Sonic CD (2011) Post-Release Bugs/Fixes/Suggestions
#61
Posted 16 December 2011 - 02:03 PM
#63
Posted 16 December 2011 - 02:17 PM
#64
Posted 16 December 2011 - 02:37 PM
This is abit much but I would totally love a hard mode where bosses had some extra stuff to em and some rings are moved arround. I dunno.
#65
Posted 16 December 2011 - 03:17 PM
Got tails stuck in a wall in PTP1 by flying around the area of the first corkscrew (the wall to the left of the speedshoes. I'll put a photo up later)
Also, this is more of a suggestion, but would anyone agree with me in thinking Metal Sonic's eyes should be red instead of grey?
#67
Posted 16 December 2011 - 03:21 PM
Spindash54, on 16 December 2011 - 03:17 PM, said:
Got tails stuck in a wall in PTP1 by flying around the area of the first corkscrew (the wall to the left of the speedshoes. I'll put a photo up later)
Tails apparently doesn't qualify for the King of the Rings achievement?
Also, this is more of a suggestion, but would anyone agree with me in thinking Metal Sonic's eyes should be red instead of grey?
Tails can't get achievements.
And ya I agree with the Metal Sonic thing I expressed that in the other topic.
#68
Posted 16 December 2011 - 05:33 PM
#70
Posted 16 December 2011 - 06:39 PM
ICEknight, on 16 December 2011 - 12:38 PM, said:
EDIT: Also, the "Back" button doesn't let you exit the game.
This is for good reason. On my Droid Incredible, the Home/Menu/Back/Search buttons are touch sensitive, and your finger rests on them when on the screen. Plus, the Back button acts as a jump button for me, so that's nice to keep a finger off the screen.
The optical joystick counts as the jump button too, for those who have them.
#71
Posted 16 December 2011 - 08:27 PM
#73
Posted 17 December 2011 - 02:15 AM
Staying in his standing position wasn't ideal, but it still made more sense than him looking at the opposite way...
EDIT: Also, something I've noticed from the other Sonic CD topic:
Master Emerald, on 16 December 2011 - 07:55 PM, said:
I know that the mentioned spring was positioned in the wrong place in the original (and was fixed on the PC and subsequent versions, if I remember correctly), but besides that....
Weren't the springs in Sonic CD also supposed to send you in a different arc, depending on the direction you were holding, if any? Not sure if that's still true in this version.
#74
Posted 17 December 2011 - 03:51 AM
Rockman Zero, on 16 December 2011 - 12:45 AM, said:
All the cinematics are stored in /android/data/com.sega.soniccd/files/video. I popped the opening cutscene in Vegas and put the original song in place of the instrumental.
If you'd like I can upload the fixed cutscenes and post links.
Tweaker, on 15 December 2011 - 06:36 PM, said:
It's really funny that you mention that issue. I'm experiencing the exact opposite. My game starts running twice the normal speed, and I have to exit my current game, find an open save slot, and play that. It'll fix itself after I do that but no matter if I kill the app or even restart my phone, it'll be coked out when I start the game. I've got a G2x running ICS by the way.
And one thing that I can't be fucked to check right now, shouldn't the tubes in WWZ accelerate Sonic to the point of warping before you exit them?
#75
Posted 17 December 2011 - 08:57 AM
Shalpp, on 17 December 2011 - 03:51 AM, said:
Same here actually. It's quite aggrivating since I've had to put the game down for different reasons.
And damn the Collision Chaos boss is hard at double speed. You're just getting flung everywhere :/
I'm on a Samsung Galaxy 5 with 2.2 cause Samsung is jerks and won't let this phone update.

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