJason, on 18 May 2012 - 03:16 PM, said:

Quote

"Actually, when Prope was originally formed we were working on large titles, hoping to create something that's never been seen in the industry before. Unfortunately, those 2 titles were cancelled in mid-development and never made public," he revealed.


I guess that means Rodea The Sky Soldier was one of them... :argh: .

You might want to read what he said again. He says that the titles were never made public, Rodea cannot be one of them.

#9 User is offline Blue Blood 

Posted 18 May 2012 - 03:35 PM

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View PostTimmiT, on 18 May 2012 - 03:30 PM, said:

View PostJason, on 18 May 2012 - 03:16 PM, said:

Quote

"Actually, when Prope was originally formed we were working on large titles, hoping to create something that's never been seen in the industry before. Unfortunately, those 2 titles were cancelled in mid-development and never made public," he revealed.


I guess that means Rodea The Sky Soldier was one of them... :argh: .

You might want to read what he said again. He says that the titles were never made public, Rodea cannot be one of them.

Not to mention Rodea is actually finished and just awaiting publication.

#10 User is offline LordOfSquad 

Posted 18 May 2012 - 03:37 PM

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I was complaining about the handholding in Sonic 4-2 just the other day. Those hint monitors seem really irritating, can you turn them off?

#11 User is offline Blue Blood 

Posted 18 May 2012 - 03:41 PM

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View PostLordOfSquad, on 18 May 2012 - 03:37 PM, said:

I was complaining about the handholding in Sonic 4-2 just the other day. Those hint monitors seem really irritating, can you turn them off?

Nope. You can't even use the combo moves until you've found the first monitor of each kind in Sylvania Castle 1-3.

#12 User is offline Metal Man88 

Posted 18 May 2012 - 04:01 PM

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Yuji Naka helped participate in some of the worst games in the franchise. He may be right about it being too easy, but I don't think he can be trusted with the brand. Of course as long as Dimps is still allowed to do what they do, I guess it doesn't matter who makes Sonic games anymore.

#13 User is offline Kampfer 

Posted 18 May 2012 - 04:14 PM

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They are easy, but then again they again the Sonic franchise always have been. Among a lot of vintage games, I never really felt Sonic fell within (as TV tropes would call it) the Nintendo Hard category of games. And frankly, I'd prefer the games to be somewhat easy and being fun (a la Generations) rather than challenging yet frustrating (a la Sonic Heroes).

Honestly, I think Colors (which I just beat today) got the balance right between challenge and fun.

#14 User is offline Hukos 

Posted 18 May 2012 - 04:20 PM

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View PostTurbohog, on 18 May 2012 - 03:10 PM, said:

I agree the games are too easy. The last time I played a difficult level in a Sonic game was probably Crazy Gadget in Adventure 2. I love Naka, but he let the games get pretty crappy, culminating in him leaving Sega and sonicteam during the production of Sonic 06.


Except that Crazy Gadget is a pretty easy level.

Maybe its because as a Castlevania/Megaman fanboy I'm used to more difficult games... but Sonic games have almost never been difficult. Sonic 2 Game Gear is the only one that's remotely challenging and its more cheap than actually hard.

Have to really disagree with Naka here. The classic Sonics, while a lot of fun, were piss easy. A game that allows you to continually spam invincibility frames with absolutely minimal punishment for doing so has a hard time being considered hard, especially compared to other platformers of their era like Castlevania 3 or Rondo of Blood which are far more difficult than any Sonic game ever has been.
This post has been edited by Hukos: 18 May 2012 - 04:20 PM

#15 User is offline Mercury 

Posted 18 May 2012 - 04:56 PM

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Of all the things wrong with Sonic games lately, it seems really odd to single out difficulty as an important factor.

Maybe he was just using it to be polite. Blaming an industry trend is a lot more PC than slamming the games' level design, art direction, or programming.

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