That's a guide on how to edit the PC version of SA1DX. I can make a similar guide on how to edit the saves for the 360 versions, but it'll have to be after I finish my editor. I'm still learning, after all.
This post has been edited by Emerald Lance: 27 November 2012 - 08:30 PM
Thank you, but I can't make heads or tails out of this. What I can see, however, is that these addresses far exceed what is made available in a save file. It looks like this is made to run in conjunction with the game itself. I need the hash type, and what data is checked.
That said, I can't be sure. I'm not familiar with C (the editor is written in Basic), so I'm unable to completely decipher it.
I'm sorry, yes, I'm coding in VB.NET. This is much easier for me to read. Do you know who wrote it? I'd like to ask their permission to use it, as well as (assuming they give permission) ask for their help in utilizing it in my editor.
This post has been edited by Emerald Lance: 29 November 2012 - 05:38 AM
Emerald Lance, on 29 November 2012 - 05:33 AM, said:
I'm sorry, yes, I'm coding in VB.NET. This is much easier for me to read. Do you know who wrote it? I'd like to ask their permission to use it, as well as (assuming they give permission) ask for their help in utilizing it in my editor.
It was written by Sonic Team in C++, converted to C by me with IDA Pro's decompiler, converted to C# by me, and converted to VB.NET by me with developerfusion.com's C# to VB.NET converter.
This post has been edited by MainMemory: 29 November 2012 - 11:25 AM
I bought this when it was on sale. I only just sat down and played it. It's a great port, I love that they've done some work on it first. It's still a crummy game - but hats off to Sega for doing it well.