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3D Underwater Levels?

#16 User is offline Perfect Chaos Zero 

Posted 01 June 2012 - 06:26 AM

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View PostHeat-Nova, on 22 April 2012 - 12:17 AM, said:

I've been thinking about making a full 3D Sonic fangame using the upcoming Mobius Engine, however I don't know how to program yet so I've been making levels in my head and then draw them.


Not to be a git here, but speaking from a guy that's been around the fan gaming block a few times, I think you're going about this utterly backwards. My advice to you is stop this level drawing stuff and focus on the programming aspect OR try to get someone to help you with that. If you want to make a full 3D sonic fan game, you've got a bit of a ways to go before you can really be designing levels, pre-made engine or scratch-made engine, it doesn't matter. Think about how pissed or disappointed you're going to be when you draw some funky cool shit, only to find you you're incapable of coding it, whether it be due to engine constraints or skill level constraints. If you really want to get the ball rolling, either join a team that's already making stuff that can take what you're doing right now and turn that into something, or learn to code or at least be able to effectively manipulate your engine and content, via code-free design tools. If you're designing levels with no clue as to what your game is actually able to do/features, you may be getting a little ahead of yourself. Worse, your wasting effort on something you cant use/might not be able to use in the future anyway, that you could be spending on gaining the capacity to put those level outlining skills to use.

Don't misunderstand me, I'm not trying to discourage you. Just the opposite in fact! You're putting in the effort and that you're at least TRYING to get something together, which is awesome, really, that's an admirable and important trait. But without the means to do anything with that effort, your project isn't going to go anywhere. You act like you might have the drive, but you need to focus that in the right direction first or your gonna burn out on the whole idea before you even get a demo made. Think of it like swimming if you will. It's great that you're willing to jump in and that you're not afraid of the water, but if all your doing is randomly waving your arms and legs around, you'll be lucky to tread water, let alone actually swim. Learn how to dog peddle or the backstroke first at least before jumping off the diving board. Trust me, you'll have more fun that way.
This post has been edited by Perfect Chaos Zero: 01 June 2012 - 06:31 AM

#17 User is offline WheatThins 

Posted 09 August 2012 - 01:16 AM

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View PostHendricks 266, on 30 April 2012 - 05:17 PM, said:

The first section of Sonic's Lost World in SA1 stands out to me as an underwater section that works rather well (and is one of my favorites in the whole game).


As long as there isn't the horrid backward gravity and camera issue like there was when you had to ride the snake in SA1DX. I can't remember if the same issue existed on SA1. I've had a love/hate relationship with that part of the stage for a long time now. (Specifically regarding Sonic's time trial emblem here)

Also, have you considered looking at existing 3D Sonic fangame engines and building off one of those?
This post has been edited by WheatThins: 09 August 2012 - 01:17 AM

#18 User is offline Retroman 

Posted 09 August 2012 - 02:36 AM

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For a 3D, Underwater Level I would like them to use minimal shaders, more of a surrealistic-cartoony look, and not too much shaders. Skyrim's Water Shaders are ugly, but if the water shaders are just blue and clear, with gravity and bubbles, lots of bubbles it would be awesome!

I would really love to sea (Pun Intended) a Sonic Generations Underwater Level with Classic Sonic, provided they finally worked out the camera issues with 3D-Spindash and the back camera following thing. Make a Labrynith and Hydro City Zone mix-up.

It's possible, but you have to have different camera movements that is automated on each level, and some dry platforms for running.
This post has been edited by Retroman: 09 August 2012 - 02:42 AM

#19 User is offline KingofHarts 

Posted 09 August 2012 - 11:59 PM

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View PostAerosolSP, on 30 April 2012 - 02:56 PM, said:

Part of the "charm" of the underwater sections of levels for me is the fact that they hamper Sonic's abilities. Giving him all new ones kinda undermines that. That's why I'm against all this "torpedo" business.

This 100x over. I was ok with the Sea Fox in the SMS/GG games, BUT Sonic's Torpedo swimming (Triple Trouble or Chaos... I forget) powerup sucked. That said, the bubble transportation gimmick, and skipping across water as a ball was AWESOME. There are ways to add stuff to water that don't take away from it.

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