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Sonic 2 Delta v0.24 Works on Real Hardware

#16 User is offline Elratauru 

Posted 02 May 2012 - 06:33 PM

  • Oooh Shiny stuff! don't touch it >:(
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Fuck yes :v: ! S2D! I cant believe that this got another update after all these years! Epic stuff, and with that said... *goes to play it whole...again*

#17 User is offline Ryuki 

Posted 02 May 2012 - 09:17 PM

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Hey man, amazing to see you still working on this; I remember downloading this years ago, along with ESEII when I had just discovered a rom hacking community actually existed. (This is going back what,4, 5? ...6 Years? Possibly more?)

So far it's amazing, familiar but with that strange 'undiscovered build' of Sonic 2 feel to it; which I love.
The only problem I encountered was when playing as Knuckles & Tails in Winter Hill, Knuckles couldn't attack the boss; only Tails could make contact. (I imagine Sonic can, I didn't have a lot of time to play.)

Can anybody recreate this? Or did I just do something to break it without knowing? :v:

#18 User is offline Ravenfreak 

Posted 03 May 2012 - 12:39 AM

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I see you didn't fix the spindash bug in GHZ. xP (If you spindash too fast through the S loops, the player dies because of the bottom boundary not updating accordingly.) That's the only bug I've spotted.

#19 User is offline Skaarg 

Posted 03 May 2012 - 12:56 AM

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Was not expecting to see this come back again. Was actually going through some old hacks in a folder the other day and played version 0.20. Awesome work though, I'll have to give it a proper play sometime this weekend.

#20 User is offline KingofHarts 

Posted 03 May 2012 - 01:21 AM

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There is a bug with the ARZ boss... that causes the animals to look all red and fiery. This is a rare bug, and the fix, I do believe... is documented in the Sonic 2 Heroes thread. Not a big deal but might wanna fix it.

It's caused when you get the timing on the last hit of the boss just right.

#21 User is offline Esrael 

Posted 03 May 2012 - 09:07 PM

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View PostRyuki, on 02 May 2012 - 09:17 PM, said:

Hey man, amazing to see you still working on this; I remember downloading this years ago, along with ESEII when I had just discovered a rom hacking community actually existed. (This is going back what,4, 5? ...6 Years? Possibly more?)

So far it's amazing, familiar but with that strange 'undiscovered build' of Sonic 2 feel to it; which I love.
The only problem I encountered was when playing as Knuckles & Tails in Winter Hill, Knuckles couldn't attack the boss; only Tails could make contact. (I imagine Sonic can, I didn't have a lot of time to play.)

Can anybody recreate this? Or did I just do something to break it without knowing? :v:


I Will change this to be more easy to defeat, but is possible to defeat with Knuckles jumping in to Boss while he is above the lava.

View PostRavenfreak, on 03 May 2012 - 12:39 AM, said:

I see you didn't fix the spindash bug in GHZ. xP (If you spindash too fast through the S loops, the player dies because of the bottom boundary not updating accordingly.) That's the only bug I've spotted.


Thanks, I will fix this.

#22 User is offline Rika Chou 

Posted 03 May 2012 - 09:36 PM

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Another bug is if Knuckles lands on an object after gliding, he cannot glide again until he touches the floor.

#23 User is offline KingofHarts 

Posted 04 May 2012 - 02:52 AM

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View PostRyuki, on 02 May 2012 - 09:17 PM, said:

Hey man, amazing to see you still working on this; I remember downloading this years ago, along with ESEII when I had just discovered a rom hacking community actually existed. (This is going back what,4, 5? ...6 Years? Possibly more?)

So far it's amazing, familiar but with that strange 'undiscovered build' of Sonic 2 feel to it; which I love.
The only problem I encountered was when playing as Knuckles & Tails in Winter Hill, Knuckles couldn't attack the boss; only Tails could make contact. (I imagine Sonic can, I didn't have a lot of time to play.)

Can anybody recreate this? Or did I just do something to break it without knowing? :v:


Yea, not your fault. It's the boss's hitbox. It's not easy/possible for Knuckles to hit it. I managed to beat him with Knuckles (w/ Tails), but it takes precision timing.
This post has been edited by KingofHarts: 05 May 2012 - 01:06 AM

#24 User is offline Kharen 

Posted 04 May 2012 - 04:21 PM

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I just found a bug. I'm going through the third Special Stage, trying to get the Emerald, and read that the last number of needed Rings is 110. The actual required number is 160. I went through there with 157 Rings, thinking I was doing well, saw that it said I needed 3 more, thought it was a typo or something, and didn't get the Emerald.

EDIT: Nevermind. I feel rather stupid now. After trying it again, I realized that I simply failed to see the second checkpoint. My fault, disregard my post.
This post has been edited by Kharen: 04 May 2012 - 04:22 PM

#25 User is offline Esrael 

Posted 05 May 2012 - 06:26 PM

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Download
New Build with the following fixes:

- Bonus Stage extra life icon added for Miles / Knuckles.
- Bonus Stage HUD now load correct player icon when loaded from Level Select Menu.
- Bonus Stage and Special Stage now exit to Green Hill when loaded from Level Select Menu.
- Green Hill Spindash "S" loops, fixed.
- Knuckles lands on an object after gliding, fixed.
- Winter Hill Boss can be defeated more easy with Knuckles.

#26 User is offline MathUser 

Posted 05 May 2012 - 07:27 PM

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Nice update Esreal. Keep up the good work.

#27 User is offline Kharen 

Posted 06 May 2012 - 07:49 PM

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On Dust Hill, I managed to hit a Speed Sneakers monitor, an Invincibility monitor, and another Speed Sneakers monitor, all before the first one wore off. While all this was going on, I hit the end of the level. Is the end of level jingle supposed to spaz out at this point, or is it something fixable?

EDIT: Found another bug. In Labyrinth Zone - Act 2, there are two water "slides" right off the bat, separated by a red spring. If you don't use the spring for momentum, the second water slide will actually carry you back uphill.
This post has been edited by Kharen: 06 May 2012 - 08:20 PM

#28 User is offline KingofHarts 

Posted 07 May 2012 - 09:45 AM

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This bug still exists. I noticed it in the ARZ boss. Haven't tried SCZ as well, but if its in one its in the other.

#29 User is offline Esrael 

Posted 13 May 2012 - 11:56 PM

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Download (Test version Link only for this topic)

New Build

Some fixes with custom Sonic 3 SRAM style:
- Save:
- Emeralds
- Specials Stage cleared
- Last played Special Stage
- Last played Bonus Stage
- Lifes and Continues

To be done:
- Icons for Levels

Tested and this version still works in Real Hardware.

#30 User is offline SonicVaan 

Posted 17 May 2012 - 08:15 AM

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At the Labyrinth Zone act 3 the bar grips, when you're sucked into the tube when the door opens isn't ported correctly.

After finishing Neo Green Hill Zone I got to Star Light Zone. Then I restarted the game and at the save screen it said "ZONE 13", and when I selected it, I got to Dust Hill Zone, not to Star Light Zone. EDIT: When I finished Act 1 of Dust Hill Zone, it saved, so basically I made a jump back to "ZONE 5".


I might fully debug this once I finished this game.

EDIT2: In Labyrinth Zone act 1 at the secret path, there's an odd placed ring.

EDIT3: When I finished Casino Night act 1, saved and resetted, the save screen shows "ZONE 10" and leads me to Emerald Hill Zone. You really should consider fixing the order.
This post has been edited by SonicVaan: 17 May 2012 - 12:11 PM

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