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Sonic ATS - Released! After Sonic 2, Before Sonic 3

#46 User is offline LakeFeperd 

Posted 12 April 2012 - 07:20 PM

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New gameplay trailer is out

hehe

btw, this fan game happens right after sonic 2 I just forgot to remove the jet booster on the tornado and also, there is something that is bugging me a bit about sonic 2's ending, I've checked the wiki but I've found no answer: in WFZ, after you beat the boss and get to the cutscene, the tornado is with the jet booster, but in the ending, the jet booster isnt there anymore,(a lot of people think that sonic 3 starts right after sonic 2 because of this) was that intentional or somekind of glitch? oh well, I'll be removing it from the title screen on the next build

#47 User is offline Tiller 

Posted 12 April 2012 - 07:39 PM

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I really REALLY love some of the gimmicks you work on. I think I made that clear before. But some of these look brilliant. The water pipe segment, and more interaction via sand pits. Those act tropes looked fantastic too. I can't hear music at the moment due to no speakers so I can't comment on anything anyone did there. Keep up the awesome work though. This looks just as refreshing, if not more so, than BTS.

I literally laughed my ass off at the bubble chain. At least we can give new meaning to"hyper" Sonic.
This post has been edited by Tiller: 12 April 2012 - 07:41 PM

#48 User is offline RGamer2009 

Posted 12 April 2012 - 07:42 PM

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...WOW. I am thoroughly surprised this is coming out so soon after the last one, AND it looks awesome to boot!

Although I seem to be noticing alot of cyan-ish blue rock levels...maybe change the color...

But other than that this is looking GREAT! Can't wait to see more!
This post has been edited by RGamer2009: 12 April 2012 - 07:42 PM

#49 User is offline Hez 

Posted 12 April 2012 - 07:46 PM

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Super impressed with the gimmicks in this game. Outstanding.

#50 User is offline diplomacydog 

Posted 12 April 2012 - 08:08 PM

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After playing Before the Sequel I am soo excieted for this

#51 User is offline Knucklez 

Posted 12 April 2012 - 08:17 PM

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This is phenomenal.. just amazing. The levels, the gimmicks, and of course the remixed music.. I freakin' love it.

#52 User is offline SlapStick 

Posted 12 April 2012 - 09:09 PM

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This looks fucking amazing! Looks like it'll top BTS by miles! I love how the Bubbles chains have 'derp' eyes.
This post has been edited by SlapStick: 12 April 2012 - 09:09 PM

#53 User is offline Falk 

Posted 12 April 2012 - 10:26 PM

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You go Lake!

Man all those sound effect syncs make the trailer even better than it has any right to be!
This post has been edited by Falk: 12 April 2012 - 10:29 PM

#54 User is offline Tiller 

Posted 12 April 2012 - 10:39 PM

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View PostFalk, on 12 April 2012 - 10:26 PM, said:

You go Lake!

Man all those sound effect syncs make the trailer even better than it has any right to be!


Are you on board for the music this time around? Just heard the mix, sounded like awesome menu music...maybe not fit for a trailer though.

#55 User is offline Kampfer 

Posted 12 April 2012 - 10:52 PM

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This looks like it will be a badass followup to BTS (which I was actually thinking about replaying a little bit ago, haha). That Metal Tails looks pretty slick. The only thing that stood out negatively was that when Sonic is jumping up those sand-falls, his ball sprite looks too big compared to everything else. Otherwise, I look forward to booting this thing up when its done. Keep up the good work.

#56 User is offline Falk 

Posted 12 April 2012 - 11:02 PM

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View PostTiller, on 12 April 2012 - 10:39 PM, said:

View PostFalk, on 12 April 2012 - 10:26 PM, said:

You go Lake!

Man all those sound effect syncs make the trailer even better than it has any right to be!


Are you on board for the music this time around? Just heard the mix, sounded like awesome menu music...maybe not fit for a trailer though.


I will be as well; maybe not in time for the SAGE demo but definitely in time for the actual release (as opposed to a delayed Special Edition a la BTS). Right now I'm still working full-tilt on BTS, plus internship/college and working out the kinks in how a bunch of us can collaborate on a soundtrack and make it cohesive (Right now I have a couple of people contributing zones in BTS but there are many other talented people in the community as well)

#57 User is offline Icewarrior 

Posted 13 April 2012 - 01:47 AM

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Hey Lake, you have to know you're so talented, it's just mind-blowing!

#58 User is offline LordOfSquad 

Posted 13 April 2012 - 02:00 AM

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Holy shit. I just checked this out for the first time and I'm blown away. This is seriously the tits. Keep up the good work!

#59 User is offline TheKazeblade 

Posted 13 April 2012 - 02:35 AM

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Wow, where to even begin! First off, outstanding gimmicks. Dang. This looks outstanding and I can't wait to play the final version. The art-style is the most consistent throughout that I've ever seen in a fangame, and that Sonic sprite is gorgeous. I love the sheer creativity that is oozing from this project, and Metal Tails is brilliant.

I love that you used the Sonic CD pose for the title screen, but something that feels off to me about it is the amount of blue. I feel like it may benefit from a little bit of color contrast, perhaps in using a red ribbon instead of a blue one; just something to kind of balance out the colors.

There's nothing but good I can say about this. Keep up the good work, and I can't wait to get my hands on this!

#60 User is offline W.A.C. 

Posted 13 April 2012 - 03:25 AM

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Looks really good. I love how the Bubbles enemies look so derpy while also providing some unique gimmicks that put an interesting twist to those enemies.

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