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SONIC GEAR 2.5D Project [***New video***] Demonstrating Green Gadget

#16 User is offline Falk 

Posted 08 April 2012 - 07:17 PM

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You could always set videos to unlisted. That's my "dicking around plz don't find this lol" mode.

#17 User is offline Cyrus 

Posted 09 April 2012 - 01:10 AM

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New video, sorry for the low quality my connection is slow xD



#18 User is offline TheGreen1 

Posted 09 April 2012 - 07:10 PM

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View PostTechokami, on 03 April 2012 - 08:51 PM, said:

This is hilarious for all the wrong reasons. I'm so sorry.
I do suggest changing the music, those random Sonic 3 samples sound extremely out of place with the rest of the tune.



This is a kinder way of saying your music sounds like nails on a chalkboard.

Wait, scratch that. Nails on a chalkboard would be more welcome than that looped garbage.

Find someone else to do the music for you.

Welcome to Retro I guess.
This post has been edited by TheGreen1: 09 April 2012 - 07:12 PM

#19 User is offline Cyrus 

Posted 10 April 2012 - 01:57 AM

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I've actually changed the music since the last video. Which was better? Also the low quality video is making the game look far worse than it really is. I will accept criticism from people who can actually program, but people who haven't even used gcc to compile hello world can get f'd. xD I'm currently polishing the engine further and I have added shields. I won't show anything for awhile. Back on the subject of the music, I'm not a musician. I composed the best I could. It's better than stealing other people's music. :P

#20 User is offline Falk 

Posted 10 April 2012 - 04:15 AM

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View PostCyrus, on 10 April 2012 - 01:57 AM, said:

I will accept criticism from people who can actually program, but people who haven't even used gcc to compile hello world can get f'd. xD


What, no, this is not how criticism works. Especially considering the irony that Unity is more spoonfed scripting than code you actually need to compile on your own.

View PostCyrus, on 10 April 2012 - 01:57 AM, said:

It's better than stealing other people's music. :P


No, no no no no no no. It's plain terrible.

#21 User is offline Gen 

Posted 16 April 2012 - 10:40 PM

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View PostFalk, on 10 April 2012 - 04:15 AM, said:

View PostCyrus, on 10 April 2012 - 01:57 AM, said:

I will accept criticism from people who can actually program, but people who haven't even used gcc to compile hello world can get f'd. xD


What, no, this is not how criticism works. Especially considering the irony that Unity is more spoonfed scripting than code you actually need to compile on your own.

It's cool bro, I've got this.

Your game's music sounds like someone wiped their diarrhea ridden ass on a synthesizer. Visuals-wise, you could have at least fixed the normal alignment issues evident on Sonic's model (unless you're just generally using a broken shader on it, in which case, fix your shaders). Also, why does Sonic look like he's basically a plank of wood that just happens to be toppling around for no apparent reason when he's in his spinning state? From the looks of it, you're basically spinning him on his skeleton's root node, instead of putting him in a "curled up" pose in a dummy game object in the hierarchy that's only used for rotating Sonic's model for certain actions (like a spin dash, for example).

Regarding graphics. Find better placeholder assets, and fix Sonic's normal alignment. Unity supports recalculating an imported mesh's normals. Use it.

Also, Sonic appears to be vomiting profusely all over the place. I understand that these are supposed to be "energy balls", but seriously man, it looks like he's puking everywhere due to the nauseating sound of terrible background music.

This snippet of criticism is brought to you by "people who can actually program".
This post has been edited by Gen: 17 April 2012 - 02:58 AM

#22 User is offline Cyrus 

Posted 17 April 2012 - 05:21 PM

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I will take all of what you said into consideration. And I was just being an ass earlier, I'll accept criticism from anyone. xD Next update will be so much better in most departments, stay tuned.

#23 User is offline Ritz 

Posted 17 April 2012 - 10:20 PM

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Ugh.

This is so fucking good.

#24 User is offline erbuka 

Posted 23 April 2012 - 10:53 AM

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Ok, I've watched all the vids, and I have a few suggestions:

  • The first thing you should fix is the rolling/jumping animation: it is really bad! I don't know how and if Unity handles the skeletal animation, or if you are using a software like Maya or 3ds.. The point is that Sonic model should be round when jumping or rolling.
  • The environment lighting looks weird. I don't know, maybe it's the low video quality that tricks me. Anyway you should add shadows as soon as possible.
  • The physics and the collisions look good for now, though I would like to see some slopes and maybe loops ;)


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