Sonic and Sega Retro Message Board: Why does anybody like the time limit in Sonic games? - Sonic and Sega Retro Message Board

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Why does anybody like the time limit in Sonic games?

1: Do you like the time limit in Sonic games?

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Why does anybody like the time limit in Sonic games?

#16 User is offline Volpino 

Posted 28 March 2012 - 11:01 PM

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View PostW.A.C., on 28 March 2012 - 10:54 PM, said:

Let me make this clear: I love difficult games, but I hate stupid difficulty. To me, time limits and limited continues with no progress save generally falls under that. Maybe my view is a bit biased since I grew up with the SNES and not the Sega Genesis, but most of my games had no time limit and gave me the ability to save my progress. I think the only SNES games I owned as a kid with a time limit were Super Mario World, Super Mario All Stars, and only one of the games in Kirby Super Star. For all of the games without a time limit (including the rest of the games in Kirby Super Star), I felt they benefited from that game design decision. All time limits generally do in games is just discourage exploration and create unnecessary frustration.


This seemed relevant.

#17 User is offline Hybrid Project Alpha 

Posted 28 March 2012 - 11:20 PM

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I hated the time limit when I was a kid, because I was terrible at the game
Now I hardly notice the clock at all
10 minutes is actually a very generous amount of time for a Sonic game

#18 User is offline Volpino 

Posted 28 March 2012 - 11:25 PM

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View PostHybrid Project Alpha, on 28 March 2012 - 11:20 PM, said:

I hated the time limit when I was a kid, because I was terrible at the game
Now I hardly notice the clock at all
10 minutes is actually a very generous amount of time for a Sonic game


Unless you're trying to piss around. :V

Doesn't anyone think it's nice to, I dunno, stay in a level you like and goof off in it? I think I clocked more time in Mystic Ruins in SADX than any other part of the game, bar the chao garden.

#19 User is offline Yash 

Posted 29 March 2012 - 12:28 AM

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I don't really care about the time limits because I rarely run out the clock dicking around in a level.

The thing about Sonic CD is that the clock is supposed to reset to 5:00:00 every time you travel to a different time zone, which was neglected in the XBLA port. The time travel mechanic in that game is kind of jank anyway because of how much of a hassle time travel is - you end up missing a good chunk of the game on a normal play through. I wish there were an option to run through all of the levels in a certain time zone without having to worry about it.

#20 User is offline GeneHF 

Posted 29 March 2012 - 12:51 AM

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Don't care. If you need more than 10 minutes per act in the classic Sonic games, something is terribly wrong with you.

Failing that, just flip on debug mode. No more timer!

#21 User is offline Volpino 

Posted 29 March 2012 - 01:01 AM

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View PostGeneHF, on 29 March 2012 - 12:51 AM, said:

Don't care. If you need more than 10 minutes per act in the classic Sonic games, something is terribly wrong with you.

Failing that, just flip on debug mode. No more timer!


Nice to know that people completely ignore my posts. Pretty sure I bring up a good point about time limits in games, not that anyone, I dunno, scrolls up two or three posts to actually read it?

I was even nice enough to condense it into one line of text this time.

Edit: Actually, here, let me quote that for you.


View PostVolpino, on 28 March 2012 - 11:25 PM, said:

Doesn't anyone think it's nice to, I dunno, stay in a level you like and goof off in it? I think I clocked more time in Mystic Ruins in SADX than any other part of the game, bar the chao garden.


Does this make it easier?

Pretty sure there's no debug mode in Sonic 4 (or any modern game, really)
This post has been edited by Volpino: 29 March 2012 - 01:03 AM

#22 User is offline GeneHF 

Posted 29 March 2012 - 01:05 AM

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And aside from Sonic 4, none of the modern Sonic titles have forced time limits outside of certain missions.

Hence why I specified classic Sonic titles. :specialed:

#23 User is offline Volpino 

Posted 29 March 2012 - 01:08 AM

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View PostGeneHF, on 29 March 2012 - 01:05 AM, said:

And aside from Sonic 4, none of the modern Sonic titles have forced time limits outside of certain missions.

Hence why I specified classic Sonic titles. :specialed:


Also when is the last time you have successfully activated Sonic 3's debug mode? Just curious.

That's the one where you have to hit 8 buttons in a split second, if I'm not wrong.

Actually, I didn't know the GameGear games had a debug mode, I think I'll go look that up.
This post has been edited by Volpino: 29 March 2012 - 01:12 AM

#24 User is offline TheInvisibleSun 

Posted 29 March 2012 - 01:12 AM

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View PostVolpino, on 29 March 2012 - 01:01 AM, said:

View PostGeneHF, on 29 March 2012 - 12:51 AM, said:

Don't care. If you need more than 10 minutes per act in the classic Sonic games, something is terribly wrong with you.

Failing that, just flip on debug mode. No more timer!


Nice to know that people completely ignore my posts. Pretty sure I bring up a good point about time limits in games, not that anyone, I dunno, scrolls up two or three posts to actually read it?

I was even nice enough to condense it into one line of text this time.


My Goodness, why are you always so angry and defensive? He just posted his opinion on time limits, but you jumped down his throat and accuse him of not reading your text-walls as if they are required for posting in the topic. People will inevitably have different opinions than yours, Volpino; there is no reason to get mad and shout insults and vulgarities over it. Surely after years here you would have realized this by now. I'll probably properly respond to the Topic at hand later, as I am exhausted now.

#25 User is offline GeneHF 

Posted 29 March 2012 - 01:14 AM

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Sonic 3 and Knuckles largely removes the need for that with how the codes for level select and debug work. Yes, Sonic 3's level select is a pain in the butt to pull off, as even being a pro button mas—fighting game player still has trouble hitting UUUDDDUUUU in the span of about... 1.5 seconds? I've gotten it to work, but only like... four times.

#26 User is offline Volpino 

Posted 29 March 2012 - 01:25 AM

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View PostGeneHF, on 29 March 2012 - 01:14 AM, said:

Sonic 3 and Knuckles largely removes the need for that with how the codes for level select and debug work. Yes, Sonic 3's level select is a pain in the butt to pull off, as even being a pro button mas—fighting game player still has trouble hitting UUUDDDUUUU in the span of about... 1.5 seconds? I've gotten it to work, but only like... four times.


I got it to work twice, sadly, 3K is missing something from its debug mode that Sonic 3 had: The super box. That was awesome.

View PostTheInvisibleSun, on 29 March 2012 - 01:12 AM, said:

*text*


When I am repeatedly bringing up a point (And not all of my posts are text-walls, by the way, there's one right above you, is that a text wall?) and having people skip over them and not addressing them, that is annoying. It has nothing to do with people not agreeing with me; they don't even respond to me. Hell, I asked the same question on S2HD's thread 6 times and never got an answer while several team members would respond to several other people, so I felt put out and skipped over and that is not an infrequent occurrence on here; I actually get more of a response from people by being an asshole half the time than being a nice human being, go figure.

#27 User is offline W.A.C. 

Posted 29 March 2012 - 01:33 AM

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View PostGeneHF, on 29 March 2012 - 12:51 AM, said:

Don't care. If you need more than 10 minutes per act in the classic Sonic games, something is terribly wrong with you.

Failing that, just flip on debug mode. No more timer!

I can disable the timer with debug? o_O Suddenly I have interest in that mode.

Edit-

For those who didn't notice, I added a poll.
This post has been edited by W.A.C.: 29 March 2012 - 01:34 AM

#28 User is offline muteKi 

Posted 29 March 2012 - 01:36 AM

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It seems to be the case in at least Sonic 1 and SCD from what I recall. Though in S2 and S3(K) I'm not 100% sure either way. I think if you end up dying from a time over in the latter two you might be able to use debug to keep alive if you press B before Sonic falls off the screen.

EDIT: In Sonic 2, you can't get a time over. In S3K at least (didn't bother to test S3 alone), that trick above -- using debug during the dying animation -- works, and disables the time limit, though you can't be Super Sonic any more.
This post has been edited by muteKi: 29 March 2012 - 01:46 AM

#29 User is offline Volpino 

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Just throwing this out there, but what about all the fangames that use the time limit? It was mentioned in the OP, I'm just trying to bring it out. Should they have a debug mode or just some option to turn it off? I'd vouch for the latter.

Edit: That's not meant to disrespect fangames, but it IS 2012 and it's just a thought.
This post has been edited by Volpino: 29 March 2012 - 01:47 AM

#30 User is offline Ravenfreak 

Posted 29 March 2012 - 02:27 AM

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For those who don't feel like playing the game in Debug mode, I hacked Sonic 2. See This post for the hack. :v: And for the most part, I don't care either way about the time limit. The only time I hated getting a time over was in Carnival Night Act 2 with the damn barrel when I was younger.
This post has been edited by Ravenfreak: 29 March 2012 - 02:30 AM

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