Sonic Megamix
#361
Posted 02 September 2014 - 11:44 PM
Yeah if there's anything Mugen games do well at, it's overpowered, unbalanced, art clashing, audio clipping madness.
#362
Posted 03 September 2014 - 12:42 AM
Ah... MUGEN. Tried it for about an hour. Subsequently removed it from my laptop.
#363
Posted 03 September 2014 - 01:26 AM
Ashura96, on 02 September 2014 - 11:27 PM, said:
MUGEN is terrible though.
steveswede, on 02 September 2014 - 11:44 PM, said:
Yeah if there's anything Mugen games do well at, it's overpowered, unbalanced, art clashing, audio clipping madness.
Depends on the person/people involved.
This is still being worked on, by the way. Just very slow progress.
This post has been edited by Jay T.: 03 September 2014 - 01:30 AM
#364
Posted 03 September 2014 - 07:35 AM
Did you all really miss the point of the post? It wasn't made on the purpose of talking about MUGEN itself, but the fact that someone made a stage based on a Sonic hack, most likely without permission (but likely giving credit, at least). The point being made is that it didn't cause anyone to be bothered just because the stage itself was made, nor did anyone consider it theft. That's what GT Koopa meant to say, that it's quite confusing.
Besides, I'm not going to completely disagree in here, but I'm not going to agree either. MUGEN is a decent engine, it just wouldn't seem that way if most people didn't make ridiculously big rosters of things that don't go along or just ridiculous weeaboo crossovers. I know this is off topic, but just wanted to say it really depends on how you use the engine.
Besides, I'm not going to completely disagree in here, but I'm not going to agree either. MUGEN is a decent engine, it just wouldn't seem that way if most people didn't make ridiculously big rosters of things that don't go along or just ridiculous weeaboo crossovers. I know this is off topic, but just wanted to say it really depends on how you use the engine.
#365
Posted 03 September 2014 - 08:14 AM
Jay T., on 03 September 2014 - 01:26 AM, said:
Ashura96, on 02 September 2014 - 11:27 PM, said:
MUGEN is terrible though.
steveswede, on 02 September 2014 - 11:44 PM, said:
Yeah if there's anything Mugen games do well at, it's overpowered, unbalanced, art clashing, audio clipping madness.
Depends on the person/people involved.
This is still being worked on, by the way. Just very slow progress.
Are you sure about that? I assumed that Card Saga Wars had been forgotten years ago.
Then again, considering the thread we're in, there's always hope, I suppose.
#366
Posted 03 September 2014 - 08:48 AM
Bobinator, on 03 September 2014 - 08:14 AM, said:
Are you sure about that? I assumed that Card Saga Wars had been forgotten years ago.
Then again, considering the thread we're in, there's always hope, I suppose.
Then again, considering the thread we're in, there's always hope, I suppose.
Well, he posted on his Tumblr that the game's status is the same as last year, and he doesn't have anything new to tease at the moment. So maybe it's not being worked on right now, but it's not scrapped.
This post has been edited by Jay T.: 03 September 2014 - 08:52 AM
#368
Posted 03 September 2014 - 06:43 PM
OK, not only are we going wildly offtopic, there's not much more else to say right now. Locking the thread, someone from Megamix can unlock it when it's deemed necessary.
#369
Posted 08 September 2014 - 12:13 AM
I ran it over with all concerned, and it was deemed that a lock is unnecessary at this point.(thanks for the concern though OL, appreciate it
) General discussion of the project is always fine, but let's try not to get too offtopic.
#370
Posted 11 September 2014 - 06:46 PM
I will say a few words here on this...
I don't think public hints and releases on the state of the project are a bad idea, but I can understand the reasons Stealth will have for doing so. He's clearly argued his reasons and I don't wish to refute them.
Furthermore, I'd like to say here and now that, your name is recognized and has weight from at least a few of us still. I already enjoyed Taxman's first Sonic CD remake immensely...
But when the news hit that you would be the one behind the Sonic 1 and 2 ports? I knew we were in for a true treat. I'm shocked you didn't get more credit in the project, but for at least some of us, rest assured that your name carried weight when it became attached to it. I appreciate the things you've done for these hacks over the years. I truly wish Sega would give you the funds to use the engine and create your own game in this style, but alas, it is what it is. The Japanese see us as a niche that aren't that important to them for whatever reason. Oh well.
I look forward to the eventual completion of MegaMix as if it were the true Sonic 4/5. So long as you're onboard for getting it done (which, again, you've said you are), I can wait. I've been lurking since the Simon Wai days, and I'll still be lurking in this community for a long time I suspect.
I don't think public hints and releases on the state of the project are a bad idea, but I can understand the reasons Stealth will have for doing so. He's clearly argued his reasons and I don't wish to refute them.
Furthermore, I'd like to say here and now that, your name is recognized and has weight from at least a few of us still. I already enjoyed Taxman's first Sonic CD remake immensely...
But when the news hit that you would be the one behind the Sonic 1 and 2 ports? I knew we were in for a true treat. I'm shocked you didn't get more credit in the project, but for at least some of us, rest assured that your name carried weight when it became attached to it. I appreciate the things you've done for these hacks over the years. I truly wish Sega would give you the funds to use the engine and create your own game in this style, but alas, it is what it is. The Japanese see us as a niche that aren't that important to them for whatever reason. Oh well.
I look forward to the eventual completion of MegaMix as if it were the true Sonic 4/5. So long as you're onboard for getting it done (which, again, you've said you are), I can wait. I've been lurking since the Simon Wai days, and I'll still be lurking in this community for a long time I suspect.

02