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Sonic 3 And Amy Rose "SONIC, YOU IDIOT!!!"

#31 User is offline E-122-Psi 

Posted 08 July 2012 - 07:20 PM

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Sorry for the double post, but NEW REVISION!!! *yay, whooo, yeahh....*

Amy can now hammer through walls to Knuckles' pathways. You can proceed through all of Knuckles' routes that are accessable from Sonic's path. Also a couple minor bugs fixed and some slight modifications to certain areas in Knuckles' route so Amy can't get stuck.

Bugs:

* If you lose a life in Knuckles' AIZ2 or ICZ2 without reaching a checkpoint, you will restart in Sonic's path.
* AIZ2 has a bug if you lose a life after reaching a checkpoint, then the water level will malfunction and engulf Knuckles' area after a minute or so.
* Amy has the wrong sprite when falling down to the HCZ entrance at the end of AIZ2.
* ICZ's walls a bit buggy, you can only break them using a ground attack, and it has a slight delay smashing open.

If there are any more bugs please state them. A lot of special thanx to Tiddles for helping with the path switch coding.

http://info.sonicret..._3_and_Amy_Rose
This post has been edited by E-122-Psi: 08 July 2012 - 07:23 PM

#32 User is offline ChelseaCatGirl 

Posted 10 July 2012 - 04:59 PM

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Hi, ever since I was playing your latest revision of Sonic 3 and Amy Rose, I found another problem to this hack.
Posted Image

#33 User is offline E-122-Psi 

Posted 10 July 2012 - 06:54 PM

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Thanx but I think you pointed out this glitch on the previous page. As said, I'm not sure how to fix this bug since it causes problems with another screen for some reason.

#34 User is offline Sparks 

Posted 10 July 2012 - 07:35 PM

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Dunno if it was mentioned, but I noticed the half pipe things in Mushroom Hill are difficult to get through as Amy due to her velocity.

#35 User is offline ChelseaCatGirl 

Posted 10 July 2012 - 09:31 PM

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View PostE-122-Psi, on 10 July 2012 - 06:54 PM, said:

Thanx but I think you pointed out this glitch on the previous page. As said, I'm not sure how to fix this bug since it causes problems with another screen for some reason.

You're welcome, but what I meant was THIS from the latest revision you just did. Sorry that you have that error in that hack.

#36 User is offline Yeow 

Posted 15 July 2012 - 03:49 AM

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Some errors I found (applies to latest revision), although the ones with a asterisk (*) I'm not sure if they were intentional or not:

- If you're playing "Amy and Tails" mode and you reach Ice Cap Act 1, Tails doesn't appear at the beginning with Amy. He only appears after you enter and exit a bonus stage (I don't know if he dies after you enter a special stage or if you die though).
- At the end of the credits (this refers to both the scene when Amy does her end of game pose and the post-credits scene (best ending version) ), both scenes still use the regular "Sonic 3 & Knuckles" logos.*
- The standard "Team Sonic Emblem" screen is used in the level select preview screen on the saveslots (this is for if you've 100% cleared the game on that saveslot).*

#37 User is offline E-122-Psi 

Posted 21 July 2012 - 06:27 PM

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The sprites haven't been edited yet for the latter two (the ending sprites are well hidden, can't find the files anywhere, while the CLEAR pic I wondered whether to just keep the same). For the Tails bug, my best guess is that the coding to activate him is missing due to Amy using Tails or Knuckles' entrances to the level.


Another Bugfix. Had to upload onto sendspace since the Wiki's being a bitch.

*The level paths properly load after you lose a life in AIZ2 or ICZ2.
* Seemingly no water bugs in AIZ2 anymore.
* Amy also falls to Hydrocity with the currect sprite.
* The garbled Competition Mode sprites are fixed.

http://www.sendspace.com/file/mc13dt

#38 User is offline KingofHarts 

Posted 22 July 2012 - 06:18 AM

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I managed to get into a snag with water bugs in AIZ 2, also some rumbling earlier on in the act. I was Amy alone and was on Knuckles path, when I got to the outside stretch, there was rumbling, much like the rumbling after you hit the switch. Soon after getting back inside, The water rose, it didnt go all the way up though, and I managed to be able to finish the level.

#39 User is offline E-122-Psi 

Posted 22 July 2012 - 06:28 AM

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Dammit, thought I'd fixed it. Was this at least after you'd lost a life on Act Two? At least then I know there is some consistancy to this bug.

#40 User is offline KingofHarts 

Posted 22 July 2012 - 06:44 AM

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No. I didnt die at all. Just playing through Knuckles path, Managed not to drown as well, since the water didnt go all the way up like S3Customizable does to you.

#41 User is offline Tiddles 

Posted 22 July 2012 - 09:09 AM

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View PostE-122-Psi, on 21 July 2012 - 06:27 PM, said:

The sprites haven't been edited yet for the latter two (the ending sprites are well hidden, can't find the files anywhere

If you're looking for what I think you're looking for, these should be the files:

General\Ending\KosinskiM Art\Sonic 3 Pose Banner.bin
("Sonic the Hedgehog 3", small horizontal version)

General\Title\Nemesis Art\S3 Ending Graphics.bin
("Sonic the Hedgehog 3", large vertical version (plus miscellaneous other bits from the S3 and S3K endings))
(I originally specified this as being in General\Ending which is not correct for SVN - apparently I moved it in my copy at some point. It's in General\Title as pointed out.)

General\Title\Kosinski Art\SK ANDKnuckles Subtitle.bin
("& Knuckles", both small and large versions - N.B. the Kosinski version here is the ending version, while a similar file in "Nemesis Art" is the title screen one.)
This post has been edited by Tiddles: 22 July 2012 - 11:28 AM

#42 User is offline E-122-Psi 

Posted 22 July 2012 - 10:26 AM

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Well that probably explains why I couldn't find them (looking at the Title folder the S3 Ending Graphics is in there as well for some reason). Thanx yet again Tiddles. :D

As for the water bug, I'm stumped. I thought there was some pattern to how it set off and I had fixed it but it seems not. Does this happen to you all the time or is there a particular manner this started off, eg. length of time in level, manner you progressed)

#43 User is offline E-122-Psi 

Posted 22 July 2012 - 03:37 PM

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EDIT: Okay, try this one. From what I've tried the water issue doesn't occur. I've also fixed the ending sprites too.

http://www.sendspace.com/file/iunwl1

#44 User is offline danielcw 

Posted 22 July 2012 - 04:55 PM

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Could you remap the buttons, so that it is either:

A: Hammer,
B: Jump,
C: Hammer,

or

A: Jump,
B: Hammer,
C: Jump,

To me it makes a lot more sense this way. Games that have two primary actions should either map them 121 or 212.
(same goes for Sonic Classic Heroes)



I am happy to report, that while previous versions crashed to the SEGA logo, as soon as an enemy was visible, the new versions runs fine on Genplus GX on Wii (I also updated the emulator as well, so I cam't say if it was the ROM

#45 User is offline KingofHarts 

Posted 22 July 2012 - 06:57 PM

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View PostE-122-Psi, on 22 July 2012 - 03:37 PM, said:

EDIT: Okay, try this one. From what I've tried the water issue doesn't occur. I've also fixed the ending sprites too.

http://www.sendspace.com/file/iunwl1


Im happy to report that I found ZERO water issues with AIZ1. Though I did notice that while the hack says Rev 1.3, the save file output reads Rev 1. I don't know if this is a fault of my emulator, or a fault of my own.... or if its a fault of the rom, as normally it would save the file under the name of the hack. Regardless that's there... not a big problem of any kind.

I'll let you know if I notice anything else
This post has been edited by KingofHarts: 22 July 2012 - 07:00 PM

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