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Sonic 4: Episode 2 Discussion Electric Bogaloo

#46 User is offline Falk 

Posted 29 December 2011 - 10:01 AM

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Are there even people who only have Wiis in this day and age left to bitch about it? I'd have thought they'd have either committed suicide or stopped caring altogether after missing out on Generations.

edit: fixed the most broken sentence structure ever
This post has been edited by Falk: 29 December 2011 - 10:03 AM

#47 User is offline H Hog 

Posted 29 December 2011 - 10:03 AM

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Granted, shitty as though the Wii size limit may be, it's really... kind of necessary for the console, seeing as its internal memory is really kind of shite.
That said, I wouldn't shed a tear about Wii being dropped - I have been a Wii gamer for the longest time until eventually I sucked it up and got a 360.
Nowadays I honestly can't believe why I didn't get one sooner.

(They should totally make a compiled version for Wii U along the line once the "saga" is complete, to make up for it.)
This post has been edited by H Hog: 29 December 2011 - 10:04 AM

#48 User is offline SpeedStarTMQ 

Posted 29 December 2011 - 10:15 AM

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It's already been said, but obviously I'm a bit worried about the lack of the Wii version. I can't see why they couldn't release it on Wii, Episode I managed it and it's going to be the same sort of game here. If download limits are a problem, they could easily circumnavigate this by having the game split in to two parts, and downloading two seperate files to make the full game could be a possibility.

What they said was that the game would be on even MORE platforms this time, so for the Wii to be missed out and when it's where a large percentage of Sonic fans are at is an obvious bit of stupidity.

Maybe they'd be looking to release it for 3DS instead, in which case, I'd rather play it on a TV.

Nevermind aye, perhaps we'll get a Steam version.

#49 User is offline gold lightning 

Posted 29 December 2011 - 10:15 AM

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108

View PostBlue Blood, on 29 December 2011 - 09:52 AM, said:

View Postgold lightning, on 29 December 2011 - 09:23 AM, said:

I wouldn't count these out just yet. IIRC it took Sega quite a while to release info about a WiiWare release for Episode 1.

The Wii Ware release of E1 was annouced right at the start- it was the iPhone one they tried to keep hush hush about.

Damn you're right. I could've sworn that they kept the Wii version secret for a while. Must've been while the game was still marketed as Project Needlemouse. But I can't seem to prove that right now so just disregard the whole thing.
My reason for a possible pc release still stands atm though.



#50 User is offline Blue Blood 

Posted 29 December 2011 - 10:19 AM

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View Postgold lightning, on 29 December 2011 - 10:15 AM, said:

View PostBlue Blood, on 29 December 2011 - 09:52 AM, said:

View Postgold lightning, on 29 December 2011 - 09:23 AM, said:

I wouldn't count these out just yet. IIRC it took Sega quite a while to release info about a WiiWare release for Episode 1.

The Wii Ware release of E1 was annouced right at the start- it was the iPhone one they tried to keep hush hush about.

Damn you're right. I could've sworn that they kept the Wii version secret for a while. Must've been while the game was still marketed as Project Needlemouse. But I can't seem to prove that right now so just disregard the whole thing.
My reason for a possible pc release still stands atm though.

*Disregarding* Maybe you're thinking of Generations? They announced the 3DS version quite a while after the PS3/360 ones.

#51 User is offline Aesculapius Piranha 

Posted 29 December 2011 - 10:30 AM

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It will be good as long as they physics aren't as jacked up as they were in EP 1.

It will be even better if the music isn't as shitty as it was in EP 1.

It will be completely awesome if it fixes the above and Metal is playable

#52 User is offline Secret Bonus 

Posted 29 December 2011 - 10:30 AM

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You know the Wii U might be out by the end of next year right? I wouldn't spend time on a Wiiware version when I could be doing a WiiUWare version that hopefully wouldn't have to suffer any size constraints like on Wiiware.

#53 User is offline JakeyBoy 

Posted 29 December 2011 - 10:45 AM

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NO GODDAMNIT THIS IS THE SAME WAY I FELT ABOUT THE LAST TRAILER AND LOOK WHAT HAPPENED THERE
I hope "Tails is playable" means co-op and versus, for maximum nostalgia.

#54 User is offline Blivsey 

Posted 29 December 2011 - 10:51 AM

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So I'm gonna sit over here and rock back and forth until a Steam version is announced. Also gonna do the reply spam I usually do.

View PostBlue Blood, on 29 December 2011 - 09:10 AM, said:

View PostBlivsey, on 29 December 2011 - 07:52 AM, said:

View PostBlue Blood, on 29 December 2011 - 05:10 AM, said:

Did the graphics in E1 have something to do with loading times and the size of the game?
Wait, what's this about load times? I wouldn't really call Episode 1's load times bad. At all.

Here. Come the final build they disguised them as extended title cards, but loading times are still there. They aren't really bad at all, just longer than I'd expect for such a game.
I don't see a problem with 1-2 seconds of loading, honestly.

View PostJakeyBoy, on 29 December 2011 - 10:45 AM, said:

I hope "Tails is playable" means co-op and versus, for maximum nostalgia.
Fuck yeah

View PostAesculapius Piranha, on 29 December 2011 - 10:30 AM, said:

It will be completely awesome if it fixes the above and Metal is playable
You know if they add Metal as playable it'll just be the shit they pulled in SADX right

#55 User is offline snow toilet 

Posted 29 December 2011 - 11:24 AM

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I thought that guy in the video looked fucking ridiculous.
But it's nice to hear the select updates that will be made possible in Episode 2.
I'm going to be honest, I was never aware of that down hill spin ball problem until he mentioned it.
I just never noticed it.

#56 User is offline synchronizer 

Posted 29 December 2011 - 11:29 AM

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So much for a three second gameplay snippet... Well I'll be hopeful for this, but I'd like to see some gameplay some time soon.

#57 User is offline SteelBrush 

Posted 29 December 2011 - 11:30 AM

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Even if there was a graphically down graded version for the Wii, I would be satisfied. The same could be said of SG. It makes no sense to stop producing Wii games when it is still a popular console and over 80 million of them have been sold. That's alot of potential customers to exclude.

#58 User is offline synchronizer 

Posted 29 December 2011 - 11:34 AM

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Ken says that they are making changes within the Sonic 4 framework, therefore the Dimps engine.
This post has been edited by synchronizer: 29 December 2011 - 11:34 AM

#59 User is offline Lanzer 

Posted 29 December 2011 - 11:36 AM

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So lets shoo the pink elephant out of the room.

Leaks. think its going to be the same rigmarole as last time? or do you think SEGA will take extra measures?

#60 User is offline Blue Blood 

Posted 29 December 2011 - 11:36 AM

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View Postsynchronizer, on 29 December 2011 - 11:34 AM, said:

Ken says that they are making changes within the Sonic 4 framework, therefore the Dimps engine.
Which makes me worry about the potential for "lock-on".

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