Showing how Green Gadget can aid Sonic in reaching collectables! View My Video
Sonic Gear is a 2.5D Unity3D game I'm working on, designed to be an evolution of Sonic Colors. Sonic will use various gadgets similar to Wisps, but there is a twist to it which I will reveal at a later stage. Here's a video demonstrating the prototype gameplay and the Green Gadget which allows Sonic to fire energy ball projectiles. All assets including the music are done by me except for Sonic himself. The graphics are temporary and will be vastly improved once the gameplay is finished.
That comparison gave me a good laugh! Don't worry the spazzy movement is only temporary, I was just hiding the fact that the animations aren't set up properly yet. It will definitely be addressed.
This is hilarious for all the wrong reasons. I'm so sorry.
I do suggest changing the music, those random Sonic 3 samples sound extremely out of place with the rest of the tune.
You really should configure the rolling animation, as it looks quite awkward as it is now. Perhaps if you made all of the other animations more fluid and add more 'in-between' frames to each, it would fall in line properly.
Also, how does the Green Gadget work? The video cut off before anything happened.Oops, nevermind.
EDIT: Have you considered using Youtube for your vids?
This post has been edited by TheInvisibleSun: 08 April 2012 - 12:51 AM
I'd suggest getting Sonic's gameplay solidly in place in a simple test level, before you start adding any scenery or extra moves. Maybe build it on top of an existing Sonic engine like Sonic GDK or Blitz or something.
Yeah I'll switch to YouTube from now on. I didn't think the videos were serious enough for YouTube yet. Once it's further into development I'll upload a lengthy vid. Also it is a test level, I just quickly Maya'd up some temporary scenery so it didn't look completely barren haha. How do I submit to SAGE?
Edit: I don't know what happened to the crate pushing video xD
This post has been edited by Cyrus: 08 April 2012 - 05:40 PM