Sonic 4 (As you imagined it) Now at 1x res ;)
#61
Posted 19 March 2012 - 05:53 PM
#62
Posted 19 March 2012 - 06:32 PM
Mr Lange, on 19 March 2012 - 05:53 PM, said:
Sorry, forgive me, I'm tired :3
I'm sure a compromise for the music between the CD style and Classic style would be suitable.
As for graphics, I think that any use of geometric shapes on natural objects is quite surreal on it's own. Although, there was less of this as the games went on.
#63
Posted 19 March 2012 - 06:40 PM
jasonchrist, on 19 March 2012 - 03:01 PM, said:
I has this idea of Sonic's story taking place after Tails/Knuckles. Sonic has been captured and imprisoned on Robotnik's moon base, and Tails/Knuckles have to rescue him. Therefore the moon base would not only be Sonic's first level, but Tails/Knuckles last.
I had an idea like that where Sonic starts off in a sort of greenery place and Metal Sonic starts off at the final level. Sonic travels to the right and ends where Metal started, and Metal runs to the left and ends where Sonic started. They each try and take over each others base.
Ok so not quite the same but still. As for your idea with the moon, how about the Unleashed intro, only minus the werehog. Everything else can stay the same, only no werehog. And the first level is in space.
#64
Posted 20 March 2012 - 07:41 AM
I've always thought that some form of Genesis' Land of Confusion would make a SICK Scrap Brain type theme.
#67
Posted 20 March 2012 - 09:47 AM
Either way I think the style of the music is largely irrelevant, providing the music sounds good and fits the situation, it can be anything in my opinion. As for the actual timbres, I'd recommend against using VOPM or the Mega Drive Soundfont, as if the art isn't 16 bit, the music shouldn't be.
#68
Posted 20 March 2012 - 09:51 AM
Caniad Bach, on 20 March 2012 - 09:47 AM, said:
Agreed on this. I would love Sonic CD-style music personally, but would it fit Sonic-4-as-Jay-imagined-it? No. As I imagined it was something very like the NiGHTS: Into Dreams soundtrack, which I love.
#69
Posted 20 March 2012 - 10:13 AM
Sonic CD is a mess. Different set of developers, different aims and goals. If what it put forward was considered important, its design would have influenced Sonic 3. That didn't happen. Sonic CD is a side quest, spin-off, alternative timeline, whatever - not "pure" like Sonic 1, 2, 3 &K. Chances are it would have been ignored had Sonic 4 been released in the mid 90s.
Sonic CD is to Sonic 4, as Super Mario Land is to Super Mario World.
#70
Posted 20 March 2012 - 10:15 AM
Back when, I didn't know this - and so when I heard NiGHTS' soundtrack for the first time (and what with it being Sonic Team) I imagined how it would fit Sonic. That's all, was just how I'd see it.
#71
Posted 20 March 2012 - 10:26 AM
#72
Posted 20 March 2012 - 12:51 PM
#73
Posted 20 March 2012 - 12:53 PM
Because Casino Night Zone's theme is the best videogame music ever, and I'll fight anyone who denies it.
#74
Posted 20 March 2012 - 12:54 PM
Sparks, on 20 March 2012 - 12:51 PM, said:
I feel like that's what Starlight Carnival did
#75
Posted 20 March 2012 - 01:01 PM
Dark Sonic, on 20 March 2012 - 12:54 PM, said:
Sparks, on 20 March 2012 - 12:51 PM, said:
I feel like that's what Starlight Carnival did
Besides, Robotnik versions of stuff like this would be pretty cool, especially with his own ugly mug on it. A float could even be a mini-boss or behave like the battery from Angel Island 2. A few of the float sections could even be carnival-ized call backs to previous stages, like an Oil Ocean float where the cannons suddenly shoot you to the next float.

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