Sonic Adventure 2 Hacking Now a general SA2 Hax thread
#811
Posted 09 September 2014 - 09:27 PM
#812
Posted 10 September 2014 - 06:32 AM
Turbohog, on 09 September 2014 - 09:27 PM, said:
Here are the solutions:
1. Disable the in-game steam community overlay
2. Run the shortcut/sa2.exe as admin (Right-Click, Properties, Compatibility Tab, under Privilege Level, check 'Run this program as an administrator' and press ok.
3. Update on-board and dedicated graphics cards and then follow this here: http://www.howtogeek...-intel-graphics
4. Close any overlaying programs, for example, fps showing or video capturing tools like EVGA precision, Dxtory & see if you can delay it 'hooking' itself to the program. Dxtory has a delay setting which you can set for 10 seconds.
5. Update DirectX
6. Change resolutions, run in windowed mode.
Most likely 1. and 4. are the real culprits and will work for you, depending if your system is up-to-date.
Source: Google. Thank me later
#813
Posted 10 September 2014 - 07:55 PM
#814
Posted 10 September 2014 - 08:08 PM
#815
Posted 11 September 2014 - 03:57 AM
Turbohog, on 10 September 2014 - 07:55 PM, said:
Your welcome.
Why not try to reinstall it? If you have a registry cleaner, it messes things up because registry cleaners are garbage, and snake oil. Microsoft themselves don't recommend it, even going so far as to say to stay away from it. It's just a fad.
#816
Posted 22 September 2014 - 01:42 PM
I'm gonna have some fun with this.
Edit: The object that does this is 0x3B, by the way.
#817
Posted 22 September 2014 - 06:10 PM
Morph, on 22 September 2014 - 01:42 PM, said:
I'm gonna have some fun with this.
Edit: The object that does this is 0x3B, by the way.
This was possible on GC via Action Replay, and the memory address responsible works in every stage.
If it helps find the same thing on PC, here is the relevant info from my notes on the GC version:
Start 801E5624
Down: 0000000 BF800000 0000000 (Normal gravity)
Up: 0000000 3F800000 0000000
Left: 0000000 0000000 BF800000
Right: 0000000 0000000 3F800000
Away from screen: 3F80000 0000000 00000000
Towards screen: BF80000 0000000 00000000
#818
Posted 22 September 2014 - 10:27 PM
Edit: it's at 0x01DE94A0
#819
Posted 28 September 2014 - 03:57 PM
#820
Posted 29 September 2014 - 06:03 PM
Neo, on 28 September 2014 - 03:57 PM, said:
That's good to know. I'm assuming the distance is set in the last three floats at the end of the object definition.
Also, in other SA2 related hax news, I ported Tails's SA1 physics parameters to SA2 for mechless Tails.
It's not quite done yet though. I'm not satisfied with the flying speed, and it's definitely not in this structure I ported over. That means it's in the Tails-specific structure, and it's as of yet undocumented. I'll figure it out eventually, though.
#821
Posted 30 September 2014 - 04:24 PM
Morph, on 29 September 2014 - 06:03 PM, said:
Also, in other SA2 related hax news, I ported Tails's SA1 physics parameters to SA2 for mechless Tails.
It's not quite done yet though. I'm not satisfied with the flying speed, and it's definitely not in this structure I ported over. That means it's in the Tails-specific structure, and it's as of yet undocumented. I'll figure it out eventually, though.
This is really interesting; quite surprising actually. Forgive my ignorance (I'm not part of the hacking scene) but how much of SA2's engine is based off of SA1's? By porting the values like you said I'm assuming that SA2 has physics variables that are like-for-like with SA1 to a degree.
I've always thought the two games looked and felt completely different to one-another, especially in terms of physics and handling animated characters.
#822
Posted 30 September 2014 - 05:05 PM
Sonic Adventure 2 is a heavily modified Sonic Adventure 1, much like Sonic 2 is a heavily modified Sonic 1.
#823
Posted 30 September 2014 - 05:07 PM
Edit: Ninja'd
#824
Posted 31 December 2014 - 12:11 PM
Strife, on 06 May 2014 - 06:08 PM, said:
And the music is way too loud in cutscenes. On the plus side the timings on speech is better.
#825
Posted 01 January 2015 - 02:12 AM
Morph, on 29 September 2014 - 06:03 PM, said:
Also, in other SA2 related hax news, I ported Tails's SA1 physics parameters to SA2 for mechless Tails.
It's not quite done yet though. I'm not satisfied with the flying speed, and it's definitely not in this structure I ported over. That means it's in the Tails-specific structure, and it's as of yet undocumented. I'll figure it out eventually, though.
Wow, This is wonderful! Honestly as much as I love Sa2b, Sa1 has more of a charm due to the variety of characters! Amy was personally my favorite.
In other words port them all into Sa2 please, haha.

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