Sonic and Sega Retro Message Board: Blue Spheres Forever - Beta Test - Sonic and Sega Retro Message Board

Jump to content

Hey there, Guest!  (Log In · Register) Help
  • 3 Pages +
  • 1
  • 2
  • 3
    Locked
    Locked Forum

Blue Spheres Forever - Beta Test A fan ramake of the SEGA's "Get Blue Spheres"

#31 User is offline erbuka 

Posted 04 April 2012 - 11:22 AM

  • Posts: 18
  • Joined: 19-January 12
  • Gender:Male
  • Location:Italy

View PostTiberious, on 04 April 2012 - 01:14 AM, said:

Just to save a little hassle, I've uploaded those extra S3&K stages.

They can be found here (click the Download button).

Probably wouldn't take much time to re-make, but I figure if it can be saved, then why take it?


Thanks man, you saved a lot of my time!! ^^ I will include those on the next release, but I'm not rebuilding the installer or uploading fixes until the next release.

This is what I'm working on at the moment:
1) a new level editor which will allow the editing of the stage's sky (background and stars colors)
2) checkerboard textures have been removed, they can be generated procedurally by specifing the 2 colors
3) optimizing the game for multicore architectures
4) double-click on a stage file from the Resource Explorer will run the game and play the selected stage.

These things are almost done, and I could upload a new release in a few days. Anyway I'm really busy with university at the moment and I don't know exactly when I'll do it :(
This post has been edited by erbuka: 04 April 2012 - 11:27 AM

#32 User is offline Professor Neo 

Posted 04 April 2012 - 01:33 PM

  • Posts: 46
  • Joined: 28-January 12
  • Gender:Male
  • Location:United States

View Posterbuka, on 04 April 2012 - 11:22 AM, said:

View PostTiberious, on 04 April 2012 - 01:14 AM, said:

Just to save a little hassle, I've uploaded those extra S3&K stages.

They can be found here (click the Download button).

Probably wouldn't take much time to re-make, but I figure if it can be saved, then why take it?


Thanks man, you saved a lot of my time!! ^^ I will include those on the next release, but I'm not rebuilding the installer or uploading fixes until the next release.

This is what I'm working on at the moment:
1) a new level editor which will allow the editing of the stage's sky (background and stars colors)
2) checkerboard textures have been removed, they can be generated procedurally by specifing the 2 colors
3) optimizing the game for multicore architectures
4) double-click on a stage file from the Resource Explorer will run the game and play the selected stage.

These things are almost done, and I could upload a new release in a few days. Anyway I'm really busy with university at the moment and I don't know exactly when I'll do it :(


Step 1 was my suggestion if you all refer to my diagram below.

Posted Image

#33 User is offline erbuka 

Posted 18 April 2012 - 07:36 AM

  • Posts: 18
  • Joined: 19-January 12
  • Gender:Male
  • Location:Italy
I'm about to publish new version with a few bug fixes and improvements. Someone suggested me to move Sonic down because he could barely see what was in front of him.
Below you can see the result after a few tries. While now you can see better what's ahead, I don't like how Sonic looks a bit fat. What do you think?

Posted Image

#34 User is offline Professor Neo 

Posted 28 April 2012 - 01:12 PM

  • Posts: 46
  • Joined: 28-January 12
  • Gender:Male
  • Location:United States
Sonic's altered Y-position, relative to the original Genesis version, is definitely a match. But he doesn't appear too oversized -- it's just right. I'll actually start trying out the game whenever the next release comes out.
This post has been edited by Professor Neo: 28 April 2012 - 01:13 PM

#35 User is offline Kharen 

Posted 28 April 2012 - 09:05 PM

  • Posts: 370
  • Joined: 29-October 11
  • Gender:Male
  • Location:Spokane Community College - Newport IEL
It looks absolutely amazing. Could anybody please let me know the specs I'll need to run this? If it's something like Portal 2, I'm fine. Generations-level requirements, and I'm going to have to pass this up.

#36 User is offline winterhell 

Posted 29 April 2012 - 01:51 AM

  • Posts: 747
  • Joined: 16-October 10
  • Gender:Male
I think its proportional to the resolution. I can max it on GeForce 9600GT on 1920x1200.

#37 User is offline erbuka 

Posted 29 April 2012 - 07:21 AM

  • Posts: 18
  • Joined: 19-January 12
  • Gender:Male
  • Location:Italy
Yeah the requirements are quite high, I'm working on it, but I can't seem to lower them for now at high quality. Anyway here it is a new version:

http://dl.dropbox.co...621/Release.rar

The website isn't updated with this, just because I didn't plan to release in its current state, but, you can try it.
The level editor is new, and there's not an updated guide on the website. Anyway this version should run better from the performance POV. Also the collision system should be fine even with low fps. You can press TAB while playing to show the fps/stat display.

I get 20 fps at high quality, 30/40 at medium and 60 at low at 1366x768 on my laptop with a GeForce GT230M, which is more or less equivalent to a GeForce 8600 GTS

#38 User is offline Knucklez 

Posted 29 April 2012 - 08:54 AM

  • Posts: 500
  • Joined: 10-May 11
  • Gender:Male
  • Location:Florida
I'm glad you fixed most of the issues from before, but what's remained are the menus with their misaligned and garbled looking text.

Main menu (misaligned)

Spoiler


New Game menu (misaligned, garbled text)

Spoiler


Custom Stage menu (misaligned, garbled text)

Spoiler


The Options menu crashed the game on me every time, so I couldn't access it. The CPU usage is ridiculous.
This post has been edited by Knucklez: 29 April 2012 - 08:54 AM

#39 User is offline Lanzer 

Posted 27 June 2012 - 08:59 AM

  • The saber calls for its master...
  • Posts: 5872
  • Joined: 27-February 09
  • Gender:Male
  • Location:Glendale, AZ
  • Project:Doing Stuff.
  • Wiki edits:1
Hello.

MegaGwolf has reviewed your game:


#40 User is offline Vinchenz 

Posted 29 June 2012 - 03:24 PM

  • ↑ & ↓ & ↻
  • Posts: 1388
  • Joined: 10-January 10
  • Gender:Male
  • Location:Canada
  • Project:Research
Well, I have tons of problems navigating the menu. But I can play one stage at least!

It seems to run at a full 60 FPS on my machine, although I am just basing it off visuals alone and with no counter (I should get FRAPs...).

Here are my specs:

Windows 7 64-Bit
AMD Phenom II X6 1075T Thuban 3.0GHz
R6950 Twin Frozr II Radeon HD 2GB
8GB of RAM DDR3 1600MHz

BTW, whether you finish this or not it makes an excellent portfolio piece and you should be proud!

#41 User is offline dsrb 

Posted 29 June 2012 - 05:15 PM

  • Posts: 3150
  • Joined: 10-June 09
  • Gender:Male
  • Wiki edits:196
Haha, I don't mind MegaGWolf, but his inability to understand 3D perspective is pretty amusing.

#42 User is offline erbuka 

Posted 12 July 2012 - 09:48 AM

  • Posts: 18
  • Joined: 19-January 12
  • Gender:Male
  • Location:Italy

View PostVinchenz, on 29 June 2012 - 03:24 PM, said:

Well, I have tons of problems navigating the menu. But I can play one stage at least!

It seems to run at a full 60 FPS on my machine, although I am just basing it off visuals alone and with no counter (I should get FRAPs...).

Here are my specs:

Windows 7 64-Bit
AMD Phenom II X6 1075T Thuban 3.0GHz
R6950 Twin Frozr II Radeon HD 2GB
8GB of RAM DDR3 1600MHz

BTW, whether you finish this or not it makes an excellent portfolio piece and you should be proud!


Thanks for reporting. You can activate the FPS counter with the TAB button. By the way your video card is good, so yes, you should be able to run the game at full speed and quality. Sadly, the menu thing seems to be a problem with my shaders and the ATI/AMD cards, and since I have a GeForce I can't debug it and it's hard to tell what's wrong.

Ahah, I liked the MegaGWolf review. I think I'll do that first person mode he is suggesting, it will be a nice feat to get a bad headache :D

  • 3 Pages +
  • 1
  • 2
  • 3
    Locked
    Locked Forum

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users