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SonicGLvl v0.9 - Now on GitHub NOT FOR REGULAR USE - EXPERIMENTAL BRANCH

#16 User is offline Morph 

Posted 09 May 2015 - 06:30 PM

  • AKA SonicFreak94.
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View PostDario FF, on 09 May 2015 - 09:43 AM, said:

View PostDario FF, on 03 May 2015 - 02:28 PM, said:

I'm finding myself in a situation due to my new job that I'm trying to stay away a bit from programming on my free time considering it's also what I'm currently studying as my career at the moment. I think it's time I just open source what's there. It's not depression (on the contrary since I've wanted to be able to do this for a living for years now), but it's just not a very healthy routine. :v:/>

What is already there is actually usable to a certain degree though, but I think an important improvement to do first would be to re-do the UI with something better like Qt instead of WinAPI.

If you think finally open-sourcing it will let you progress further let me know and I'll do the work it needs to be put in a repository.

SonicGLvl is now open source under the terms of the GPLv3. I did an extensive verification of the code base that all external code has its proper licenses/copyright notices marked as such, but I might've missed something. If that's the case please let me know. Only all original code written for the project is subject under the license.

The code design has changed a lot since I've also learned more about application design over the 2-3 years since I started with this, so I'm sorry for any weird inconsistencies. There's no restrictions to how much we should modify it if it helps in the long run.

You can check the first post for more details and the current development Roadmap.



Great news! Although I have a lot of other projects on my plate right now, I might take a stab at it.
This post has been edited by Morph: 09 May 2015 - 06:31 PM

#17 User is offline S0LV0 

Posted 12 May 2015 - 03:12 AM

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View PostMorph, on 09 May 2015 - 06:30 PM, said:

Great news! Although I have a lot of other projects on my plate right now, I might take a stab at it.

Please, please do. It would make my job so much easier, among others'.

#18 User is offline XChaos 

Posted 21 June 2015 - 06:52 PM

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Wow 0.9 is a potential improvement. I see lots of things changed, such as the performance improvement, you did it once more, Dario ;). Though, my pc is dying on graphical memory, so shaders will render black textures, the Game Shaders option should disable in-game shaders and replace them with normal diffuse ones, but hey, I still had a lot of fun with the new features, keep it up Dario!

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