Sonic and Sega Retro Message Board: Sonic Megamix - Sonic and Sega Retro Message Board

Jump to content

Hey there, Guest!  (Log In · Register) Help
  • 25 Pages +
  • 1
  • 2
  • 3
  • 4
  • 5
  • Last ►
    Locked
    Locked Forum

Sonic Megamix

#31 User is offline GT Koopa 

Posted 27 January 2012 - 05:01 PM

  • Posts: 1531
  • Joined: 23-February 09
  • Gender:Male
  • Location:Elgin, IL
  • Project:Flicky Turncoat DX, T.L.W.S. Vs M.G.W.
  • Wiki edits:6

View PostThe Game Collector, on 27 January 2012 - 06:21 AM, said:

This also gets me to wondering... has anyone ever hacked a hack? If Megamix ends up being so good that it becomes THE Sonic game to play (well the demo kind of already is), I wonder if we could expect people to do such things. What your team has done is figured out how to turn a Genesis rom into a Sega CD game and with that information available to everybody we could start to see longer hacks with more content. Maybe Psi will grab the rom and replace the 5 characters with 5 of his choosing one day.



I would rather not have Megamix be the template everyone does their hacks on. Then all hacks would be like Megamix, or even "I palette changed Megamix this is my new hack tech member pleez!!1"


What I think would be best is a custom basic empty template dissasembly engine whatever that mimics the classic sonic games for people build their stuff on. Something that isn't Sonic 1, 2, or 3K but mimics them. They wouldn't be hacks anymore, but homebrew genesis games. Also, it would be more legal, right?

#32 User is offline Rockman Zero 

Posted 27 January 2012 - 05:22 PM

  • Hello there, my little friend.
  • Posts: 960
  • Joined: 27-October 05
  • Gender:Male
  • Project:Videos for Hellfire Commentaries.
  • Wiki edits:6
I'm glad to hear that the project wasn't cancelled in light of recent events.

I'm on the edge of my seat to see recent changes! I can't wait to hear the completed redbook audio!

#33 User is offline Josh 

Posted 27 January 2012 - 05:23 PM

  • TGC Warrior
  • Posts: 926
  • Joined: 22-January 08
  • Gender:Male
  • Location:USA
  • Wiki edits:1

View Postjasonchrist, on 27 January 2012 - 04:15 PM, said:

View PostGeneHF, on 27 January 2012 - 03:50 PM, said:

View PostBilly, on 27 January 2012 - 03:39 PM, said:

View Postjasonchrist, on 27 January 2012 - 02:55 PM, said:

Megaman shit

What are you talking about?

I imagine he means the Mega Man remixes included in the chiptune soundtrack, like the Options theme and Metallic Base Act 4.

Yes! Also, Iiiiiiiiiiit's SHOWTIME and K.O!!!! Need to go.

*ahem* Anyway I'm sorry I'm being a dick now, carry on team Megamix. We all know the fruits of your labours will be great for us all!


While I disagree on both counts, isn't there something in the options menu that turns the KO sounds off?

#34 User is online steveswede 

Posted 27 January 2012 - 05:53 PM

  • Posts: 3368
  • Joined: 13-April 09
  • Gender:Male
  • Location:Birthplace of Lara Croft
  • Project:Bowel reconstruction
  • Wiki edits:6

View PostRockman Zero, on 27 January 2012 - 05:22 PM, said:

I can't wait to hear the completed redbook audio!


On the subject of redbook audio, does it have to be? I know the quality will be there but I like to hear the music continuously looped because I loose the immersion when I hear the Sonic CD music fade out on stages.

#35 User is offline W.A.C. 

Posted 27 January 2012 - 06:03 PM

  • I abuse text smilies way too much.
  • Posts: 4253
  • Joined: 05-April 10
  • Gender:Male
  • Location:California
  • Project:Art Assets for a Game Project
  • Wiki edits:2
I'm so glad to hear Megamix isn't cancelled. I was really worried about the project's future.

#36 User is offline Stealth 

Posted 27 January 2012 - 06:33 PM

  • Posts: 546
  • Joined: 31-July 05
  • Gender:Male
  • Project:HCGE, Project HC, Sonic Megamix, SonED2, [...]
  • Wiki edits:19

View Poststeveswede, on 27 January 2012 - 05:53 PM, said:

On the subject of redbook audio, does it have to be? I know the quality will be there but I like to hear the music continuously looped because I loose the immersion when I hear the Sonic CD music fade out on stages.

Megamix's are longer :P

#37 User is offline Selbi 

Posted 27 January 2012 - 06:37 PM

  • Tief.Tiefer
  • Posts: 1431
  • Joined: 12-May 08
  • Gender:Male
  • Location:Northern Germany
  • Project:Sonic ERaZor
  • Wiki edits:320
A completely different question for once: How has the progress been since the 4.0b release in general?

#38 User is offline MarkeyJester 

Posted 27 January 2012 - 07:04 PM

  • Clouded in obscurity.
  • Posts: 1595
  • Joined: 22-July 08
  • Gender:Male
  • Location:Japan
  • Wiki edits:16

View PostSelbi, on 27 January 2012 - 06:37 PM, said:

A completely different question for once: How has the progress been since the 4.0b release in general?

Oh you know, the usual.

Seriously though, I don't think we can answer that without giving out content, I would like the point out though that we have had several things shown off publically since the last release already (like a few screenshots here and there, the SNZ video, the music tracks often posted, and just recently that title screen image), so surely that should already be the answer to your question =P

#39 User is offline Sik 

Posted 27 January 2012 - 07:13 PM

  • Sik is pronounced as "seek", not as "sick".
  • Posts: 6719
  • Joined: 17-March 06
  • Gender:Male
  • Project:being an asshole =P
  • Wiki edits:11

View PostStealth, on 27 January 2012 - 06:33 PM, said:

View Poststeveswede, on 27 January 2012 - 05:53 PM, said:

On the subject of redbook audio, does it have to be? I know the quality will be there but I like to hear the music continuously looped because I loose the immersion when I hear the Sonic CD music fade out on stages.

Megamix's are longer :P
I don't like non-looping tunes either. And the fact they're longer than Sonic CD's only worries me more because that means it's more limited in terms of music (way moreso than the last release).

#40 User is offline Selbi 

Posted 27 January 2012 - 07:14 PM

  • Tief.Tiefer
  • Posts: 1431
  • Joined: 12-May 08
  • Gender:Male
  • Location:Northern Germany
  • Project:Sonic ERaZor
  • Wiki edits:320

View PostMarkeyJester, on 27 January 2012 - 07:04 PM, said:

View PostSelbi, on 27 January 2012 - 06:37 PM, said:

A completely different question for once: How has the progress been since the 4.0b release in general?

Oh you know, the usual.

Seriously though, I don't think we can answer that without giving out content, I would like the point out though that we have had several things shown off publically since the last release already (like a few screenshots here and there, the SNZ video, the music tracks often posted, and just recently that title screen image), so surely that should already be the answer to your question =P

I was more talking about the drive, rather than the actual content. Was the recent development productive or has nothing much changed since then?

#41 User is online steveswede 

Posted 27 January 2012 - 07:27 PM

  • Posts: 3368
  • Joined: 13-April 09
  • Gender:Male
  • Location:Birthplace of Lara Croft
  • Project:Bowel reconstruction
  • Wiki edits:6

View PostStealth, on 27 January 2012 - 06:33 PM, said:

View Poststeveswede, on 27 January 2012 - 05:53 PM, said:

On the subject of redbook audio, does it have to be? I know the quality will be there but I like to hear the music continuously looped because I loose the immersion when I hear the Sonic CD music fade out on stages.

Megamix's are longer :P


I hope the boss music is decent in length because the tension there gets ruined the most when music fades out.

#42 User is offline Stealth 

Posted 27 January 2012 - 07:56 PM

  • Posts: 546
  • Joined: 31-July 05
  • Gender:Male
  • Project:HCGE, Project HC, Sonic Megamix, SonED2, [...]
  • Wiki edits:19

View PostSik, on 27 January 2012 - 07:13 PM, said:

I don't like non-looping tunes either. And the fact they're longer than Sonic CD's only worries me more because that means it's more limited in terms of music (way moreso than the last release).

I'm not sure what you mean. We had never intended act-specific mixes of the CD audio, for starters

View PostSelbi, on 27 January 2012 - 07:14 PM, said:

I was more talking about the drive, rather than the actual content. Was the recent development productive or has nothing much changed since then?

It's got its on and its off times like any other hobby kind of project, we each have a lot of stuff going on :P
But there has been a fair amount of work done even discluding the previously-publicized content

View Poststeveswede, on 27 January 2012 - 07:27 PM, said:

I hope the boss music is decent in length because the tension there gets ruined the most when music fades out.

Our fancy new boss music currently runs 2:25

#43 User is offline sonicblur 

Posted 27 January 2012 - 08:00 PM

  • Posts: 848
  • Joined: 18-February 08
  • Gender:Male
  • Wiki edits:6

View PostStealth, on 27 January 2012 - 06:33 PM, said:

Megamix's are longer :P

Thank you for posting several times today, as in the past it seemed like you were angry any time this project came up.
It's nice to see something at least once a year, like today.

#44 User is online steveswede 

Posted 27 January 2012 - 09:05 PM

  • Posts: 3368
  • Joined: 13-April 09
  • Gender:Male
  • Location:Birthplace of Lara Croft
  • Project:Bowel reconstruction
  • Wiki edits:6

View PostStealth, on 27 January 2012 - 07:56 PM, said:

View Poststeveswede, on 27 January 2012 - 07:27 PM, said:

I hope the boss music is decent in length because the tension there gets ruined the most when music fades out.

Our fancy new boss music currently runs 2:25


That's seems decent enough thankyou.

Also I've not heard anyone ask the team this but considering that the levels are completely original, are we going to get original decent bosses to battle? I've always enjoyed bosses like the final one from Crystal Egg Zone and the final boss in Launch Base Zone from Sonic 3 (not S3&K) because you have to study their patterns and attack them in the small window of opportunity you have. Kinda like a puzzle element added to them instead of quickly jumping on Robotnik eight times before he has chance to attack. I'm not asking for bosses that are mega tough but one's that are challenging enough to make you want to replay them again. They would certainly be excellent to face on a boss run if you have the intention to add a boss mode as well.

#45 User is offline The Game Collector 

Posted 28 January 2012 - 01:49 AM

  • Posts: 806
  • Joined: 24-August 08
  • Gender:Male
  • Location:Washington State, USA
  • Project:helping a local rock band; still a big Sonic & video game fan

View PostGT Koopa, on 27 January 2012 - 05:01 PM, said:

View PostThe Game Collector, on 27 January 2012 - 06:21 AM, said:

This also gets me to wondering... has anyone ever hacked a hack? If Megamix ends up being so good that it becomes THE Sonic game to play (well the demo kind of already is), I wonder if we could expect people to do such things. What your team has done is figured out how to turn a Genesis rom into a Sega CD game and with that information available to everybody we could start to see longer hacks with more content. Maybe Psi will grab the rom and replace the 5 characters with 5 of his choosing one day.



I would rather not have Megamix be the template everyone does their hacks on. Then all hacks would be like Megamix, or even "I palette changed Megamix this is my new hack tech member pleez!!1"


What I think would be best is a custom basic empty template dissasembly engine whatever that mimics the classic sonic games for people build their stuff on. Something that isn't Sonic 1, 2, or 3K but mimics them. They wouldn't be hacks anymore, but homebrew genesis games. Also, it would be more legal, right?


That is the main thing I'm interested in seeing. Basically a Sonic disassembly that is already programmed to boot on Sega CD. It would allow for more content rich hacks instead of people having to work with such a small data limit.

  • 25 Pages +
  • 1
  • 2
  • 3
  • 4
  • 5
  • Last ►
    Locked
    Locked Forum

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users