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CPKREDIR - loading and combining mods for Sonic Generations New version 0.41, now with save file redirection

#76 User is offline Korama 

Posted 17 July 2012 - 03:46 PM

  • Posts: 253
  • Joined: 18-May 04
Yep, it is.
You might want to add controls for the new SaveFileOverride key to SonicGMI, because it's the way to play mods such as Dragon Road with your own save file instead of the mod's save file. Without disabling save file redirection, which ideally should always stay enabled.

#77 User is offline Korama 

Posted 22 March 2013 - 07:25 PM

  • Posts: 253
  • Joined: 18-May 04
So, with the release of the Sonic Generations Unleashed Project, cpkredir is put to the test like never before.
If you run into any errors, please report them here. Reproducible errors complete with test cases would be best, of course.

I've experienced a few infinite loading screens myself after quitting a stage, but so far I haven't been able to reproduce the error and track down the cause.

However, I have found and fixed a bug that prevented cpkredir from adding external files via the normal IncludeDir function when a CPK ini (bb/bb2/bb3.ini) was specified.
I'll post an update soon.

#78 User is offline iGamr 

Posted 22 March 2013 - 07:38 PM

  • Posts: 382
  • Joined: 16-April 12
  • Gender:Male

View PostKorama, on 22 March 2013 - 07:25 PM, said:

So, with the release of the Sonic Generations Unleashed Project, cpkredir is put to the test like never before.
If you run into any errors, please report them here. Reproducible errors complete with test cases would be best, of course.

I've experienced a few infinite loading screens myself after quitting a stage, but so far I haven't been able to reproduce the error and track down the cause.

However, I have found and fixed a bug that prevented cpkredir from adding external files via the normal IncludeDir function when a CPK ini (bb/bb2/bb3.ini) was specified.
I'll post an update soon.

We determined some time ago that the infinite loading screens seem to be related to music/sound modding. As an example, JoeTE's first release of Metal Sonic had a shit-ton of music swaps and had endless loading screens incredibly often, but removing said audio changes would make it much more stable.

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