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What Would You Want In Another Classic Remake Title? HURR DURR TAXMAN

#31 User is offline steveswede 

Posted 28 May 2012 - 01:07 PM

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I hope that's out for this year's SAGE. That with Mercury's amazing physics is just going to blow my mind.

#32 User is offline E-122-Psi 

Posted 28 May 2012 - 01:53 PM

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Woah, those are some admitedly good 16 bit sprite conversions there (par some recycled CD/3+K background here and there). Add in a more original sprite sheet for Sonic and it might make a worthy remake.

Sonic Chaos might be good for a practice project, though I admit the game was pretty basic so would likely require a bit of level retooling here and there (eg. more badniks and obstacles, longer levels).

How about a 'Sonic and Tails' collection?

#33 User is offline dsrb 

Posted 28 May 2012 - 01:55 PM

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>Sonic 1 Sonic
>Sonic 3 icon

why ;_;

Everything else looks quite good, although there probably shouldn't be so many recycled backgrounds and whatnot.
I wouldn't have suspected it as a fan-game, actually, although I suppose Sonic's position a.k.a. the camera style is quite a giveaway.

#34 User is offline InstantSonic 

Posted 28 May 2012 - 02:17 PM

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Honestly, I'm tired of reboots, remakes, and ports. What happened to getting an original title that wasn't trying so hard to be something that it's just not?

#35 User is offline SomeSortOfRobot 

Posted 28 May 2012 - 02:35 PM

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View PostInstantSonic, on 28 May 2012 - 02:17 PM, said:

Honestly, I'm tired of reboots, remakes, and ports. What happened to getting an original title that wasn't trying so hard to be something that it's just not?

The age of "retro remixes" happened.

#36 User is offline SuperJXJ 

Posted 28 May 2012 - 02:48 PM

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View PostSomeSortOfRobot, on 28 May 2012 - 02:35 PM, said:

View PostInstantSonic, on 28 May 2012 - 02:17 PM, said:

Honestly, I'm tired of reboots, remakes, and ports. What happened to getting an original title that wasn't trying so hard to be something that it's just not?

The age of "retro remixes" happened.

This. It's what everyone's been doing, though it seems to have died down (ignoring the NSMB2 racoon tail return spoils). I'm hoping to see more originality in the future though, I'm ready for them to start MAKING classics in this day and age instead of relying on the ones from the past to bail them out of financial troubles.

#37 User is offline InstantSonic 

Posted 28 May 2012 - 03:01 PM

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It's funny, the same thing happened to fan gaming that happened to the games industry. Back when fan gaming first started, there wasn't much to work with in the beginning, and a Sonic engine couldn't be replicated due to the limitations of software creation tools and what have you. People had to be more creative and use their imaginations more, and it gave fan games a charm of their own. Now, again just like the games industry, with every release it feels like the same shit, different game name.
This post has been edited by InstantSonic: 28 May 2012 - 03:02 PM

#38 User is offline Turbohog 

Posted 28 May 2012 - 03:11 PM

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Just so you guys know, that's not a fangame. Just mockup screenshots someone made. Too bad, really.

#39 User is offline TheInvisibleSun 

Posted 28 May 2012 - 03:23 PM

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View PostTurbohog, on 28 May 2012 - 03:11 PM, said:

Just so you guys know, that's not a fangame. Just mockup screenshots someone made. Too bad, really.


How....unfortunate. :(

#40 User is offline InstantSonic 

Posted 28 May 2012 - 03:43 PM

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View PostTurbohog, on 28 May 2012 - 03:11 PM, said:

Just so you guys know, that's not a fangame. Just mockup screenshots someone made. Too bad, really.


Either way, my point still stands. Something seems lost in it all, everyone wants to create the next Sonic CD, or Sonic 2.

#41 User is offline Sparks 

Posted 28 May 2012 - 03:55 PM

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To me, the problem is there's too much of the same. Compare Sonic 2 to Sonic 1, and Sonic 3K to Sonic 2. They all brought new, fun gimmicks and new level tropes to the table, rather than more of the same. Compare Spring Yard to Casino Night, and then Casino Night to Carnival Night. There's clear evolution of the carnival/casino trope as you go along. There hasn't been much evolution since Carnival Night (unless we want to consider a sewer evolution :v: ), but there has been variations in the trope through Music Plant, as well as Toy Kingdom. The latest challenger to the carnival trope is White Park, and said zones gimmicks cause it to really be more of an ice zone with a carnival in the background (Act 2 doesn't bring much to the table). A lot of modern games, as well as fan games aren't doing so well with creating new, original levels, but I think that might be because a lot of people are still technically limited when it comes to programming new gimmicks and such.

#42 User is offline steveswede 

Posted 28 May 2012 - 03:59 PM

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View PostTurbohog, on 28 May 2012 - 03:11 PM, said:

Just so you guys know, that's not a fangame. Just mockup screenshots someone made. Too bad, really.


We shall see in the future.

#43 User is online Strife 

Posted 28 May 2012 - 04:14 PM

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View PostSparks, on 28 May 2012 - 03:55 PM, said:

A lot of modern games, as well as fan games aren't doing so well with creating new, original levels, but I think that might be because a lot of people are still technically limited when it comes to programming new gimmicks and such.


By "technically," do you mean in the sense of programming ability? In any case, I think it's moreorless due to a hesitation to try out new things than by an inability to do so. Afterall, we know what works in Sonic games, so we tend to stick with what we know. The problem, then, is that we're afraid to think outside the box because we won't know how successful we'll be at coming up with new ideas. Of course, that hasn't stopped LakeFepard from coming up with new stuff for Sonic BTS and ATS, and that certainly hasn't stopped me from going all out with Freedom Planet. I do think that it's a good idea to start off with that you know by borrowing existing gimmicks and concepts, but at some point, I think the best step someone can take is to bring their own unique ideas to the table.

Of course, Sonic Team is a different story, because they also have the profit motive (or Sega's profit motive, rather) hindering their ability to take risks with new ideas. As long as the company believes it's more profitable to dish out more of the same, then that's what they'll likely stick to.

#44 User is offline Sparks 

Posted 28 May 2012 - 04:20 PM

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View PostStrife, on 28 May 2012 - 04:14 PM, said:

View PostSparks, on 28 May 2012 - 03:55 PM, said:

A lot of modern games, as well as fan games aren't doing so well with creating new, original levels, but I think that might be because a lot of people are still technically limited when it comes to programming new gimmicks and such.


By "technically," do you mean in the sense of programming ability?
Yeah, since I know a few people (including myself) who have great ideas, but the lack of programming skills is what cripples them. I took a basic programming course, but I'm not a math whiz so anytime I look in Multimedia Fusions Event Editor I still end up dumbfounded. If I did have the skills, I'd likely flare back to life my indy game, rather than continue with a Sonic fan game. SAGE 2011 showed that more fan games are starting to have unique gimmicks in their demos, but it's a slow start for a lot of projects.

Obviously Sonic Team doesn't have this cripple.
This post has been edited by Sparks: 28 May 2012 - 04:21 PM

#45 User is offline SpeedStarTMQ 

Posted 28 May 2012 - 05:18 PM

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I don't really want a remake of any more of the classic games. Sonic CD did it because both the PC and Mega CD versions were too difficult to emulate on all of the targeted platforms (Android, iPod, Steam, Xbox 360, PS3). It also gave us some cool options because Sonic CD is a more uncommon title in the original series, so things like updated physics were genuine upgrades. Apart from a few design choices with the originals, I really can't think of anything that I would ever want to change about them- oh, the rare and random crushed-by-nothing-death glitch, but it's happened to me twice in 16 years, so, yeah.

As I've said before, if they remade any of the orginal games, it would have to be using the style of the 2D Generations levels. Give us something old with a new lick of paint using modern day technology. They could make all the locations so much more stunning with real depth and extras without feeling like they have to be totally faithful to the layout of the levels whilst bringing in some awesome twists.

We already have the originals downloadable for most consoles which can enhance the image via filters and stetch the screen to make it more or less compatible with widescreen without screwing up the image (albeit making it a little but barely noticeably stretched if you want to get pissy), so I really don't want a remake. I think SEGA should just release Sonic Jam as a downloadable title, and then I never want to see the original games for sale again, because they've been done to death.

Frankly, I just want them to continue the Sonic franchise. Make new 2D games like they have been doing, but do it story wise FROM Generations- you don't need the past as an excuse to continue doing 2D style games, you can alternate. Mario can go from Galaxy to NSMBWii, why can't Sonic do the same?

I was playing Sonic Advance earlier, and it felt like the perfect title. All that was missing was Super Sonic in regular levels. That would warrant that extra level of replayability.
This post has been edited by SpeedStarTMQ: 28 May 2012 - 05:21 PM

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