Chemical Heat, on 09 April 2012 - 01:12 PM, said:
But seriously. Awesome progress! Can't wait to test it out, or mod SA2B myself to play as Super Sonic without crashing :3
Crystal Clear, on 09 April 2012 - 04:23 PM, said:
Totally watching this thread.
I wouldn't get too excited, these are model swaps, not like what you can get in SADXPC. You'd have to figure out how to get Super Sonic's model and textures loaded, and figure out how to activate the transformation. It might not be part of Sonic's code like it was in SA1. It might even have necessary code in the Finalhazard level file. And Super Sonic probably isn't coded to work in standard levels, so you'd end up flying around the level unable to properly interact with any gimmicks, or even crash the game when you touch them.
SADXPC was great for Super Sonic for three reasons:
- As a PC game, Cheat Engine and IDA Pro (with the decompiler) are excellent tools for reverse engineering and modifying the game.
- The way the port was set up, the model was always loaded into memory.
- The Perfect Chaos level worked in the same manner as the regular levels.
I'm not trying to say he's not doing anything interesting, but it's probably not going to be on the same level as Super Sonic in SADXPC or Heroes.

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