Hey folks. I'm not often on here but I've been dicking about with the Sonic games on Steam lately, and thought I'd ask about an issue I'm having.
I've put together a basic No - HUD mod for SA2, that worked well enough. I then decided to see if I could replace the textures in City Escape with the signage from the Dreamcast version. It was easy enough to do, and after I made it mod-loader friendly it worked in-game as seen here;
All fine and dandy, and I did the same with the blimps in Radical Highway. However, for some reason upon beating or exiting a stage these texture edits affect, such as City Escape or Radical Highway, the game straight up crashes and I haven't the foggiest why.
TL;DR - I put the Dreamcast signage into the PC port, it crashes the game, I'm confused. I'll keep playing with the files in the .paks to see if I messed something up, but I'm seriously at a loss. The only thing I could muster was perhaps the filesize being much bigger than the original .pak, but that wouldn't be consistent with the No-HUD mod I made so... yeah. I'd imagine this kind of stuff has already been answered, but I didn't turn up anything through searching.
Using the SA2 Modloader log, the final line before the crash is:
Warning! Can not Read file: gd_PC/stg13_light_gc.bin
SOC_AsynDoWithCurrentFrame
War
But I have no idea what to do with that information.
EDIT: Well, it WAS the filesize. I shouldn't be surprised... and honestly I'm not. Disregard folks.
This post has been edited by TrackerTD: 10 July 2015 - 06:43 PM