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Playing As Tails in Sonic 2

#31 User is offline Shaun Shikeishuu 

Posted 18 April 2012 - 10:41 PM

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View PostVaiyt, on 18 April 2012 - 08:28 PM, said:

If Sonic plays exactly like Tails, why play as Sonic?



Why play as either Sonic or Tails when you can plug your Sonic 2 cartridge into your Sonic & Knuckles cartridge and play as Knuckles instead? See he plays differently than both Sonic and Tails since he can climb up walls and glide. Plus he has a shorter jump and therefore provides more of a challenging final boss and to me that gives a greater sense of accomplishment for beating the game. Unless of course you cheat and use debug mode, then that just throws all sense of accomplishment right out the window.

#32 User is offline Yash 

Posted 18 April 2012 - 10:50 PM

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Honestly I'm not a fan of Super Sonic. I feel it cheapens the game.

So yeah I use Tails on most plays.

#33 User is offline muteKi 

Posted 19 April 2012 - 01:53 AM

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No need for special stages. Basically the same as Sonic Chaos in that regard -- no special stages there either!

#34 User is offline djdocsonic 

Posted 19 April 2012 - 03:49 AM

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Just to add my little bit to this. Why bother adding a second character for Sonic 2 and then not allowing them to be "Played With"? I personally don't use Tails and find him a hinderance in the Special Stages especially as he mimmicks your every move about a half second after you do it... you jump and avoid a Bomb and he hits it and loses rings.... "Not Enough Rings" TAILS YOU FUCKING BASTARD!!!! lol :)

The only other character I've used other than Sonic in the MegaDrive/Genesis Sonic games is Knuckles. I've also played Sonic 2 & Knuckles as they actually let you use Knuxx's abilities in Sonic 2 which at the time I thought was really cool and added something back to Sonic 2.

I agree with someone who mentioned perhaps it was lazyness or like HPZ and other cut zones maybe time Constraints came into it? Perhaps there was a plan to give Tails his ability to fly in Sonic 2?

#35 User is offline dsrb 

Posted 19 April 2012 - 09:49 AM

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View PostShaun Shikeishuu, on 18 April 2012 - 10:41 PM, said:

Why play as either Sonic or Tails when you can plug your Sonic 2 cartridge into your Sonic & Knuckles cartridge and play as Knuckles instead? See he plays differently than both Sonic and Tails since he can climb up walls and glide. Plus he has a shorter jump and therefore provides more of a challenging final boss and to me that gives a greater sense of accomplishment for beating the game. Unless of course you cheat and use debug mode, then that just throws all sense of accomplishment right out the window.

You can just do that anyway! With the possible exception of the final boss, which I don't think is much more difficult, Knuckles totally breaks the game. You can just glide over most of most acts, and the pass marks for special stages were reduced dramatically to levels that even I'd call easy, with rings now retained after exiting a star post just to make it even more comedically ludicrous.

#36 User is offline Kogen 

Posted 19 April 2012 - 10:02 AM

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If you play as Tails your sprite is ONE ENTIRE PIXEL SMALLER and this changes the whole game dynamic. Your matrix of thoughts, reactions, actions, and potentials is redefined.

#37 User is offline KingofHarts 

Posted 19 April 2012 - 12:29 PM

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Why ask why...???
I play as tails simply to oppose you all.
This post has been edited by KingofHarts: 19 April 2012 - 12:31 PM

#38 User is offline Mr. Mash 

Posted 19 April 2012 - 12:56 PM

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I think people would feel like sega had wronged them if they'd made tails available in 2 player or 1 and a half player mode, but not available individually.
Although it really bugged me as a kid, that he would fly back onto the screen if he died following Sonic, but you couldn't make him fly if you were playing as him.

#39 User is offline Hez 

Posted 19 April 2012 - 01:55 PM

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View PostMr. Mash, on 19 April 2012 - 12:56 PM, said:

I think people would feel like sega had wronged them if they'd made tails available in 2 player or 1 and a half player mode, but not available individually.
Although it really bugged me as a kid, that he would fly back onto the screen if he died following Sonic, but you couldn't make him fly if you were playing as him.

Well, as stated earlier, I bet 100% they didn't allow it because it would have broken the game.

#40 User is offline corneliab 

Posted 19 April 2012 - 02:07 PM

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Sonic 2 Tails is basically just SMB1 Luigi. Handles identically and is playable just as a novelty. The designers were clearly preoccupied with designing levels around the abilities of a single character- what easier way to implement another than by making it behave the same?
This post has been edited by corneliab: 19 April 2012 - 02:17 PM

#41 User is offline Machenstein 

Posted 19 April 2012 - 02:26 PM

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http://info.sonicret..._the_Hedgehog_2

Quote

As no Sonic the Hedgehog 3 flight code was ported over the physics are a bit different. He also cannot lift Sonic, nor swim underwater, nor does he tire and descend after a long flight.

...

The flight code from Sonic the Hedgehog 3 would be later on ported correctly in more advanced hacks such as Tails in Sonic 1.

Well, what are we waiting for? Let's port Sonic 3's flight code over to Sonic 2. While we're at it, let's change the method of Super Sonic transformation into Sonic 3 Complete's.
This post has been edited by Machenstein: 19 April 2012 - 02:26 PM

#42 User is offline dsrb 

Posted 19 April 2012 - 02:35 PM

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View PostMachenstein, on 19 April 2012 - 02:26 PM, said:

Well, what are we waiting for? Let's port Sonic 3's flight code over to Sonic 2.
flamewing already did just that in Sonic 2 Heroes; however, although the player can choose Tails alone, they may not want S3’s monitors, object engine, etc.

I'm actually surprised that a full hack that ports all of the code from S3, and does only that, doesn't exist.

#43 User is offline Vangar 

Posted 19 April 2012 - 03:45 PM

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View Postdsrb, on 18 April 2012 - 02:12 PM, said:

Nah, I meant that sometimes—and IMHO—it seems as though the best parts of the game never made it out of, or even into, the early beta stage. HPZ and the associated Super transformation and cinematics would have been great; Dust Hill and Wood Zone had potential, and in any case might have been better than some of the somewhat boring, not to mention unpalatably coloured, levels in the final; and so on.



I dunno what you're talking about, I'm sure that Hidden Palace transformation / cinematic was just a theory and people from Sonic Team said the emerald was just a breakable block that wasn't complete.

Similarly, Wood Zone was scraped because it had no potential at all. The design was bad. And dust hill was never even in any build of the game, so there's no potential there at all.

#44 User is offline dsrb 

Posted 19 April 2012 - 03:54 PM

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I wasn't talking solely about things that ever existed in any ROM. I meant that Emeralds, Dust Hill, and whatever were on the table at one point (refer to Naka's comments on HPZ, the infamous mockup of DHZ, etc.). Wasn't it clear enough that I specifically referred to things that “never made it out of, or even into, the early beta stage”?

#45 User is offline KingofHarts 

Posted 19 April 2012 - 06:55 PM

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View Postdsrb, on 19 April 2012 - 02:35 PM, said:

View PostMachenstein, on 19 April 2012 - 02:26 PM, said:

Well, what are we waiting for? Let's port Sonic 3's flight code over to Sonic 2.
flamewing already did just that in Sonic 2 Heroes; however, although the player can choose Tails alone, they may not want S3’s monitors, object engine, etc.

I'm actually surprised that a full hack that ports all of the code from S3, and does only that, doesn't exist.


Doesn't Sonic 2, S3 Edition do that??? Or is it not all...?

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