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Sonic 4 (As you imagined it) Now at 1x res ;)

#61 User is offline Mr Lange 

Posted 19 March 2012 - 05:53 PM

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Would you care to respond to all of the other, far more relevant things I just talked about?

#62 User is offline Lapper 

Posted 19 March 2012 - 06:32 PM

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View PostMr Lange, on 19 March 2012 - 05:53 PM, said:

Would you care to respond to all of the other, far more relevant things I just talked about?

Sorry, forgive me, I'm tired :3

I'm sure a compromise for the music between the CD style and Classic style would be suitable.

As for graphics, I think that any use of geometric shapes on natural objects is quite surreal on it's own. Although, there was less of this as the games went on.

#63 User is offline Dark Sonic 

Posted 19 March 2012 - 06:40 PM

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View Postjasonchrist, on 19 March 2012 - 03:01 PM, said:

This has always been my wacky idea for a first zone. Have Sonic start out in space (to fuck with tradition) escaping from Robotnik's psychedelic botanical moon base, and making his way back down to earth by the end of the zone for the rest of the game.

I has this idea of Sonic's story taking place after Tails/Knuckles. Sonic has been captured and imprisoned on Robotnik's moon base, and Tails/Knuckles have to rescue him. Therefore the moon base would not only be Sonic's first level, but Tails/Knuckles last.

I had an idea like that where Sonic starts off in a sort of greenery place and Metal Sonic starts off at the final level. Sonic travels to the right and ends where Metal started, and Metal runs to the left and ends where Sonic started. They each try and take over each others base.

Ok so not quite the same but still. As for your idea with the moon, how about the Unleashed intro, only minus the werehog. Everything else can stay the same, only no werehog. And the first level is in space.

#64 User is offline Tanks 

Posted 20 March 2012 - 07:41 AM

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Stick with the Genesis style for music. It seriously peevs me when someone considers Sonic CD's soundtrack part of the classic series. Its the black sheep of the series and it ought to remain that way. If you wanted to make a true Sonic 4, you best stick with 80s/90s themes.

I've always thought that some form of Genesis' Land of Confusion would make a SICK Scrap Brain type theme.



#65 User is offline TheInvisibleSun 

Posted 20 March 2012 - 08:56 AM

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Sonic CD's Soundtrack....The Black Sheep of the Series?

#66 User is offline Machenstein 

Posted 20 March 2012 - 09:30 AM

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Most importantly, which one?

#67 User is offline Caniad Bach 

Posted 20 March 2012 - 09:47 AM

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I think Tanks was talking about the style, rather than the quality of the music.

Either way I think the style of the music is largely irrelevant, providing the music sounds good and fits the situation, it can be anything in my opinion. As for the actual timbres, I'd recommend against using VOPM or the Mega Drive Soundfont, as if the art isn't 16 bit, the music shouldn't be.

#68 User is offline Jayextee 

Posted 20 March 2012 - 09:51 AM

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View PostCaniad Bach, on 20 March 2012 - 09:47 AM, said:

Either way I think the style of the music is largely irrelevant, providing the music sounds good and fits the situation, it can be anything in my opinion. As for the actual timbres, I'd recommend against using VOPM or the Mega Drive Soundfont, as if the art isn't 16 bit, the music shouldn't be.


Agreed on this. I would love Sonic CD-style music personally, but would it fit Sonic-4-as-Jay-imagined-it? No. As I imagined it was something very like the NiGHTS: Into Dreams soundtrack, which I love.

#69 User is offline Black Squirrel 

Posted 20 March 2012 - 10:13 AM

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NiGHTS may share developers but its musical aims are very different. The whole idea of NiGHTS is that it's supposed to be a dream world of sorts - the stuff isn't interchangable with Sonic... unless you're treating Sonic 4 as a series of Dallas or something and plan to call the whole thing a dream

Sonic CD is a mess. Different set of developers, different aims and goals. If what it put forward was considered important, its design would have influenced Sonic 3. That didn't happen. Sonic CD is a side quest, spin-off, alternative timeline, whatever - not "pure" like Sonic 1, 2, 3 &K. Chances are it would have been ignored had Sonic 4 been released in the mid 90s.

Sonic CD is to Sonic 4, as Super Mario Land is to Super Mario World.
This post has been edited by Black Squirrel: 20 March 2012 - 10:14 AM

#70 User is offline Jayextee 

Posted 20 March 2012 - 10:15 AM

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Stylistically, Sonic 4 would have to be pop music half-rehashes and semi-homages to popular riffs and motifs. Really.

Back when, I didn't know this - and so when I heard NiGHTS' soundtrack for the first time (and what with it being Sonic Team) I imagined how it would fit Sonic. That's all, was just how I'd see it.

#71 User is offline TheKazeblade 

Posted 20 March 2012 - 10:26 AM

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Sonic CD's soundtrack is getting unnecessary flak. It is just as well if not better composed than the classic series, with the added benefit of aging better. You're looking through a nostalgia screen. It's Sonica's choice, and one is as good as the other, though classic composing makes more sense, technically.

#72 User is offline Sparks 

Posted 20 March 2012 - 12:51 PM

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If you're including a Casino type stage, you should include something Mardi Gras or Brazilian Carnival themed stage. Flying floats making up a lot of the level, providing some crazy variation in gimmicks for each giant floats theme. Can double as a Star Light type stage fused with Casino Night.

#73 User is offline Jayextee 

Posted 20 March 2012 - 12:53 PM

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Casino stage? That reminds me, I changed my mind about the music. Sonic-4-as-I-imagine-it-RIGHT-NOW would have a motherfucking SWING soundtrack. Big bands with trumpets, blues, jazz and all that, uh, jazz.

Because Casino Night Zone's theme is the best videogame music ever, and I'll fight anyone who denies it.

#74 User is offline Dark Sonic 

Posted 20 March 2012 - 12:54 PM

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View PostSparks, on 20 March 2012 - 12:51 PM, said:

If you're including a Casino type stage, you should include something Mardi Gras or Brazilian Carnival themed stage. Flying floats making up a lot of the level, providing some crazy variation in gimmicks for each giant floats theme. Can double as a Star Light type stage fused with Casino Night.

I feel like that's what Starlight Carnival did

#75 User is offline Sparks 

Posted 20 March 2012 - 01:01 PM

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View PostDark Sonic, on 20 March 2012 - 12:54 PM, said:

View PostSparks, on 20 March 2012 - 12:51 PM, said:

If you're including a Casino type stage, you should include something Mardi Gras or Brazilian Carnival themed stage. Flying floats making up a lot of the level, providing some crazy variation in gimmicks for each giant floats theme. Can double as a Star Light type stage fused with Casino Night.

I feel like that's what Starlight Carnival did
Kind of, but it fell short very early on. You rarely rode on any of the floats, which were just scenics in the background. Almost the whole time you were just in this random pretty industrial place. Some 'Carnival.' Best we got was the Whale float in the DS version, which was just a tiny platform, rather than a gigantic chunk of stage.

Besides, Robotnik versions of stuff like this would be pretty cool, especially with his own ugly mug on it. A float could even be a mini-boss or behave like the battery from Angel Island 2. A few of the float sections could even be carnival-ized call backs to previous stages, like an Oil Ocean float where the cannons suddenly shoot you to the next float.
This post has been edited by Sparks: 20 March 2012 - 01:02 PM

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