Crasher, on 13 May 2012 - 12:48 AM, said:
For the slopes, you could check how Fancy Pants Adventure does it.
I have incorporated some of the techniques used in that video, such as the two reference points below his feet to detect angles - thats working fairly well but not perfect. I can see what is meant by sensors now in the genesis games, it's kind of the same concept. Would this work well in a non-tile based version though?
Is anyone else efficient enough at Flash and would wish to help. Some of the math is messing with my brain a little :S

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