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Sound test sfx listings S1 List - 100%, S2 WIP list-90%. S3K List Coming Soon

#1 User is offline KingofHarts 

Posted 16 May 2012 - 11:18 PM

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Does anyone have any interest in a listing that tells what each sound is/does? There are plenty of listings for music tracks, including here on Retro. But I there isn't anything for SFX and I can see why... it'd be a daunting task, and probably not everyone would feel that much of a need to have it. BUT I do... and I am willing to take on the task. If anyone really has any interest in having access to such list, I can/will document it in the wiki somewhere.

Sonic 1 List - (COMPLETE)
Sonic 2 List - (90-95% Complete)
Sonic 3K List - In Progress... this one will take a little longer.

I did find a topic for S3K sound listings from 3 years ago: Oldbie: Dracula's topic
This post has been edited by KingofHarts: 06 September 2012 - 05:11 AM

#2 User is offline gold lightning 

Posted 17 May 2012 - 01:18 AM

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All I can remember is that the bomb explosion sound in Sonic 1 and 2 is C4.
Is it an easter egg/joke or just a coincidence? You decide.

#3 User is offline KingofHarts 

Posted 18 May 2012 - 12:55 PM

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View Postgold lightning, on 17 May 2012 - 01:18 AM, said:

All I can remember is that the bomb explosion sound in Sonic 1 and 2 is C4.
Is it an easter egg/joke or just a coincidence? You decide.


Surely coincidence... cmon now! I did get a laugh outta that after you mentioned it though. Sonic3K didn't keep the trend though, C4 for S3K is one of the sounds that the game loops continuously in some instances.
Anyway, I'm working on IDing the sfx for the main games, and will put a list somewhere on the wiki if others would find any value in it (Particularly fangamers... myself included)
As I said, I've got an S3K list from the aforementioned thread. though its far from complete. Anyone, you included, who has anymore helpful info (Or humor), lemme know.

#4 User is offline Espyo 

Posted 19 May 2012 - 08:59 AM

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I think I tried writing a list for Sonic 1 when I was a kid. Needless to say I didn't get very far into it.

#5 User is offline KingofHarts 

Posted 13 June 2012 - 07:39 AM

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View PostEspyo, on 19 May 2012 - 08:59 AM, said:

I think I tried writing a list for Sonic 1 when I was a kid. Needless to say I didn't get very far into it.

I think I just made your childhood aspirations a reality...

Did some digging into the disassembly... Not sure why I didn't just look there before asking this... but I still don't know a lot about hacking, and all this stuff, and still trying to learn. So it didn't cross my mind at the time.

Got a nearly complete list of Sonic 1's Sound effects. I'm sure with digging further into the disassembly I can figure out what the last few go to. I hope this will be useful to some people. I'll post S2 and S3K later on also... perhaps we can get a complete Sound Test listing documented for reference? I've bolded the sound effects that I believe are unused. I've actually scrambled through the asm to look for where each one of them is used, and have found nothing on the bolded sfx. Anyway here goes.

A0 - Jump
A1 - Lamppost
A2 - Unused
A3 - Hurt
A4 - Skid
A5 - Unused
A6 - Spike
A7 - Push
A8 - SS Goal
A9 - SS Blip (Reverse, Fast/Slow etc.)
AA - Splash
AB - Unused
AC - Hit Boss
AD - Air Bubble Get
AE - Fireball (Not sure exactly what zone, Presumably MZ or SLZ)
AF - Shield Get
B0 - SBZ Saw
B1 - SBZ Electric
B2 - Drown
B3 - SBZ Flamethrower
B4 - Bumper
B5 - Ring
B6 - Spikes Move
B7 - LZ Rumbling
B8 - Unused
B9 - Crumbling Cliff/Blocks
BA - SS Disappearing Blocks
BB - LZ Flapping Door
BC - SBZ Teleport (Would later be used as the spin dash release sound)
BD - MZ Chain Stomp
BE - Spin
BF - Continue Jingle
C0 - Basaran (MZ Bat) SFX
C1 - Monitor/Badnik destroy
C2 - Underwater warning chime
C3 - Giant Ring get
C4 - Bomb/Boss explodes
C5 - Score Tally total - that cash register sound...
C6 - Ring Loss
C7 - MZ Chain Rising
C8 - Listed as "Burning". (Used for the MZ lava geysers)
C9 - Hidden Pts. Flag
CA - Enter SS... that sound used in all the classic games (and in Scott Pilgrim vs. The World ;) )
CB - Smashing through the wall
CC - Spring
CD - Switch hit (Also used when the score is tallying up.)
CE - Ring (Left)
CF - Signpost
---NOT in sound test---
D0 - Waterfall sfx
E0 - Fade out
E1 - SEGA Sound
E2 - Speed up
E3 - Slow down
E4 - Stop sfx and music

If people find this useful, I'll do something to document the entirety of the Sound Test listing in the wiki... and I'm working on S2 and S3K as we speak anyway. (It's no trouble, I need to find this out anyway...)
This post has been edited by KingofHarts: 06 September 2012 - 01:09 AM

#6 User is offline Endri 

Posted 13 June 2012 - 12:32 PM

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View PostKingofHarts, on 13 June 2012 - 07:39 AM, said:

CE - Listed as Ring Left... I have no idea what it is used for.
Because the original Ring sound effect ID B5 calls the stereo subroutine to play the sound with either a left panning or right panning each time this sound effect is played. CE, however, only plays with a left panning (the sound comes only through the left speaker), and that's why it is commented as "Ring Left."

#7 User is offline Mr Lange 

Posted 13 June 2012 - 12:48 PM

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Maybe this listing can help with http://forums.sonicr...showtopic=27770

#8 User is offline KingofHarts 

Posted 13 June 2012 - 12:59 PM

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Appropriate that this caught your attention Mr. Lange. I have the sound rips you uploaded. They are proving to be useful for this purpose... and I recommend your rip archive to anyone who hasnt downloaded it yet.

Couple it with this list, and you'll know what each sound is.

#9 User is offline Sparks 

Posted 13 June 2012 - 01:18 PM

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View Postgold lightning, on 17 May 2012 - 01:18 AM, said:

All I can remember is that the bomb explosion sound in Sonic 1 and 2 is C4.
Is it an easter egg/joke or just a coincidence? You decide.


There's a reason C4 is the bomb sound effect. :ssh:

I'd say Easter Egg

edit: forgot quote
This post has been edited by Sparks: 13 June 2012 - 01:19 PM

#10 User is offline ICEknight 

Posted 13 June 2012 - 01:27 PM

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View PostKingofHarts, on 13 June 2012 - 07:39 AM, said:

BC - It's listed as a beta teleport sound... You all recognize it as the sound when releasing the Spin Dash.
Isn't that the one played by the teleporters in Scrap Brain?

#11 User is offline T.Q. 

Posted 13 June 2012 - 05:13 PM

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A2 - Sounds like the spikes that pop out in Marble Zone
A5 - Sounds like moving a stone block...like in Sandopolis in Sonic 3.
B8 - Sounds like more spike pop-ups.

A2 & B8 probably the same? Maybe they were alternative mixes for different conditions inside/outside?
This post has been edited by T.Q.: 13 June 2012 - 05:14 PM

#12 User is offline KingofHarts 

Posted 13 June 2012 - 06:33 PM

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Here's a start on Sonic 2's SFX listing. Interestingly enough, as if everything else discovered wasn't proof enough that Sonic 2 was built directly off of Sonic 1... I've noticed that a vast majority of the SFX are simply recycled from Sonic 1, even in the exact same spot on the listing... (Some of which aren't used and are just there.)

Just like the Sonic 1 list, this is NOT complete... I'd say its fairly close to complete though... Please make any notes of mistakes or omissions I may have made. Here goes:
ALSO: You may find, by looking in the (SVN) disassembly, that the ID # given to the sfx, and music for that matter..., may differ from the ID # given in the sound test. I am numbering everything based on Sound test ID #s.

20 - Jump
21 - Lamppost
22 - Labeled as "Spike Switch" (Carried over from Sonic 1 (A2)) Used by Silver Sonic object.
23 - Hurt
24 - Skid
25 - Push
26 - Spike
27 - Title Screen Sparkle sound
28 - DEZ Final Boss Lock-on Beep
29 - Labeled as "Bwoop" (Higher pitch version of Sonic 1's SS Blip sound.) Unsure of the usage.
2A - Splash
2B - Labeled as "Swish", (Carried over from Sonic 1 (AB)) Unsure of the usage.
2C - Hit Boss
2D - Air Bubble Get
2E - ARZ Arrow Firing Trap SFX & HTZ Boss Fireball.
2F - Shield Get
30 - Labeled as Laser Beam. Carried over from Sonic 1's SBZ Saw sfx. Unsure of the usage.
31 - Labeled as Laser Beam. Carried over from Sonic 1's SBZ Electric sfx. Unsure of the usage.
32 - Drowning
33 - HTZ Boss FireBurn (Recycled from SBZ Flamethrower)
34 - Bumper
35 - Ring
36 - Spikes Move
37 - DEZ Eggrobo Rumbling (Listed in the disassembly as being loaded with this object, but it sounds different in-game. Sfx is recycled from Sonic 1's LZ Rumbling)
38 - ??? Recycled from (S1_B8)
39 - Crumbling Cliff/Blocks
3A - UNUSED - Carried over from Sonic 1's SS Disappearing Blocks sfx
3B - MCZ Bridge (Obj. 77) sfx. Carried over from LZ Flapping Door sfx.
3C - The sound when releasing the Spin Dash. Sonic 1's beta teleport sound...
3D - ARZ Boss Hammer Thump. Recycled from S1's MZ Chain Stomp sfx.
CE - Spin
CF - Continue Jingle
40 - CNZ Casino Slot SFX
41 - Monitor/Badnik destroy
42 - Underwater warning chime
43 - Giant Ring get (Unused, carried over from Sonic 1)
44 - Boss explodes
45 - Score Tally total - that cash register sound...
46 - Ring Loss
47 - MZ Chain Rising (Unused, carried over from Sonic 1)
48 - Listed as "Flamethrower". (Formerly used in Sonic 1 for the MZ lava geysers)
49 - Hidden Pts. Flag (Unused, carried over from Sonic 1)
4A - Enter SS
4B - Labeled as Slow Smash (Used for ARZ Rising Pillar, WFZ Plating & SS Bombs) (Formerly S1's Wall Smashing sfx)
4C - Spring
4D - Switch Blip (Also used for Menu movement, Score tally counting, and MCZ vine grabbing.)
4E - Ring (Left)
4F - Signpost
----- After this, we don't see as much recycled sfx, and we will see more new sounds.
50 - CNZ Boss Zap
51 - ???
52 - ???

53 - Signpost (2P)
54 - OOZ Lip Pop
55 - OOZ Sliding Spike
56 - CNZ Elevator
57 - MCZ Swinging Platform Knock (For some reason, the sound is also located in the ARZ Swinging Platform, though I don't know why...)
58 - CNZ Bonus Pts. Bumper
59 - CNZ Large Triangle Bumper
5A - CPZ Blue Gloop Tube... Listed as "Gloop"
5B - ARZ Pre-Arrow Firing (Interesting side note: It might/Might not be a bug... this sound plays instead of Sound 2E on some instances of the ARZ arrow shooter.)
5C - Listed as "Fire". It is the sound playing when Silver Sonic descends from the top of the room.
5D - ARZ Boss Arrow Sticking to Pillar
5E - EHZ Boss Helicopter/WFZ Propellor
5F - Transformation
60 - Spindash Rev
61 - Listed as "Rumbling2" - Hilltop Zone Earthquake Rumbling
62 - CNZ Spring Launcher
63 - CNZ Pinball Flipper
64 - HTZ Ski Lift Clicking Noise
65 - ARZ Leaves Ruffled
66 - CPZ Boss Drop Chemicals
67 - MCZ Drawbridge Move
68 - Listed as "QuickDoor Slam", though I am not sure of what it does
69 - MCZ Drawbridge Down
6A - OOZ Boss Laser Burst
6B - OOZ Boss Laser Floor
6C - Teleport Item Box
6D - Error
6E - Silver Sonic Buzz
6F - WFZ Large Laser
70 - OOZ Oil Slides

Some other notes based on YOUR feedback:

View PostICEknight, on 13 June 2012 - 01:27 PM, said:

View PostKingofHarts, on 13 June 2012 - 07:39 AM, said:

BC - It's listed as a beta teleport sound... You all recognize it as the sound when releasing the Spin Dash.
Isn't that the one played by the teleporters in Scrap Brain?


It could be. I'll look into that when I return home and if it turns out to be so... I'll stick it in the list.

View PostT.Q., on 13 June 2012 - 05:13 PM, said:

A2 - Sounds like the spikes that pop out in Marble Zone
A5 - Sounds like moving a stone block...like in Sandopolis in Sonic 3.
B8 - Sounds like more spike pop-ups.

A2 & B8 probably the same? Maybe they were alternative mixes for different conditions inside/outside?


A5 does sound a lot like the push Sound, and is identical to the push sound in Sonic 2... though I marked the one that was labeled as Push... as Push. I'll look into this further.
A2 and B8 share similarities... to each other, AND other sounds. Again I'll look further into this when I return home today.
This post has been edited by KingofHarts: 06 September 2012 - 02:10 AM

#13 User is offline ICEknight 

Posted 13 June 2012 - 06:42 PM

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Wouldn't it be easier to just look for the "play sound #" commands in the disassembly than just guessing?


By the way, the Sonic 1 Special Stage sounds might be used in the partially overwritten Sonic 1 Special Stage that's still present in the prototype.

#14 User is offline KingofHarts 

Posted 13 June 2012 - 06:47 PM

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View PostICEknight, on 13 June 2012 - 06:42 PM, said:

Wouldn't it be easier to just look for the "play sound #" commands in the disassembly than just guessing?


By the way, the Sonic 1 Special Stage sounds might be used in the partially overwritten Sonic 1 Special Stage that's still present in the prototype.


That's actually what I'm trying to do. Combined with playing through the game to try and see exactly where they are used.
The only issue is that ASM isn't my strongest suit. As I pointed out, I'm still learning.
If you or anyone else who knows more about ASM spots any mistakes, please let me know so I can fix it, also point out where I can find it. While I AM trying to contribute, I'd also like to get something out of this as well, and maybe learn a thing or two...

On the note of overwritten sounds, a vast majority of the sounds up to a certain point on the list that I marked, are mere recycles from Sonic 1. Many of which are in the exact same spot in the listing order... It's pretty much just the same list, with some additions.
This post has been edited by KingofHarts: 13 June 2012 - 06:49 PM

#15 User is offline gold lightning 

Posted 14 June 2012 - 01:37 AM

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View PostSparks, on 13 June 2012 - 01:18 PM, said:

View Postgold lightning, on 17 May 2012 - 01:18 AM, said:

All I can remember is that the bomb explosion sound in Sonic 1 and 2 is C4.
Is it an easter egg/joke or just a coincidence? You decide.


There's a reason C4 is the bomb sound effect. :ssh:

I'd say Easter Egg

edit: forgot quote

Umm... that's kinda the reason why I said that.

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