Conan Kudo, on 10 March 2012 - 09:56 PM, said:
Well, SEGA doesn't have a problem with fangames as long as there's no chance for commercialization (and thus potentially driving away sales from SEGA).
You can still sell GPL licensed works though.
http://www.gnu.org/p...hy/selling.html
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Actually, we encourage people who redistribute free software to charge as much as they wish or can. If this seems surprising to you, please read on.
So the real issue is: If a game uses Sega-trademarked content and is being sold - It's is an entirely different issue that doesn't have anything to do with the engine you use to make said commercial Sonic game. If anyone *sold* a Sonic game made with CryEngine, Unity, UDK, Adobe Flash, HTML, EggEngine, SonicGDK, GameMaker, or even BlitzSonic there would be trouble, regardless of whether it's a custom-built GPL engine or not.
I don't see any problems with a permissive BSD/MIT/ZLIB license because there's no trademarked/copyrighted content in the graphics system, collision system and physics system, or engine itself.
This post has been edited by James K: 10 March 2012 - 10:42 PM

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