winterhell, on 26 December 2011 - 08:23 AM, said:
I don't understand how are we supposed to make a semi-realistic semi-cartoonish graphics with no gradients. This is not a WindWaker or Super Mario World remake.
Also it'll be helpful instead of just saying "worst thing evarr, graphics are crap" ,to actually point what you don't like, mention how to improve it or show something that does it better.
Thanks.
Edit: yes I included basic xbox 360 controller support, I'll do the D-Pad and rumble and will try to include regular DirectInput via SlimDX.
I know you probably weren't aiming this at me, but gee, let me bold it for you.
Falk, on 26 December 2011 - 07:45 AM, said:
(disclaimer that I most of this post typed before I read more than the OP)
I'll have to agree, what set S3&K apart graphically from the other games was that its art really was very, very contrast-driven. Having everything just gradiented over somehow makes it lose the feel.
I really don't want to be wrestling with xna, and nothing in the screenshots really compel me to. Gonna second the call for seeing this in motion with sound/music.
Obviously you need gradients. That's besides the point. The screenshot comparison Black Squirrel put up really drives the point home re: the trunks and the badniks, but also even on the mini-shrooms and that little brown bit at the top right of the screen.
This post has been edited by Falk: 26 December 2011 - 08:32 AM