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Sonic CD (2011) Post-Release Bugs/Fixes/Suggestions

#496 User is offline Travelsonic 

Posted 25 June 2014 - 10:25 AM

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One issue I have been having lately is the overlay for the SEGA ad at the beginning sometimes fails to load properly, giving me no choice to close out of it, and forcing me to restart the game.

Also bugged by the lack of settings for touchpad/joypad size, and opacity like there is for Sonic 1 - my biologically fat fingers have a hard time with the touchscreen controls as it is. (Hehehe I guess there had to be a tradeoff for being able to drink inane amounts of alcohol w/o getting visibly drunk, and not getting hung over :D)
This post has been edited by Travelsonic: 25 June 2014 - 10:25 AM

#497 User is offline HP Zoner 

Posted 20 July 2014 - 03:47 PM

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I've recommended Taxman's ports numerous times before, but I never got to tell him how much I appreciate all the work he and the others have put into them. It never hurts to hear it again, so: congratulations for the splendid job!

But that's not the only reason I'm posting here, of course. I've done a search and I don't think this has been pointed out yet - you could collect up to 300 rings in the Special Stages of the original version by destroying all the ring UFOs consecutively.

It's a very minor nitpick, but since there is a topic for this kind of stuff, there you go. Hope you find it useful.

#498 User is offline ICEknight 

Posted 20 July 2014 - 04:11 PM

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View PostHP Zoner, on 20 July 2014 - 03:47 PM, said:

I've done a search and I don't think this has been pointed out yet - you could collect up to 300 rings in the Special Stages of the original version by destroying all the ring UFOs consecutively.

Wait... WHAT. :O

#499 User is offline muteKi 

Posted 21 July 2014 - 04:23 PM

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I thought that happened in this version too.

(In any case if you smash two ring-giving UFOs consecutively the second one gives twice as many rings as what you got from the first. Since there are 4 of them in every level, that's 20/40/80/160 which is 300 added up together. This should be pretty easy to test from the time attack so I'll check to see if I'm misremembering the PC port at least when I get back.)


EDIT: yeah, you can only get to 160 because it goes 20/20/40/80. Oops?
This post has been edited by muteKi: 21 July 2014 - 10:34 PM

#500 User is offline Yeow 

Posted 23 July 2014 - 04:58 AM

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Likely stupid questions that's already been answered, but will we ever get an update that adds Knuckles as a playable character in this game? And was he actually considered being implemented along with Tails at one point?

#501 User is offline Dark Sonic 

Posted 23 July 2014 - 08:06 PM

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View PostYeow, on 23 July 2014 - 04:58 AM, said:

Likely stupid questions that's already been answered, but will we ever get an update that adds Knuckles as a playable character in this game? And was he actually considered being implemented along with Tails at one point?

I'd love that, but I want to say it's not gonna happen because of three reasons.

1. This came out in 2011. It's so far done for an update like that
2. Knuckles does not match the art style at all
3. This game covers far more consoles than the Sonic 1 and 2 ports. A lot more testing, a lot of unfairness if Knuckles was mobile exclusive.

#502 User is offline Yeow 

Posted 24 July 2014 - 04:09 AM

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View PostDark Sonic, on 23 July 2014 - 08:06 PM, said:

View PostYeow, on 23 July 2014 - 04:58 AM, said:

Likely stupid questions that's already been answered, but will we ever get an update that adds Knuckles as a playable character in this game? And was he actually considered being implemented along with Tails at one point?

I'd love that, but I want to say it's not gonna happen because of three reasons.

1. This came out in 2011. It's so far done for an update like that
2. Knuckles does not match the art style at all
3. This game covers far more consoles than the Sonic 1 and 2 ports. A lot more testing, a lot of unfairness if Knuckles was mobile exclusive.


Understand the first and third points, but I'm iffy on the second one because Knuckles was added to the Sonic 1 and 2 iOS remasters, in addition to Knuckles originally being playable in Sonic 2 via Sonic and Knuckles lock-on (and would had been playable in Sonic 1 via lock-on too, had color palette issues not gotten in the way).
This post has been edited by Yeow: 24 July 2014 - 04:11 AM

#503 User is online steveswede 

Posted 24 July 2014 - 04:59 AM

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Knuckles clashing with Sonic CD art style is debated by a lot of us here. I for one think that Knuckles fits perfectly in Sonic CD and I'm anal when it comes to art clashing. Some people think that Chaotix Knuckles is a better fit, though yet again this is widely disputed even by myself (I did a picture edit some time ago comparing the two) considering how widely different Eggman's look and shading is to his CD sprites. The thing that stands out to me when comparing S3&K art to Sonic CD art is that the Sonic CD art looks a little flat. It's so minor that you don't even notice unless you are that anal about Knuckles design. It's funny that Knuckles S3&K sprite gets criticized for this when the Badniks from CD for the most of the time look out of place to the rest of the art style.

EDIT:

Here's the picture.

Posted Image
This post has been edited by steveswede: 24 July 2014 - 05:29 AM

#504 User is offline ICEknight 

Posted 24 July 2014 - 09:41 AM

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I do think the Chaotix sprite looks better in that picture...

He looks as shiny as the foreground layers next to him, unlike his duller S3&K counterpart. =\
This post has been edited by ICEknight: 24 July 2014 - 09:43 AM

#505 User is offline Master Emerald 

Posted 24 July 2014 - 08:28 PM

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That's because the S3K sprite there is a bit darker than usual, look at his eyes, they're grey, not white.

Anyway Chaotix Knuckles looks better cause he matches Sonic 1 sprites better.

#506 User is offline Clownacy 

Posted 24 July 2014 - 09:59 PM

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He does have that shine to him.

Oh great, dumbass gaem theory time: Crackers used Sonic 1 art, maybe they based their own art's look on it? Was Mighty just a modified S1 Sonic?
This post has been edited by Clownacy: 24 July 2014 - 10:00 PM

#507 User is offline Yeow 

Posted 25 July 2014 - 04:28 AM

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View PostClownacy, on 24 July 2014 - 09:59 PM, said:

He does have that shine to him.

Oh great, dumbass gaem theory time: Crackers used Sonic 1 art, maybe they based their own art's look on it? Was Mighty just a modified S1 Sonic?


Can't tell if there is sarcasm in this post, but actually yes he was. His sprites were practically recolored sprites of Sonic Crackers Sonic.

Posted Image

#508 User is offline Clownacy 

Posted 25 July 2014 - 07:41 AM

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No, not sarcasm. It's just that it was a wild guess.

#509 User is offline ICEknight 

Posted 18 August 2014 - 12:12 PM

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Something that was brought up at another topic:

View PostW.A.C., on 17 August 2014 - 06:41 PM, said:

At least the original version of Sonic CD would reset the clock to five minutes remaining when you did time travel past the five minutes mark.

View PostW.A.C., on 18 August 2014 - 03:16 AM, said:

For whatever reason, that aspect of the time limit was changed in the remastered version to where it never sets back unless you get a time over which is really annoying.




EDIT: And something else I found in the wiki:

Quote

Yasushi Yamaguchi, also known as Judy Totoya (and Judy Toyota in the 2011 re-release of Sonic CD),

This post has been edited by ICEknight: 28 August 2014 - 03:02 AM

#510 User is online SpeedStarTMQ 

Posted 23 December 2014 - 01:57 PM

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Bit late to the party, but I just downloaded Sonic CD on Steam, and regardless of the soundtrack being on US or not, it still plays Toot Toot Sonic Warrior. Weird :colbert:

Anyone else aware of this issue? Surely you must be.

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