this is pretty irrelevant and low priority, but would it be possible to make an alternate version with the music disabled? I'd love to play through sonic 3 as amy with my own music playing over the sound effects.
Sonic 3 And Amy Rose "SONIC, YOU IDIOT!!!"
#17
Posted 13 May 2012 - 11:45 PM
That's interesting... On that note then, I should point out that I have seen other small slight layout differences as well. I'm not playin at the moment, but the first that comes to mind is the absence of orbinauts in many areas of LBZ... most notably on the spinning cylinders. If you hadn't touched layouts, then importing Amy must have done a lot of strange stuff. If you did, then disregard what I even said... But in the case that you didn't, I can look for anything else that stands out as weird to me.
#18
Posted 14 May 2012 - 01:22 AM
Are you comparing it to Sonic 3 Complete? This will be using the S&K layouts exclusively, whereas that uses S3 layouts for LBZ by default, which tend to sprinkle a lot more orbinauts and difficulty around.
#19
Posted 14 May 2012 - 02:46 AM
I probably was comparing it to Complete... come to think of it... as I've been playing your hack for my S3K fix... up until this came out... Guess that would explain the unfamiliarity I'm having...
#20
Posted 15 May 2012 - 06:57 PM
I've played MGZ and spikes appear in the miniboss. I get the feeling this works differently on some emulators, given a few complaints I've heard have no resemblance to what I've tested (eg. anti gravity still working, ice blocks won't break).
I was wondering, would it be possible to get Sonic and Knuckles' objects to load in one game depending how you progress? It might be cool if I can get Amy to enter Knuckles' walls like in S3C, having the ability to select either characters' path, though as seen when debugging through them, there are obviously some layout issues to get through first.
I was wondering, would it be possible to get Sonic and Knuckles' objects to load in one game depending how you progress? It might be cool if I can get Amy to enter Knuckles' walls like in S3C, having the ability to select either characters' path, though as seen when debugging through them, there are obviously some layout issues to get through first.
#21
Posted 15 May 2012 - 10:42 PM
I wouldn't know... but if you do, you may want to fix water behavior... You've played S3 Customizble so I assume you know this, just pointing it out. I hopelessly drowned a countless number of times and rage-quit..
BTW if it helps I use the version of GENS that came with Sonic SAGE 2010. I didn't encounter the IceCap bug though. Haven't tried antigravity.
BTW if it helps I use the version of GENS that came with Sonic SAGE 2010. I didn't encounter the IceCap bug though. Haven't tried antigravity.
This post has been edited by KingofHarts: 15 May 2012 - 10:43 PM
#22
Posted 16 May 2012 - 07:01 AM
I know there would be plenty of bugs to fix for such a feat, though managing to switch between Sonic and Knuckles' object data mid level may at least help with a lot of these. Carnival Night Act 2 would likely be toughie though due to both level endings being directly beside each other.
#23
Posted 16 May 2012 - 07:27 AM
The actual object layout is the same for both characters. It's the level triggers that would need a lot of hard work (and these do create some objects procedurally, particularly egg prisons).
I've absolutely no doubt that it would be possible, particularly since Hayate already managed to do probably 90% of it, but the thought of actually working it all out is terrifying.
CNZ2 actually might not be too bad. It's an easy fix I can post sometime if you want the egg prison to always appear for him, even if he came in the wrong way; it's then an easy change to make that actually happen for everyone (though you'd need to be careful of potential side effects). Knuckles can still show up and block the prison if you came in the top way.
It's bizarre and unfortunate that original Sonic 3 actually did a better job of positional level triggers in some cases (AIZ1 boss).
One thing that might make this easier to do is just to patch out Knuckles as a player character completely (and possibly Tails unless you want to replace him with another companion). If I wanted to play as Knuckles, I probably wouldn't choose to do so in a hack that focuses on a totally different character anyway, certainly if it adds nothing for his gameplay.
Anyway, since I didn't mention it before, this is quite lovely work from what I've played so far. I haven't spent too much time going into it to say a lot more, but the sprites and animations are gorgeous as ever and seem quite solidly implemented.
I've absolutely no doubt that it would be possible, particularly since Hayate already managed to do probably 90% of it, but the thought of actually working it all out is terrifying.
CNZ2 actually might not be too bad. It's an easy fix I can post sometime if you want the egg prison to always appear for him, even if he came in the wrong way; it's then an easy change to make that actually happen for everyone (though you'd need to be careful of potential side effects). Knuckles can still show up and block the prison if you came in the top way.
It's bizarre and unfortunate that original Sonic 3 actually did a better job of positional level triggers in some cases (AIZ1 boss).
One thing that might make this easier to do is just to patch out Knuckles as a player character completely (and possibly Tails unless you want to replace him with another companion). If I wanted to play as Knuckles, I probably wouldn't choose to do so in a hack that focuses on a totally different character anyway, certainly if it adds nothing for his gameplay.
Anyway, since I didn't mention it before, this is quite lovely work from what I've played so far. I haven't spent too much time going into it to say a lot more, but the sprites and animations are gorgeous as ever and seem quite solidly implemented.
#24
Posted 16 May 2012 - 06:53 PM
The CNZ2 fix may be useful in the future Tiddles, thanx. I may look a little more into the routes and data before I actually try to implement this however (I haven't even found the data to break Knuckles' walls yet). Hayate's hack was fun, but that remaining 10% gave a good idea of the problems that I would need to fix.
It would be a cool feature if I could get it refined enough though, and some sort of genuine strength and diversity to Amy's gameplay, being able to choose the most convinient of the two routes.
Glad you like the hack Tiddles.
About the no music suggestion from Crappy Blue Luigi, can't a few emulators just turn it off anyway.
It would be a cool feature if I could get it refined enough though, and some sort of genuine strength and diversity to Amy's gameplay, being able to choose the most convinient of the two routes.
Glad you like the hack Tiddles.
About the no music suggestion from Crappy Blue Luigi, can't a few emulators just turn it off anyway.
#25
Posted 10 June 2012 - 06:44 PM

Here's a little problem I found in Sonic 3 & Amy Rose. Although E-122-Psi already knows since I showed him the screenshot with errors in it.
#26
Posted 11 June 2012 - 01:47 PM
I'll look into that for the next revision (think I know the problem, it's identical to one I had with the Special Stage results sprites).
Is it okay if I add a wiki page for this by the way?
Is it okay if I add a wiki page for this by the way?
#27
Posted 11 June 2012 - 03:39 PM
It would be cool to have a page for this hack, considering the other Amy hacks had pages as well.
#28
Posted 11 June 2012 - 04:42 PM
E-122-Psi, on 11 June 2012 - 01:47 PM, said:
I'll look into that for the next revision (think I know the problem, it's identical to one I had with the Special Stage results sprites).
Is it okay if I add a wiki page for this by the way?
Is it okay if I add a wiki page for this by the way?
Oh my god, you did? Oh, and sure, do a wiki page about it!
Gsuki, on 11 June 2012 - 03:39 PM, said:
It would be cool to have a page for this hack, considering the other Amy hacks had pages as well.
Yeah, that'll be cool.
#29
Posted 19 June 2012 - 09:49 AM
I just finished this. A few glitches here and there (already mentioned in this thread), but it was great and I had a blast.
Now that the final hack is done, may I ask on the status on the Modern-Classic Hybrid Amy and Cream versions of these games?
Now that the final hack is done, may I ask on the status on the Modern-Classic Hybrid Amy and Cream versions of these games?
#30
Posted 19 June 2012 - 09:11 PM
I'm working on S2 Amy and Cream slowly but surely. It's mostly a case of completing the sprites.
I've also been tinkering a bit with classic S3 Amy. Some bugs are fixed here and there and I've also got her able to travel through some of Knuckles' areas with her hammer attacks (but not all of them).
That results sprite might be harder to fix than I thought though, it looks like the Special Stage and VS results use the same sprite, looks like there's something either one likes that the other doesn't. D:
I've also been tinkering a bit with classic S3 Amy. Some bugs are fixed here and there and I've also got her able to travel through some of Knuckles' areas with her hammer attacks (but not all of them).
That results sprite might be harder to fix than I thought though, it looks like the Special Stage and VS results use the same sprite, looks like there's something either one likes that the other doesn't. D:
This post has been edited by E-122-Psi: 19 June 2012 - 09:13 PM

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