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Sonic Adventure 2 XBLA

#1066 User is offline Emerald Lance 

Posted 27 November 2012 - 08:29 PM

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That's a guide on how to edit the PC version of SA1DX. I can make a similar guide on how to edit the saves for the 360 versions, but it'll have to be after I finish my editor. I'm still learning, after all. ;)
This post has been edited by Emerald Lance: 27 November 2012 - 08:30 PM

#1067 User is offline MainMemory 

Posted 27 November 2012 - 09:19 PM

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Perhaps this pseudo-C version of SA2's Chao Save checksumming routines might help?

#1068 User is offline Emerald Lance 

Posted 27 November 2012 - 11:11 PM

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Thank you, but I can't make heads or tails out of this. What I can see, however, is that these addresses far exceed what is made available in a save file. It looks like this is made to run in conjunction with the game itself. I need the hash type, and what data is checked.

That said, I can't be sure. I'm not familiar with C (the editor is written in Basic), so I'm unable to completely decipher it.

#1069 User is offline MainMemory 

Posted 28 November 2012 - 12:40 AM

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What variety of Basic?

#1070 User is offline Emerald Lance 

Posted 28 November 2012 - 01:14 AM

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Visual Basic, with Visual Studio.

#1071 User is offline MainMemory 

Posted 28 November 2012 - 09:54 AM

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I'm going to assume you mean VB.NET, so here's the code for that. If you're using VB6 or lower, maybe it'll work anyway?

#1072 User is offline Emerald Lance 

Posted 29 November 2012 - 05:33 AM

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I'm sorry, yes, I'm coding in VB.NET. This is much easier for me to read. Do you know who wrote it? I'd like to ask their permission to use it, as well as (assuming they give permission) ask for their help in utilizing it in my editor.
This post has been edited by Emerald Lance: 29 November 2012 - 05:38 AM

#1073 User is offline Lanzer 

Posted 29 November 2012 - 08:44 AM

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I love you Steve/Tiranno.
This post has been edited by Lanzer: 29 November 2012 - 08:45 AM

#1074 User is offline Namo 

Posted 29 November 2012 - 10:44 AM

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Adding in Ron's "TITSSSS" was a perfect touch. But I agree with the video entirely, even if I can still play and enjoy it.

#1075 User is offline MainMemory 

Posted 29 November 2012 - 11:24 AM

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View PostEmerald Lance, on 29 November 2012 - 05:33 AM, said:

I'm sorry, yes, I'm coding in VB.NET. This is much easier for me to read. Do you know who wrote it? I'd like to ask their permission to use it, as well as (assuming they give permission) ask for their help in utilizing it in my editor.

It was written by Sonic Team in C++, converted to C by me with IDA Pro's decompiler, converted to C# by me, and converted to VB.NET by me with developerfusion.com's C# to VB.NET converter.
This post has been edited by MainMemory: 29 November 2012 - 11:25 AM

#1076 User is offline FlackoWeasel 

Posted 13 December 2012 - 12:58 PM

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Sonic Adventure 2 will be on sale on 18- 31 dec, not sure how much though (Sonic 4 ep 2 and Sonic 2 are coming on sale too):

http://www.xbox360ac...-2013—Sale.html
This post has been edited by FlackoWeasel: 13 December 2012 - 01:00 PM

#1077 User is offline Ell678 

Posted 05 January 2013 - 12:36 PM

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I bought this when it was on sale. I only just sat down and played it. It's a great port, I love that they've done some work on it first. It's still a crummy game - but hats off to Sega for doing it well.

Also, it works perfectly in Surround, which really impressed me.

#1078 User is offline Lanzer 

Posted 13 March 2013 - 07:59 PM

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We really need an SA2 general topic, this is the closest one I can think of since the other 2 are a hacking topic and a PC-version topic.

Rooster Teeth did stuff SA2 related, check it out:


#1079 User is offline Aerosol 

Posted 14 March 2013 - 01:52 AM

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It boggles my mind that there are "gamers" (for lack of a better term) that didn't know Sonic Adventure had a sequel.

#1080 User is online GeneHF 

Posted 14 March 2013 - 05:00 PM

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Didn't you know? It was called Sonic Adventure 2 because it has two stories. Duh.

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