Afti, on 29 March 2012 - 07:48 PM, said:
The current 10-minute time limit is useless, but a proper one is intended to be part of the fun- it adds pressure and encourages you to perform well. You brought up Super Mario 3D Land earlier; some of the later special world stages are excellent examples of that. You have 30 seconds, which won't get you through the level. Period. You need to get from time pickup to time pickup, and as fast as you can, because each one only adds a measly 10 seconds to the clock. You're free to say you don't enjoy it, but a well-considered (not ten minutes long) time limit is a conscious game design choice, and if it doesn't mesh with you you should probably just play something more suited to your tastes.
Or demand games be more like the very much legitimate and canon Advance games, letting me turn it off.
There are more things I like about Sonic than "herp derp challenge hardcore pro endboss being cool"
Aesculapius Piranha, on 29 March 2012 - 01:09 PM, said:
Punish those who truly suck so they do better next time. Thats generally the nature of games.
It is not the only
purpose of games.
Mercury, on 29 March 2012 - 06:05 PM, said:
BlazeHedgehog, on 29 March 2012 - 10:28 AM, said:
Sometimes you just have to man up.
I don't think you're getting it.
I can only speak for myself, but I don't think anyone who dislikes the time limit dislikes it because it's too challenging. You'd have to totally suck at
life, let alone Sonic, for it to be a serious hindrance.
No, like some have been saying in this thread, the time limits need to be even stricter to be a real challenge - perhaps even tailored to the specific zone rather than a lazy 10:00 slapped on everything.
The problem is the time limit is never a real challenge, so the only time you ever come up against it is when you're dicking around in the game for fun - suddenly the limit has nothing to do with challenge, it's merely an annoyance, a lazy design feature that's not doing its job.
Also, I personally hate how abstract it is. Rings counting down 'cos you're Hyper and in space? Fine. Air running out underwater? Fine. Wall of fire chasing you? Fine. Spent ten minutes in the zone? Not fine - it doesn't make any sense at all.
Time attacking, however, makes perfect sense,
does tailor the limit to each zone, and with an online score board will give you plenty of opportunity to "man up".
...I hate how a legitimate topic about game design can so quickly turn into "hurr hurr you guys suck at Sonic don't be so lazy".
Fucking Christ I love you so much, you're my fucking hero right now.
I get fed up with people who are too closed-minded to see gaming as anything but a fun challenge; partly because I think they're full of shit (I bet none of them would have played Sonic if all the mechanics were the same but they controlled a red circle in black and white environments) and partly because they never seem to get gaming's other appeals. Gaming is not just a sport, it stopped being "just" a challenge the very SECOND artists got involved with it. Now it's much, much, MUCH MORE.