Also, this trailer is great. The gimmicks look fun and it just shows an outstanding amount of work and quality. Looking forward to it.
Sonic ATS - Released! After Sonic 2, Before Sonic 3
#61
Posted 13 April 2012 - 05:19 AM
For anyone praising the music bear in mind it's just Naofumi Hataya's "Sonic3 MegaD Mix", which can be found on the 2009 album, "True Colours - The Best of Sonic The Hedgehog - Part 2". I do believe it was in GEMS collection too.
Also, this trailer is great. The gimmicks look fun and it just shows an outstanding amount of work and quality. Looking forward to it.
Also, this trailer is great. The gimmicks look fun and it just shows an outstanding amount of work and quality. Looking forward to it.
#62
Posted 13 April 2012 - 08:11 AM
Love how the trailer is synced to the samples in the music
And the Sonic sprites are nice, too. They remind me of an edit I saw to Mario's SMW sprite.
Bubbles made me laugh. Oh, you went there.
Is this seriously just you and Falk for the most part? Because churning out an updated version to an already-fantastic fangame, and simultaneously creating its sequel to be just as awesome, is mind-blowing.
Bubbles made me laugh. Oh, you went there.
Is this seriously just you and Falk for the most part? Because churning out an updated version to an already-fantastic fangame, and simultaneously creating its sequel to be just as awesome, is mind-blowing.
#63
Posted 13 April 2012 - 10:19 AM
This look awesome Lake! One question though. Did you custom create those sprites? Maybe its just me, but at a glance, that sprite kind of looks like like jason's classic hybrid set.
#64
Posted 13 April 2012 - 11:15 AM
Just Quoting
wow, thanks for all the support, really
@Tiller
I don't know where it's used in the GEMS collection but it was used for a menu in Sonic Classic, I think
@Kampfer
maybe it's because of the video quality
I did the same on BTS and it didnt felt so big compared to the sprite
@TheKazeblade
the title screen will probably be changed sometime during the development, it did on BTS
and yes, I know about the overuse of blue
@TheInvisibleSun
it was some kind of collab between me and P3DR0, he did the first frame, I edited it and did the rest of the poses
EDIT: oh yeah, did anyone discovered what is the little "secret" at the end of the trailer?
people in sfghq probably already know
LakeFeperd, on 12 April 2012 - 07:20 PM, said:
wow, thanks for all the support, really
@Tiller
I don't know where it's used in the GEMS collection but it was used for a menu in Sonic Classic, I think
@Kampfer
maybe it's because of the video quality
I did the same on BTS and it didnt felt so big compared to the sprite
@TheKazeblade
the title screen will probably be changed sometime during the development, it did on BTS
and yes, I know about the overuse of blue
@TheInvisibleSun
it was some kind of collab between me and P3DR0, he did the first frame, I edited it and did the rest of the poses
EDIT: oh yeah, did anyone discovered what is the little "secret" at the end of the trailer?
people in sfghq probably already know
This post has been edited by LakeFeperd: 13 April 2012 - 12:11 PM
#66
Posted 13 April 2012 - 12:14 PM
You're also remarkably quick at making fangames. While that is largely due to the Sonic Worlds engine, Sonic fangame projects generally take forever to make. You on the other hand were able to BTS in what, less than two years despite the fact the game had over 30 levels? While some of the levels in that fangame were noticeably better than others, it was still a really fun fangame that I had a blast playing and its sequel looks like it'll manage to outdo it.
Edit-
I'm surprised BTS doesn't have an entry in the Sonic Retro wiki. It deserves it.
Edit-
I'm surprised BTS doesn't have an entry in the Sonic Retro wiki. It deserves it.
This post has been edited by W.A.C.: 13 April 2012 - 12:42 PM
#67
Posted 13 April 2012 - 03:49 PM
ATS is so rich in gimmicks, and you pump out gorgeous graphics very quickly. Is there anything you would recommend to other developers of how to come up with such fresh ideas?
#68
Posted 13 April 2012 - 04:52 PM
@Icewarrior
wow, thanks
but there is a lot of other people like that, especially over sfghq
@W.A.C.
well, pretty much everything fan game related is very outdated on the wiki, isn't it?
the page for SAGE still says that the 2011 SAGE is still under planning
@Sparks
umm... "Look at your avatar, it's moving up and down... like... a piston... and a piston has something to do with hydraulics... or can launch you up in the air... or block your path.... or crush you..." and the list goes on
for a better example: This = This
and for graphics and tiles... well, just get a paper and draw random stuff until you find one that suits your level
wow, thanks
but there is a lot of other people like that, especially over sfghq
@W.A.C.
well, pretty much everything fan game related is very outdated on the wiki, isn't it?
the page for SAGE still says that the 2011 SAGE is still under planning
@Sparks
umm... "Look at your avatar, it's moving up and down... like... a piston... and a piston has something to do with hydraulics... or can launch you up in the air... or block your path.... or crush you..." and the list goes on
for a better example: This = This
and for graphics and tiles... well, just get a paper and draw random stuff until you find one that suits your level
This post has been edited by LakeFeperd: 13 April 2012 - 04:54 PM
#70
Posted 13 April 2012 - 10:51 PM
Wow this is just looking really amazing. I'm loving the look of these levels, especially the level showed from 1:51-1:57 and then again at 2:35-2:41. Something about that level is just really making it stand out to me though all the levels are looking great. Only thing that seemed kind of odd to me is Sonic's jumping sprite when he's going down the sand-falls. The sprite looks fine everywhere else but it just seems weird in those sections. Maybe because he's dropping slower down the sand-falls. Other than that minor little thing this is looking awesome.
This post has been edited by Shaun Shikeishuu: 13 April 2012 - 10:53 PM
#71
Posted 13 April 2012 - 11:17 PM
I love the sheer amount of creativity squeezed into this. A trailer for a video game should be a bit like a promise of a trip to Disneyland - a promise that you'll be able to do tonnes of fun things in the near future. And you've nailed that.
It's so refreshing to see Sonic levels that aren't predicated on just being more of the same. I can't wait for SAGE!
It's so refreshing to see Sonic levels that aren't predicated on just being more of the same. I can't wait for SAGE!
#72
Posted 14 April 2012 - 12:15 AM
This might very well end up being in my top 3 completed fan games. Nice job! Those walk frames look rather tasty.
#73
Posted 14 April 2012 - 02:45 AM
For the secret at the end of the trailer is Tails caught and than being taken to Dr. Robotniks/Eggmans base to be roboticized? Maybe Metal Tails? And no, I didn't look at SFGHQ, if I'm right.
Also, love the stuff you're doing. Too bad your fangames become really laggy after a while. For me anyway.
Also, love the stuff you're doing. Too bad your fangames become really laggy after a while. For me anyway.
#74
Posted 14 April 2012 - 04:23 AM
Playing through the demo again, I really really have to say, the badnik placements have gotten much better than (at least the first few zones) of BTS. That and derpbubbles = winner.
This post has been edited by Falk: 14 April 2012 - 04:25 AM
#75
Posted 14 April 2012 - 08:25 AM
You've done a really good job with pretty much everything so far. The graphics are great, and the gimmicks are well used. I'm looking forward to a final release some day :D. Oh and the bubble chain in the trailer <3.

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