Sorry for the double post, but NEW REVISION!!! *yay, whooo, yeahh....*
Amy can now hammer through walls to Knuckles' pathways. You can proceed through all of Knuckles' routes that are accessable from Sonic's path. Also a couple minor bugs fixed and some slight modifications to certain areas in Knuckles' route so Amy can't get stuck.
Bugs:
* If you lose a life in Knuckles' AIZ2 or ICZ2 without reaching a checkpoint, you will restart in Sonic's path.
* AIZ2 has a bug if you lose a life after reaching a checkpoint, then the water level will malfunction and engulf Knuckles' area after a minute or so.
* Amy has the wrong sprite when falling down to the HCZ entrance at the end of AIZ2.
* ICZ's walls a bit buggy, you can only break them using a ground attack, and it has a slight delay smashing open.
If there are any more bugs please state them. A lot of special thanx to Tiddles for helping with the path switch coding.
http://info.sonicret..._3_and_Amy_Rose
Amy can now hammer through walls to Knuckles' pathways. You can proceed through all of Knuckles' routes that are accessable from Sonic's path. Also a couple minor bugs fixed and some slight modifications to certain areas in Knuckles' route so Amy can't get stuck.
Bugs:
* If you lose a life in Knuckles' AIZ2 or ICZ2 without reaching a checkpoint, you will restart in Sonic's path.
* AIZ2 has a bug if you lose a life after reaching a checkpoint, then the water level will malfunction and engulf Knuckles' area after a minute or so.
* Amy has the wrong sprite when falling down to the HCZ entrance at the end of AIZ2.
* ICZ's walls a bit buggy, you can only break them using a ground attack, and it has a slight delay smashing open.
If there are any more bugs please state them. A lot of special thanx to Tiddles for helping with the path switch coding.
http://info.sonicret..._3_and_Amy_Rose
This post has been edited by E-122-Psi: 08 July 2012 - 07:23 PM


00