Posted 18 May 2012 - 03:15 PM
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I've said this a million times and others say this a lot too, but I'd like to see a Genesis-style remake of some of the GG games, especially Sonic Triple Trouble. Chaotix could be interesting too.
This post has been edited by Turbohog: 18 May 2012 - 03:15 PM
Posted 18 May 2012 - 06:33 PM
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It would be nice for them to go back and give those obscure Game Gear titles a redesign. Haing them all built in to one 2D game that plays like Sonic Generations 2D stages would be great, and it would give those titles the attention they deserved to begin with. They could just add an extra Emerald on those games for continuities sake and that would make them canon and give the fans what they're always asking for- Fang the Sniper/Nack The Weasel.
Posted 18 May 2012 - 08:29 PM
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Chris Highwind, on 18 May 2012 - 02:09 PM, said:
I guess what I would want is that the games have the graphics of the Classic Generations stages, or failing that, at least Sonic 4 Episode 2 *takes cover*. Also, some fixed glitches would be nice, and also make it so that the 2-player doesn't lag like fuck like it does on Sonic 2 for the PS3. And yes, widescreen, I don't know why the fuck Sonic Adventure didn't get it but Crazy Taxi (and probably the other 2 Dreamcast Classic games) did.
Crazy taxis widescreen was stretched 4:3. It doesn't look good at all
Posted 18 May 2012 - 08:37 PM
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Widescreen Knuckles' Chaotix with remixed and improved stage design would be nice. Possibly also with the option to switch between Chaotix/S1/SCD/S3K physics and replace the ball-and-chain mechanic with something more similar to Sonic Advance 3/Sonic 4 Episode 2.
Posted 18 May 2012 - 08:42 PM
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I'd just like a 16-bit version of Sonic Triple Trouble ;_; that game was my first Sonic game and I love it to death. Other than that I'm pretty satisfied with the old games. Except Sonic 1 for Game Gear/Master System. That game trolls me so hard.
Posted 18 May 2012 - 09:34 PM
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FeliciaVal, on 18 May 2012 - 08:42 PM, said:
I'd just like a 16-bit version of Sonic Triple Trouble ;_; that game was my first Sonic game and I love it to death. Other than that I'm pretty satisfied with the old games. Except Sonic 1 for Game Gear/Master System. That game trolls me so hard.
Why stop at 16-Bit? I'd definitely take an HD or 2.5D remake.
Posted 18 May 2012 - 09:46 PM
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A remake of Genesis/MD Sonic 1 with enhanced 8 bit levels as DLC would be a fun idea.
Or for a more obscure one, Dr Robotnik's Mean Bean Machine with Puzzle/Nazo Puyo mode added.
Posted 27 May 2012 - 05:39 PM
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Why does everyone always want the Spin Dash in Sonic 1?
Fuck that. Gimme the original game, but with a fully-comprehensive time-attack mode. Not like Sonic Jam's where players can't enter their initials, but something like Sonic CD's. With a millisecond counter and everything. This is all I want.
Posted 28 May 2012 - 02:27 AM
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HD visuals with 100% spot on physics.
The same character sprites across all 3 games, but using the unique poses from the originals for each individual game (if that makes sense).
Sonic 1:
-Extended Levels
-Mini Bosses and act transitions
-Add in the game gear zones
- Sonic chases Robotnik outside after the FZ boss, leading to Sky Base.
- The Labyrinth Zone boss becomes the 8 bit boss.
- The 16 bit Labyrinth boss is moved to the end of Scrap Brain 3.
- Some GG bosses could act as mini bosses
Sonic 2:
- Extended Levels
- Mini Bosses and act transitions.
- DON'T incorporate the GG zones, but remake them in a game all on their own.
- Obvious one, and a cardinal sin not to do it: Hidden Palace, Cyber City, Dust Hill and Wood... only done GOOD!
- One of the aforementioned zones should act as a Launch Base of sorts so we can witness the first launch.
Sonic 3:
- Make it more challenging with ALOT more control in the players hands. Back in 1994 when I was still struggling to complete Sonic 1 and 2, I finished Sonic 3 the day I got it.
- An alternate Nakamura soundtrack.
I can understand Sonic CD getting the re-release it got because hardly anyone had the chance to play it. But remakes of the Genesis trilogy (which has been played to death by millions) would have to bring A LOT more to the table.
Posted 28 May 2012 - 04:15 AM
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Jason, add the time-attack mode I want for each of the three-point-five games (I'd love to see that GG Sonic 2 remastered thingy too) and I have an erection. I love how you didn't default to "DURRR SPINDASH IN SONIC 1". You're good.
Posted 28 May 2012 - 07:55 AM
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I admit I like the Time Attack mode idea. I like extra modes and challenges to add replay value when the main game is complete. If they add more characters to Sonic 1, a split screen race mode would add a lot of fun to it as well.
Alternatively for the Sky Base transition they could make it take place after Scrap Brain and give FZ a Sky Base tile makeover similar to the 8 bit game instead of using Scrap Brain tiles.
Oh, for Sonic 2, add flying for Tails for character diversity and, if the engine is advanced enough, more levels playable in VS mode.
Oh, maybe add the unused Sound Test as an unlockable.
Sorry for double post, EDIT button doesn't work.
?
Posted 28 May 2012 - 09:33 AM
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Knucklez, on 17 May 2012 - 08:14 PM, said:
Oh, and Blue Blood, if I were you I'd rather go for the
FM Synthesized Version of the Ice Cap theme. If anything, I prefer the FM versions of all the PC music, but maybe that's just me.

Even though that's still MIDI with the FM arrangement. Actually it would sound more like
this, considering those arrangements were meant to be heard on an OPL synth, which were far more common in home compueters at SKC's release, rather than something like the Roland SC-88 (which is what the gm.dls found in the windows directory is based off of, actually).
For a remake? Widescreen and bugfixes. That's all I care about.
This post has been edited by DalekSam: 28 May 2012 - 09:34 AM
Posted 28 May 2012 - 11:20 AM
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jasonchrist, on 28 May 2012 - 02:27 AM, said:
Sonic 2:
- Extended Levels
- Mini Bosses and act transitions.
- DON'T incorporate the GG zones, but remake them in a game all on their own.
- Obvious one, and a cardinal sin not to do it: Hidden Palace, Cyber City, Dust Hill and Wood... only done GOOD!
- One of the aforementioned zones should act as a Launch Base of sorts so we can witness the first launch.
I would rather have these levels be regulated to either bonus unlockable levels or reworked into 2-Player race stages (a la Sonic 3's 2-Player stages). This way, the main core game's 'purity' remains (something SEGA seemed to care about in the CD remake).
Posted 28 May 2012 - 12:10 PM
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It's quite interesting to see all this interest for the MS and GG games, is there any reason (besides lack of interest) for the lack of conversions from MS/GG-->/MD/GEN now that we have disassemblies of the engines and engines made to replicate the 16bits physics in game making engines?
Posted 28 May 2012 - 12:49 PM
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FeliciaVal, on 18 May 2012 - 08:42 PM, said:
I'd just like a 16-bit version of Sonic Triple Trouble ;_; that game was my first Sonic game and I love it to death. Other than that I'm pretty satisfied with the old games. Except Sonic 1 for Game Gear/Master System. That game trolls me so hard.
Like this? ^_~