Anyone care to make a little playthrough video for those of us who can't play this?
Sonic 2 HD Alpha release
#17
Posted 27 March 2012 - 09:02 PM
You can't roll if you're holding a direction (say, pressing down while holding right at the same time).
#18
Posted 27 March 2012 - 09:06 PM
Very fun, very impressed, its nice to hear Tee Lope's music in a game finally
#19
Posted 27 March 2012 - 09:06 PM
The physics aren't perfect, the layouts aren't a hundred percent accurate, and there's some creative liberties taken, but I'd say this is exactly what I'd hope for from an HD remake.
#20
Posted 27 March 2012 - 09:10 PM
So what's with Avira spazzing out on me when I extracted these files?
Used the 64 bit version and it works fine on my relatively standard computer, and it looks amazing, I had to stop and stare at so many things, and the stage transition was the best part.
Cannot wait for a version with Tails, I can't wait to stare at his frames. >:3 The title screen was so beautiful I think that was the first time I've been genuinely excited and pleased with anything Sonic-related in 5 years.
Why was the boss music cut short though? It's missing a part of it, and that was my favorite part. Also, the speed boots reset the music, which I don't think happened in the original, only when they wore off.
So, just because I love to be a huge nag about this, Tails' Sonic 3 abilities are still going to be considered for this fangame, right? Because having him carry Sonic in co-op would make Sonic 2 co-op not suck anymore. And there was talk about online co-op?...
Used the 64 bit version and it works fine on my relatively standard computer, and it looks amazing, I had to stop and stare at so many things, and the stage transition was the best part.
Cannot wait for a version with Tails, I can't wait to stare at his frames. >:3 The title screen was so beautiful I think that was the first time I've been genuinely excited and pleased with anything Sonic-related in 5 years.
Why was the boss music cut short though? It's missing a part of it, and that was my favorite part. Also, the speed boots reset the music, which I don't think happened in the original, only when they wore off.
So, just because I love to be a huge nag about this, Tails' Sonic 3 abilities are still going to be considered for this fangame, right? Because having him carry Sonic in co-op would make Sonic 2 co-op not suck anymore. And there was talk about online co-op?...
This post has been edited by Volpino: 27 March 2012 - 09:14 PM
#21
Posted 27 March 2012 - 09:11 PM
Wow, you can for sure tell the amount of time spent on this. Look forward to seeing more! If I can do anything to help, I'm 100 percent for it.
#22
Posted 27 March 2012 - 09:12 PM
I'm getting some incredibly long loading times on both 32 and 64 bit versions past the title screen. Been waiting for like two minutes, watching it take almost 100% cpu while at it. Does it usually take that long?
OS, Windows 7 Ultimate 64 bit.
OS, Windows 7 Ultimate 64 bit.
This post has been edited by Dario FF: 27 March 2012 - 09:12 PM
#23
Posted 27 March 2012 - 09:14 PM
We've had plenty of people telling us that Microsoft Security Essentials is reporting that the .exe is a trojan. Rest assured it's a false positive.
If anyone is experiencing technical problems with black screens/not loading/etc., please look at the readme PDF we included. It has a list of some basic things we found before release.
If anyone is experiencing technical problems with black screens/not loading/etc., please look at the readme PDF we included. It has a list of some basic things we found before release.
#24
Posted 27 March 2012 - 09:16 PM
Downloading it...is this a DEMO with only a few levels, or a complete game who still needs refinement?
This post has been edited by ashthedragon: 27 March 2012 - 09:17 PM
#25
Posted 27 March 2012 - 09:20 PM
ashthedragon,
As we've said before, this is a demo containing EHZ. There are a few extra goodies included as well, but we'd like to let people explore the demo on their own before we say anything else on that.
As we've said before, this is a demo containing EHZ. There are a few extra goodies included as well, but we'd like to let people explore the demo on their own before we say anything else on that.
#26
Posted 27 March 2012 - 09:22 PM
The amount of polish this has is unprecedented for a fangame. It felt...RIGHT. SO RIGHT.
I ran through it twice, first like I normally would, the second to see some of the more intricate details.
AND MY GOD THIS IS BEAUTIFUL.
The little touches like the underground shadows, the little flowers bouncing, the trees moving, it all just makes this POP. Even moreso than the original did.
Native gamepad support, perfect 60 FPS HD glory, music feels just right, and those extra frames in Sonic's movement really add to the fluidity this demo has.
Now I understand why this has taken so long. Keep doing it like this. I will wait for it. AS LONG AS IT TAKES.
I ran through it twice, first like I normally would, the second to see some of the more intricate details.
AND MY GOD THIS IS BEAUTIFUL.
The little touches like the underground shadows, the little flowers bouncing, the trees moving, it all just makes this POP. Even moreso than the original did.
Native gamepad support, perfect 60 FPS HD glory, music feels just right, and those extra frames in Sonic's movement really add to the fluidity this demo has.
Now I understand why this has taken so long. Keep doing it like this. I will wait for it. AS LONG AS IT TAKES.
#27
Posted 27 March 2012 - 09:25 PM
Cannot run either version here:
- Wine: Shader Model 3.0 isn't supported. (Why exactly is a remake of a 20-year-old game using something that's completely unnecessary?)
- XP virtual machine: Crashes on startup.
I'd like to help debug more, but since no debugging symbols are included and the executables and data files are both obfuscated, it appears that this will be impossible.
Incidentally, that obfuscation is probably what's triggering the false positive. I'd like to point out that obfuscated executables are only used by two groups of programmers: virus writers, DRM developers, and programmers who don't want people to see how bad their code is. Three groups of programmers. (Obfuscated code is never used on super high-end stuff like IBM Rhapsody, which costs thousands of dollars per license.)
- Wine: Shader Model 3.0 isn't supported. (Why exactly is a remake of a 20-year-old game using something that's completely unnecessary?)
- XP virtual machine: Crashes on startup.
I'd like to help debug more, but since no debugging symbols are included and the executables and data files are both obfuscated, it appears that this will be impossible.
Incidentally, that obfuscation is probably what's triggering the false positive. I'd like to point out that obfuscated executables are only used by two groups of programmers: virus writers, DRM developers, and programmers who don't want people to see how bad their code is. Three groups of programmers. (Obfuscated code is never used on super high-end stuff like IBM Rhapsody, which costs thousands of dollars per license.)
#28
Posted 27 March 2012 - 09:27 PM

By the men who brought you a game based entirely around reverse-engineering another.
#29
Posted 27 March 2012 - 09:38 PM
Oh...
My...
GOD!!!
***MASSIVE FUCKING SPOILER ALERT***
I... I love you guys so much.
My...
GOD!!!
***MASSIVE FUCKING SPOILER ALERT***
I... I love you guys so much.
This post has been edited by Volpino: 27 March 2012 - 09:44 PM
#30
Posted 27 March 2012 - 09:40 PM
Artwork and music are fantastic, but the physics need a LOT of work.


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