BlazeHedgehog, on 29 March 2012 - 10:28 AM, said:
So we get rid of time limits and we get rid of score ranking and then what? Enemies are pretty stressful, let's get rid of them. If enemies cease to exist, then why do we need health? No more rings.
"Challenge for those who want it" always comes off as a way to accommodate lazy tendencies. Instead of dig in and beat something tough and "feel accomplished", I can just take the lazy way out. So can a lot of people. It's like a built in-cheat code that has no penalties.
Sometimes you just have to man up.
This post nailed it... Seriously... this topic should just be closed now, with this post pinned and decorated or something... Maybe a Post of the Year award is in order...
I'll reinforce this by saying I support grades in the newer games, and IMO score and time were the classics' way of implementing the same thing. Beat an act as quickly as possible while getting as much as possible for the fastest time & highest score. Able to rack up a chain? Your score, and MAYBE time... in certain instances (EHZ I'm looking at you), will reflect this. Get a lot of rings, you get bonuses for that in your score... Do it all in a fast time? There's a good time bonus to add to it... and voila... that's how you achieve a high score. I do think a highscore system should be implemented... something you can look at in an option menu or something... but there you go. That's why time limits are there... you can do whatever you want, but to do well in scores or RANKS, you gotta be fast. What a novel fucking concept for a game about the fastest creature in the world trying to save the world... Who would've ever thought?
BTW want to have high scores and leaderboards? Take a screen grab at the end of the game and post it online... That's the best I can offer you for a solution.

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