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Sonic 3 HD Under construction.

#256 User is offline Flipside 

Posted 08 August 2012 - 10:03 AM

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There's nothing wrong with them trying to remake the good past sonic games and there's no reason they can't make a new sonic game based off the things they learned. I have some suggestions and some pictures, but I can't find something to clip PNGs to this post...

I think Sonic 1 HD Sonic should look alot like generations but cartoony. (Can't see his mouth when he's standing.)
Sonic 2 HD should look much like the Alpha except without those shadows that would make Mystic Cave and Hill Top Zone awkward... (Smiling when standing)
Sonic 3 HD should be some hybrid between cartoony and 3D Graphics. (indifferent when standing.) Even the badniks in the manual are 3D and aren't concept art anymore.
Sonic 4 SHOULD have been like a full 3D Classic Sonic with green eyes, soles on his shoes, and physics and level design based off of and improved from Sonic 3 and Knuckles. They had the right idea making Metal Sonic Playable though.

When sonic hits a speed shoe box, I think his shoes should glow light orange and red, like Super Sonic glows yellow and white. Also, his waiting animation should go from him with his hands on his hips tapping his foot, to him crossing his arms and tapping his foot like 10 times a second.

All of these projects could use an extra 3D Option kind of like CHEESE QUEST 3D off of Foster's home for imaginary friends. All you'd have to do is show the sprites' red and cyan versions next to each other based on the depth. Maybe you could also do this by separating a sprite's RGB values. The hardest part would be making some of the background parts 3D. Make it so the HUD gets no 3D affect. Generations did this and it's like your looking at the game through glass and it makes it even more awesome somehow. When you hit the boss, make the HUD flash.

One thing about S2HD is it din't feel as fast. This is because the screen size is different. Instead of 2 screens a second, he runs about 1 screen a second. You could have an option to keep the window the same relative size/fill in the extra space with black, but you could also have an option where Sonic's top speed and acceleration are doubled!

I don't know if you're planning to make your own S2HD, but I'd want to see the beginning look similar to the game starting. Instead of the black screen with "produced by or under licence from sega enterprises ltd", it could be the disclaimer page. Then it could say Team S3HD if that's your name. Then have the Sonic retro theme play, have a pixely sonic run to the left, showing most of "SONIC RETRO" and a grey master emerald, have sonic run to the right, brake, then jump on the emerald, and make the screen flash so the master emerald turns green, Sonic is in HD now, the Japanese characters appear, and the music starts playing in HD. Then have a black screen that says Sonic and Miles "Tails" Prower in 4x Definition.

Something a little different about Sonic 3 and Knuckles is it has 2 different types of music. There's the original genesis, but then when it was ported to the computer, most of the music was drastically changed. You might want an option to switch between the two music types or even have a hybrid of the two.

I think it would be epic in Sonic 1 HD if when you get a continue, it looks like the original regular waiting animation. It might be hard to do that in Sonic 3 HD. Might have to make a new graphic. I think this affect would work extremely well at the end when the tornado saves sonic, then they fly behind Angel Island. Just change it so it still says SONIC when it's facing the opposite way.

Maybe you could add a hard mode where all the spikes are like Sonic 1, the level design is different, Sonic drops a MAX of 16 rings instead of 32, Tails looses 10 or 5 rings every time he's hit, but hidden red star rings give you 10,000 points. Find 5 and the points will give you an extra life. It's not likely, but if Sonic 1-3 HD are released, it would be cool to play through the entire set with whatever character you want. Getting the emeralds would give you ablities. Sonic1=spin dash Sonic2=insta shield Sonic3=super sonic Sonic&Knuckles=hyper sonic SonicCD=ramming into spikes destroys them Since Knuckles already has the glide, maybe it could be replaced with keeping his rings from before a special stage or something...

It would be awesome if all the HD games had that thing in S3&K where when you hold C and press B, the character cycles through all his animations. It would also be nice if you had an option to take a picture with F9 and have the same save a full resolution PNG to a screenshot folder. Make it so you can edit the controls from outside of the game. S2HD got a bad rap for Direct Input, but maybe it's not all bad. Have DI be the default for a controller, but have RAW32 be the default for the keyboard.

Seems like the playable character list from most to least importance is Sonic, Tails, Knuckles, Metal Sonic, and Emerl. :P Ya gotta admit, Metal rocks and Emerl doesn't get enough love.

Some of these ideas are way out there, but sometimes ya gotta think ahead. I don't want this project to crash and burn like S2HD, but I want it to be something worth doing like S2HD. It's a project for the fans, by the fans, of the highest quality possible. I'd want this to be the definitive, no doubt, best version of this game. Make all those graphics (except turning around) smooth. Good luck with your project.

#257 User is offline Lanzer 

Posted 08 August 2012 - 10:09 AM

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So hey, whats actually going on with this project? did we scare off Relick or something? because I haven't seen him post in ages.

#258 User is offline SpeedStarTMQ 

Posted 08 August 2012 - 10:16 AM

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Guys, just don't bite off more than you can chew. Focus ALL your energy on one project and do it well. I will happily download it.

#259 User is offline winterhell 

Posted 08 August 2012 - 10:47 AM

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Flipside,
I can make an anaglyph renderer, but the strain on the eyes is horrible, worse than watching an old 50Hz CRT TV. I'd prefer to do it with separate frames but I don't have the equipment to test.
Onto the screensize- in S3HD the height of the screen is the same as in the original, so only the width is lenghtier. I've already included options for 16:10 and 16:9, and plan to include 4:3 also. It'll be bit tricky on the bosses but we'll be fine.

Quote

I think it would be epic in Sonic 1 HD if when you get a continue, it looks like the original regular waiting animation. It might be hard to do that in Sonic 3 HD. Might have to make a new graphic.

I didn't understand this, but if you mean to include a Sonic 1 animation in S3HD, that is no problem.
The Tornado will always say Sonic the correct way ;)
There is a way to take pictures, its just that it was disabled in the Tech Demo. It spits images in the main game folder with name like "Sonic 3 HD 2012-10-20 00-23-14-37.png"
As for the input, nobody complained with our approach so it'll be like before. I'm adding support for non XInput gamepads too.
Misc playable characters: if you go ahead and do some of them today, then no problem they'll be in the game tomorrow. Just let me know so I can send you the template character images that need to be replaced.

Lanzer, there is some progress, but don't hold your breath for the full game this year.

I realize I'm not addressing all of the questions, but thats what I can say for now.

#260 User is offline Relick 

Posted 08 August 2012 - 02:32 PM

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View PostLanzer, on 08 August 2012 - 10:09 AM, said:

So hey, whats actually going on with this project? did we scare off Relick or something? because I haven't seen him post in ages.


No I'm here, I just haven't had anything to post in a while.

View PostSpeedStarTMQ, on 08 August 2012 - 10:16 AM, said:

Guys, just don't bite off more than you can chew. Focus ALL your energy on one project and do it well. I will happily download it.


My opinion, and I believe the leader of S3HD's opinion is indeed to complete S3HD only - but one of our members has decided he will lead a remake of ALL the games. If anything comes up about an S1HD or Sonic Triple Trouble HD or Sonic Chaos HD or any Sonic game under the sun HD - it isn't me and it probably has little to do with what S3HD is doing.

#261 User is offline Robotnikclause 

Posted 10 August 2012 - 03:00 AM

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He has been somewhat odd with all those projects. Don't think he is doing all of them though. I'm doing Chaos HD, not him. Chaos HD will have a mostly unique team. I'd hate to be the cause of S3HD slowing down.

Just though I'd clear that up. The Chaos HD artist is also the artist for Triple Trouble HD.

But he isn't an idiot for taking on the 6 projects that he has. He is just a little ambitious. If someone here can get through to him, try to convince him to only work on one project for now, because I really suck at getting through to that guy.

#262 User is offline ICEknight 

Posted 10 August 2012 - 11:50 AM

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He doesn't sound ambitious, he sounds delusional...

#263 User is offline Robotnikclause 

Posted 10 August 2012 - 06:20 PM

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That's kind of harsh. All of the projects are at least making progress. Delusional would be starting some random out of the blue project and expecting it to work. The bad part of this thing is that S1HD got way too much attention, and the entire S1HD team was from S3HD.

#264 User is offline ICEknight 

Posted 10 August 2012 - 06:32 PM

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I'm just being realistic.

6 projects at the same time? It's quite obvious that he won't finish all of them...

#265 User is offline Relick 

Posted 11 August 2012 - 03:02 AM

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View PostICEknight, on 10 August 2012 - 06:32 PM, said:

I'm just being realistic.

6 projects at the same time? It's quite obvious that he won't finish all of them...


I agree with you entirely.

5 of them (as far as I know) don't even have engines at the moment; they intend to use a modified version of S3HD's engine - which won't be finished until S3HD is finished.

#266 User is offline Flipside 

Posted 12 August 2012 - 12:44 AM

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Yeah that might be overdoing it... Oh I almost forgot in that super hard mode where you play through those 5 games I was thinking of, the item boxes should go from activating in about 1 second to activating in 5 seconds. Don't ya hate when you spin dash into a ring box, you get killed by spikes, and as you're dieing, you see your rings go from 0 to 10 rings? :P

View Postwinterhell, on 08 August 2012 - 10:47 AM, said:

Flipside,
I can make an anaglyph renderer, but the strain on the eyes is horrible, worse than watching an old 50Hz CRT TV. I'd prefer to do it with separate frames but I don't have the equipment to test.

That's cool, but not quite what I meant. I meant making sprites that look like 3D graphics like Sonic 3D Blast or Donkey Kong. Or like ANY TITLE SCREEN from Sonic CD to Sonic 3D Blast.

Onto the screensize- in S3HD the height of the screen is the same as in the original, so only the width is lenghtier. I've already included options for 16:10 and 16:9, and plan to include 4:3 also. It'll be bit tricky on the bosses but we'll be fine.

Quote

I think it would be epic in Sonic 1 HD if when you get a continue, it looks like the original regular waiting animation. It might be hard to do that in Sonic 3 HD. Might have to make a new graphic.

I didn't understand this, but if you mean to include a Sonic 1 animation in S3HD, that is no problem.
The Tornado will always say Sonic the correct way ;)

Maybe I could have explained that better... It's cool, but there'd need to be more frames made for stuff like when you stand on those spinning cylinders in Carnival Night Zone.

So I Photoshoped up an animation showing what I was talking about. I took a screenshot from a video made by "TheRealCybershell" and took some sprites sprite from "Gibbo", whoever they are... Don't remember where I got the other sprite.

Sonic HD
Spoiler


Sonic 2 HD
Spoiler


Man, those took a while to make... :P Been working on that SHD pic since you asked, and it would have been nearly impossible to do that S2HD pic before I found the pause button. Why it's F1 instead of Enter, we may never know. F2 makes it go frame by frame, but the controls get real touchy when you do this. You have to press the two buttons at the same time for your other command to work. I made the Sonic HD circle look like Sonic curled into a ball. I put alot of effort in those tiny ones too. Shame they're hard to see behind the words. I couldn't find the mock up of the SHD emerald, so I pixled up my own.


There is a way to take pictures, its just that it was disabled in the Tech Demo. It spits images in the main game folder with name like "Sonic 3 HD 2012-10-20 00-23-14-37.png"

PERFECT! :D

As for the input, nobody complained with our approach so it'll be like before. I'm adding support for non XInput gamepads too.
Misc playable characters: if you go ahead and do some of them today, then no problem they'll be in the game tomorrow. Just let me know so I can send you the template character images that need to be replaced.

Lanzer, there is some progress, but don't hold your breath for the full game this year.

I realize I'm not addressing all of the questions, but thats what I can say for now.



View PostSonica, on 08 February 2012 - 11:25 AM, said:

Well I'm the one drawing these outlines just because I thought I'd be good at the animation by itself.

Anyway, I'm happy to change anything about it, look, I changed the muzzle (Which I admit was very wrong):
Posted Image

Anything else anyone thinks is even slightly wrong with it? I want to get this right this time.

DO WANT. Make the shoes a little rounder tiped. Nice sketch.

View PostChimera, on 26 December 2011 - 09:59 PM, said:

Posted Image

O_O That's awesome. If you made that, then good job.

winterhell, you might as well send me the template. Not sure if I'll do anything with it or not yet. I don't have any vector programs I can think of, but I got Photoshop.

I really wanted to program for Sonic 2 HD in C++, but I can't get far past the command prompt. Flash is so much easier to make games with. LOst wanted to make something unhackable, but I wanted something unbreakable, like if the game tries to open a missing or currupted file, the blue sphere music would start and the screen would say "specialstage04 not found. Sending you back..." or something.

Also, S3&K is more advanced than S1 or S2, but there are still alot of bugs to fix.



Oh and one more thing, when making the sprites, make sure Sonic's blue is really see-through. I think adding the blue later is the easiest way to implement Sonic's super sonic colors.

#267 User is offline Relick 

Posted 12 August 2012 - 05:27 AM

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View PostFlipside, on 12 August 2012 - 12:44 AM, said:

View PostSonica, on 08 February 2012 - 11:25 AM, said:

Well I'm the one drawing these outlines just because I thought I'd be good at the animation by itself.

Anyway, I'm happy to change anything about it, look, I changed the muzzle (Which I admit was very wrong):
Posted Image

Anything else anyone thinks is even slightly wrong with it? I want to get this right this time.

DO WANT. Make the shoes a little rounder tiped. Nice sketch.


While the guy who made that sketch has left the team (we have really bad luck regarding team members - of about 20 who joined only 1 maybe 2 have committed to the project enough to stay.), our current Sonic follows that basic model drawn up by Sonica. You won't be disappointed with it.

View PostFlipside, on 12 August 2012 - 12:44 AM, said:

View PostChimera, on 26 December 2011 - 09:59 PM, said:

Posted Image

O_O That's awesome. If you made that, then good job.


We didn't, but it is good inspiration.

#268 User is offline Kaieo 

Posted 25 November 2012 - 06:00 AM

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Played it, got to say It looks wonderful in HD. I'm sure we are all aware of Sonic's sprite going back to 16bit when swinging on the pole and when going up the vines you can get stuck upside down and some textures 16bit too but It will probably be fixed when there is a final release. I think this has a lot of potential, keep at it! :3

#269 User is offline Relick 

Posted 25 November 2012 - 07:38 AM

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View PostKaieo, on 25 November 2012 - 06:00 AM, said:

Played it, got to say It looks wonderful in HD. I'm sure we are all aware of Sonic's sprite going back to 16bit when swinging on the pole and when going up the vines you can get stuck upside down and some textures 16bit too but It will probably be fixed when there is a final release. I think this has a lot of potential, keep at it! :3


Thanks for the feedback. Don't want to say too much about what we have so far, but I can say we are finally making some actual progress now that we have more artists. It only took 6 months or so to get them >.<

Also if you didn't know yet, everything you see in that demo will not be in the final game at all.

EDIT: I've probably jinxed it now haven't I :(
This post has been edited by Relick: 25 November 2012 - 08:00 AM

#270 User is offline winterhell 

Posted 26 November 2012 - 06:10 AM

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Basically we took the feedback for the tech demo and combined it with our experience so far, and we hope the results are going to be worth it.

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