Aesculapius Piranha, on 29 March 2012 - 06:07 AM, said:
Haven't a lot of games done away with the time limit and the timer is just a way to time yourself in a game about speed?
A lot of games these days are also unreasonably easier than they used to be, too. There's a lot of things people are getting rid of in games today because they're trying to be more "cinematic" and "accessible" and less game-y. I remember listening to a podcast a year or two ago where somebody went on a tangent about how Bayonetta felt like a bit like a "relic" because it had a visible HUD at all times that displayed combo counters, score information, etc. and how "games don't do that anymore".
I found that kind of offensive, because there's a lot of things that "games don't do anymore" that maybe they should.
I'm a firm believer that sometimes a game has to grab you by the skull and force you to do things the hard way for it to be fun. "Time yourself" is a great idea in practice, but that just means "the game allows you to be lazy". Don't get me wrong, accessibility is great - to a point. But there's a lot of "Yay, you came in last place, but at least you finished, so here's a gold star" in videogames these days.
The punishment for failure has been reduced, and reduced, and reduced until you run in to situations where you have 75 lives in New Super Mario Bros. DS by the time you hit world 3 and you weren't even going out of your way to collect them.
Like I said, a timer means you
have to hurry. The games are usually balanced so that you'll probably ever even take more than 6 minutes to beat a level, but there's still the lingering tension that you have to get to the end quickly or else you will die.
While you can say time limits have been phased out of games, keep in mind that Super Mario 3D Land actually added them back in, and as per Nintendo's recent reversion to making their newer games pretty challenging, SM3DL apparently gets legitimately difficult in its second half.
The flip side in all of this is that most recent Sonic games with 10 minute limits have also had the option to turn the timelimit off. It was in all the Sonic Advance games, for example.
This post has been edited by BlazeHedgehog: 29 March 2012 - 07:31 AM