Sonic CD (2011) Post-Release Bugs/Fixes/Suggestions
#511
Posted 23 December 2014 - 02:01 PM
#512
Posted 23 December 2014 - 02:10 PM
Bloody annoying if you ask me.
#513
Posted 24 December 2014 - 12:33 AM
SpeedStarTMQ, on 23 December 2014 - 02:10 PM, said:
Bloody annoying if you ask me.
I assume you're talking about the Title Screen, and not the actual Opening Video right? IIRC the Steam/Console port of Sonic CD loads the user's save file and preferences after the Title Screen, therefore it always plays the JP theme. I don't know why that change was made (possibly it had something to do with how XBLA requires the save location to be selected when the user first starts up the game), but on the Mobile versions this doesn't happen.
#514
Posted 24 December 2014 - 05:30 AM
The Taxman, on 24 December 2014 - 12:33 AM, said:
SpeedStarTMQ, on 23 December 2014 - 02:10 PM, said:
Bloody annoying if you ask me.
I assume you're talking about the Title Screen, and not the actual Opening Video right? IIRC the Steam/Console port of Sonic CD loads the user's save file and preferences after the Title Screen, therefore it always plays the JP theme. I don't know why that change was made (possibly it had something to do with how XBLA requires the save location to be selected when the user first starts up the game), but on the Mobile versions this doesn't happen.
Thanks for the reply Taxman
I own the iOS version and have done since launch, and I've never encountered a problem with it. It's a shame whoever dealt with the PC version didn't pick up on this issue - I imagine it'll never be patched now.
#515
Posted 21 February 2015 - 08:52 AM
Also, the Amazo Fire TV version, which is basically the Android version, has the same bug.
Another thing I noticed, the Original has Crystals in the foreground instead of in the background. In Quartz Quadrant present at the ceiling and at the end of the level at the bottom, in the Original the Crystals are in the forground. See https://www.youtube....h?v=Ermiy-jbJQM at 3:29 and 4:15.
@Taxman and Stealth: keep up the good work! My 3 year old son also loves Sonic CD, it's his favorite Sonic game, although he also has Sonic 1 and 2 remastered on his Android tablet.
#516
Posted 21 February 2015 - 10:01 AM
blueswirl, on 21 February 2015 - 08:52 AM, said:
Also, the Amazo Fire TV version, which is basically the Android version, has the same bug.
Another thing I noticed, the Original has Crystals in the foreground instead of in the background. In Quartz Quadrant present at the ceiling and at the end of the level at the bottom, in the Original the Crystals are in the forground. See https://www.youtube....h?v=Ermiy-jbJQM at 3:29 and 4:15.
@Taxman and Stealth: keep up the good work! My 3 year old son also loves Sonic CD, it's his favorite Sonic game, although he also has Sonic 1 and 2 remastered on his Android tablet.
That's not a bug actually. The Crystals don't pulse for the same reason the water is coloured differently in Tidal Tempest on the mobile version - back in the early days of mobile hardware (e.g iPhone 3G), using the Retro Engine software renderer wasn't feasible, nor were shaders available. Most of the palette cycling effects could be faked using duplicated textures, but I couldn't fit that particular effect in QQZ, since the conveyor belt animations were more important.
As for the crystals staying in the BG, I think that was a decision made in the dev process (QA feedback or the like). Another example is how the parallax has been corrected in Metallic Madness Zone 2.
#517
Posted 21 February 2015 - 10:35 AM
The Taxman, on 21 February 2015 - 10:01 AM, said:
blueswirl, on 21 February 2015 - 08:52 AM, said:
Also, the Amazo Fire TV version, which is basically the Android version, has the same bug.
Another thing I noticed, the Original has Crystals in the foreground instead of in the background. In Quartz Quadrant present at the ceiling and at the end of the level at the bottom, in the Original the Crystals are in the forground. See https://www.youtube....h?v=Ermiy-jbJQM at 3:29 and 4:15.
@Taxman and Stealth: keep up the good work! My 3 year old son also loves Sonic CD, it's his favorite Sonic game, although he also has Sonic 1 and 2 remastered on his Android tablet.
That's not a bug actually. The Crystals don't pulse for the same reason the water is coloured differently in Tidal Tempest on the mobile version - back in the early days of mobile hardware (e.g iPhone 3G), using the Retro Engine software renderer wasn't feasible, nor were shaders available. Most of the palette cycling effects could be faked using duplicated textures, but I couldn't fit that particular effect in QQZ, since the conveyor belt animations were more important.
As for the crystals staying in the BG, I think that was a decision made in the dev process (QA feedback or the like). Another example is how the parallax has been corrected in Metallic Madness Zone 2.
Thanks for your answer, Taxman! So you're saying the IOS version also doesn't have pulsing Crystals? Why does the Steam version have pulsing Crystals, this was also developed with the Retro Engine, right?
Another question, in Sonic 1 and 2 it's possible to hide the onscreen controls. Will this feature also come to Sonic CD?
#518
Posted 21 February 2015 - 11:46 AM
blueswirl, on 21 February 2015 - 10:35 AM, said:
The Taxman, on 21 February 2015 - 10:01 AM, said:
blueswirl, on 21 February 2015 - 08:52 AM, said:
Also, the Amazo Fire TV version, which is basically the Android version, has the same bug.
Another thing I noticed, the Original has Crystals in the foreground instead of in the background. In Quartz Quadrant present at the ceiling and at the end of the level at the bottom, in the Original the Crystals are in the forground. See https://www.youtube....h?v=Ermiy-jbJQM at 3:29 and 4:15.
@Taxman and Stealth: keep up the good work! My 3 year old son also loves Sonic CD, it's his favorite Sonic game, although he also has Sonic 1 and 2 remastered on his Android tablet.
That's not a bug actually. The Crystals don't pulse for the same reason the water is coloured differently in Tidal Tempest on the mobile version - back in the early days of mobile hardware (e.g iPhone 3G), using the Retro Engine software renderer wasn't feasible, nor were shaders available. Most of the palette cycling effects could be faked using duplicated textures, but I couldn't fit that particular effect in QQZ, since the conveyor belt animations were more important.
As for the crystals staying in the BG, I think that was a decision made in the dev process (QA feedback or the like). Another example is how the parallax has been corrected in Metallic Madness Zone 2.
Thanks for your answer, Taxman! So you're saying the IOS version also doesn't have pulsing Crystals? Why does the Steam version have pulsing Crystals, this was also developed with the Retro Engine, right?
Another question, in Sonic 1 and 2 it's possible to hide the onscreen controls. Will this feature also come to Sonic CD?
The Steam & Console versions have the pulsing crystals because they're using the software renderer, this is also the case with Sonic 1 & 2 on mobile, as they didn't have to run on really old phone hardware. The software renderer has full support for palette cycling and "raster effects" you see on the old retro consoles. As for the onscreen controls, if you have a keyboard handy, pressing space bar will toggle the visibility. The next update (whenever it comes out, I don't know) hides the controls when any button is pressed (and unhides when the screen is tapped).
#519
Posted 21 February 2015 - 01:18 PM
Since this is related to easter eggs found in the game and doesn't affect overall gameplay, I suppose it's not TOO big of a deal, but I thought it was worth mentioning since it is kind of annoying.
#520
Posted 21 February 2015 - 01:27 PM
The Taxman, on 21 February 2015 - 11:46 AM, said:
blueswirl, on 21 February 2015 - 10:35 AM, said:
The Taxman, on 21 February 2015 - 10:01 AM, said:
blueswirl, on 21 February 2015 - 08:52 AM, said:
Also, the Amazo Fire TV version, which is basically the Android version, has the same bug.
Another thing I noticed, the Original has Crystals in the foreground instead of in the background. In Quartz Quadrant present at the ceiling and at the end of the level at the bottom, in the Original the Crystals are in the forground. See https://www.youtube....h?v=Ermiy-jbJQM at 3:29 and 4:15.
@Taxman and Stealth: keep up the good work! My 3 year old son also loves Sonic CD, it's his favorite Sonic game, although he also has Sonic 1 and 2 remastered on his Android tablet.
That's not a bug actually. The Crystals don't pulse for the same reason the water is coloured differently in Tidal Tempest on the mobile version - back in the early days of mobile hardware (e.g iPhone 3G), using the Retro Engine software renderer wasn't feasible, nor were shaders available. Most of the palette cycling effects could be faked using duplicated textures, but I couldn't fit that particular effect in QQZ, since the conveyor belt animations were more important.
As for the crystals staying in the BG, I think that was a decision made in the dev process (QA feedback or the like). Another example is how the parallax has been corrected in Metallic Madness Zone 2.
Thanks for your answer, Taxman! So you're saying the IOS version also doesn't have pulsing Crystals? Why does the Steam version have pulsing Crystals, this was also developed with the Retro Engine, right?
Another question, in Sonic 1 and 2 it's possible to hide the onscreen controls. Will this feature also come to Sonic CD?
The Steam & Console versions have the pulsing crystals because they're using the software renderer, this is also the case with Sonic 1 & 2 on mobile, as they didn't have to run on really old phone hardware. The software renderer has full support for palette cycling and "raster effects" you see on the old retro consoles. As for the onscreen controls, if you have a keyboard handy, pressing space bar will toggle the visibility. The next update (whenever it comes out, I don't know) hides the controls when any button is pressed (and unhides when the screen is tapped).
Thanks for the elaborate answer, Taxman. Would it be possible to enable the software renderer for Sonic CD in a future update? Since Phone hardware nowadays is a lot faster than when Sonic CD was released. On a side note, my old Xperia Play can run Sonic 1 and 2 with 60 fps, so Sonic CD should not be a problem when software renderer is enabled.
#521
Posted 21 February 2015 - 01:40 PM
Mecha Sally, on 21 February 2015 - 01:18 PM, said:
Since this is related to easter eggs found in the game and doesn't affect overall gameplay, I suppose it's not TOO big of a deal, but I thought it was worth mentioning since it is kind of annoying.
I just tested the Steam version with the secret "Batman" Sonic picture or the MC Sonic one and my version doesn't freeze. I guess it has something to do with your installation or pc. I can press the B button on my 360 controller when the hidden picture is shown and the game returns to the menu screen.
#522
Posted 22 February 2015 - 01:09 AM
blueswirl, on 21 February 2015 - 01:40 PM, said:
Mecha Sally, on 21 February 2015 - 01:18 PM, said:
Since this is related to easter eggs found in the game and doesn't affect overall gameplay, I suppose it's not TOO big of a deal, but I thought it was worth mentioning since it is kind of annoying.
I just tested the Steam version with the secret "Batman" Sonic picture or the MC Sonic one and my version doesn't freeze. I guess it has something to do with your installation or pc. I can press the B button on my 360 controller when the hidden picture is shown and the game returns to the menu screen.
Weird. o_O I don't think I've done anything funky with the installation. Although I did copy the save data in the game folder at one point to another folder, and then later on overwrote the data in the game's folder with that backup. I don't think that could've scrambled something like that, though... or could it?
#523
Posted 22 February 2015 - 07:58 AM
Mecha Sally, on 22 February 2015 - 01:09 AM, said:
blueswirl, on 21 February 2015 - 01:40 PM, said:
Mecha Sally, on 21 February 2015 - 01:18 PM, said:
Since this is related to easter eggs found in the game and doesn't affect overall gameplay, I suppose it's not TOO big of a deal, but I thought it was worth mentioning since it is kind of annoying.
I just tested the Steam version with the secret "Batman" Sonic picture or the MC Sonic one and my version doesn't freeze. I guess it has something to do with your installation or pc. I can press the B button on my 360 controller when the hidden picture is shown and the game returns to the menu screen.
Weird. o_O I don't think I've done anything funky with the installation. Although I did copy the save data in the game folder at one point to another folder, and then later on overwrote the data in the game's folder with that backup. I don't think that could've scrambled something like that, though... or could it?
Try installing the latest drivers for your hardware, most importantly the driver for your graphics card. And if that doesn't fix the problem, try deleting your save file (make a backup first) and create a new one.
#524
Posted 01 March 2015 - 09:24 AM
#525
Posted 01 March 2015 - 07:10 PM
blueswirl, on 22 February 2015 - 07:58 AM, said:
Ok, I'm not sure how updating the graphics driver would've fixed anything, but I did that just now (hadn't updated them in a long time because the last time I did my computer kept freezing). I tried two of the pictures just now and I was able to get out of them this time with both the keyboard and 360 controller. Huh... odd. O_O Not sure if it was the drivers or the game just having a hiccup that day from me playing it for so long, but thanks for the suggestion!

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